Files
Fishing2/Assets/Scripts/Fishing/New/View/Player/Tackle/FLure.cs
Bob.Song cf2e374998 修改
2026-03-10 16:03:38 +08:00

21 lines
683 B
C#

using UnityEngine;
namespace NBF
{
public class FLure : FGearBase
{
protected override void OnInit()
{
// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
// SetParent(Rod.lineHandler.LineConnector_1.transform);
SetParent(Rod.Line.Lure.transform);
transform.localPosition = Vector3.zero;
}
}
}