Files
Fishing2/Assets/Obi/Samples/Common/SampleResources/Scripts/ObjectDragger.cs
2026-01-22 22:08:21 +08:00

25 lines
750 B
C#

using UnityEngine;
using System.Collections;
namespace Obi.Samples
{
public class ObjectDragger : MonoBehaviour
{
private Vector3 screenPoint;
private Vector3 offset;
void OnMouseDown()
{
screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
void OnMouseDrag()
{
Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
transform.position = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
}
}
}