Files
Fishing2/Assets/Scripts/Fishing/New/View/Player/Mono/PlayerAnimator.cs
Bob.Song cf2e374998 修改
2026-03-10 16:03:38 +08:00

174 lines
5.4 KiB
C#

using System;
using KINEMATION.MagicBlend.Runtime;
using NBC;
using NBF.Utils;
using UnityEngine;
namespace NBF
{
public class PlayerAnimator : PlayerMonoBehaviour
{
public Animator _Animator;
private bool _isRodLayerEnabled;
private bool _isInit;
private PlayerIK _IK;
private MagicBlending _magicBlending;
private bool _IsInVehicle;
#region
// public static readonly int IsSwiming = Animator.StringToHash("Swim");
//
// public static readonly int ThrowFar = Animator.StringToHash("ThrowFar");
//
// public static readonly int BoatDriving = Animator.StringToHash("BoatDriving");
//
// public static readonly int BaitInWater = Animator.StringToHash("BaitInWater");
//
// public static readonly int HeldRod = Animator.StringToHash("HeldRod");
//
// public static readonly int RodArming = Animator.StringToHash("RodArming");
public static readonly int Forward = Animator.StringToHash("Forward");
public static readonly int Turn = Animator.StringToHash("Turn");
public static readonly int OnGroundHash = Animator.StringToHash("OnGround");
public static readonly int PrepareThrowHash = Animator.StringToHash("PrepareThrow");
public static readonly int StartThrowHash = Animator.StringToHash("StartThrow");
public static readonly int BaitThrownHash = Animator.StringToHash("BaitThrown");
private static readonly int FishingUpHash = Animator.StringToHash("FishingUp");
public static readonly string LureRodLayer = "LureRod";
public static readonly string HandRodLayer = "HandRod";
public float FishingUp
{
get => _Animator.GetFloat(FishingUpHash);
set => _Animator.SetFloat(FishingUpHash, value);
}
public bool OnGround
{
get => _Animator.GetBool(OnGroundHash);
set => _Animator.SetBool(OnGroundHash, value);
}
public bool StartThrow
{
get => _Animator.GetBool(StartThrowHash);
set => _Animator.SetBool(StartThrowHash, value);
}
public bool BaitThrown
{
get => _Animator.GetBool(BaitThrownHash);
set => _Animator.SetBool(BaitThrownHash, value);
}
public bool PrepareThrow
{
get => _Animator.GetBool(PrepareThrowHash);
set => _Animator.SetBool(PrepareThrowHash, value);
}
#endregion
protected override void OnAwake()
{
_magicBlending = GetComponent<MagicBlending>();
_Animator = GetComponent<Animator>();
_Animator.keepAnimatorStateOnDisable = true;
_IK = GetComponent<PlayerIK>();
_isInit = true;
}
public void OnUnUseItem()
{
_isRodLayerEnabled = false;
}
public void OnUseItem(PlayerItemView item)
{
var itemType = item.Item.ConfigID.GetItemType();
if (itemType == ItemType.Rod)
{
_isRodLayerEnabled = true;
// _IK.SetBipedLeftHandIK(enabled: false, reel.FingersIKAnchor);
}
}
public void SetLayerWeight(string layer, float weight)
{
_Animator.SetLayerWeight(_Animator.GetLayerIndex(layer), weight);
}
private void LateUpdate()
{
{
float value3 = Mathf.Lerp(_Animator.GetFloat(Forward), Player.Speed / 5f,
Time.deltaTime * 20f);
float value4 = Mathf.Lerp(_Animator.GetFloat(Turn), Player.RotationSpeed,
Time.deltaTime * 15f);
_Animator.SetFloat(Forward, Mathf.Clamp01(value3));
_Animator.SetFloat(Turn, Mathf.Clamp(value4, -1f, 1f));
}
_Animator.SetBool(OnGroundHash, _IsInVehicle || Player.IsGrounded);
var isHandRodLayerEnabled = _isRodLayerEnabled && !Player.IsLureRod ? 1 : 0;
float handRodLayerWeight = _Animator.GetLayerWeight(_Animator.GetLayerIndex(HandRodLayer));
SetLayerWeight(HandRodLayer,
Mathf.MoveTowards(handRodLayerWeight, isHandRodLayerEnabled, Time.deltaTime * 3f));
var isLureRodLayerEnabled = _isRodLayerEnabled && Player.IsLureRod ? 1 : 0;
float lureRodLayerWeight = _Animator.GetLayerWeight(_Animator.GetLayerIndex(LureRodLayer));
SetLayerWeight(LureRodLayer,
Mathf.MoveTowards(lureRodLayerWeight, isLureRodLayerEnabled, Time.deltaTime * 3f));
}
#region
/// <summary>
/// 抬杆到底动画事件
/// </summary>
public void OnRodPowerUp()
{
}
/// <summary>
/// 开始抛出动画事件
/// </summary>
public void OnRodThrowStart()
{
// if (Player.State is PlayerStateThrow playerStateThrow)
// {
// playerStateThrow.OnRodThrowStart();
// }
}
/// <summary>
/// 抛竿结束动画事件
/// </summary>
public void OnRodThrownEnd()
{
// if (Player.Fsm.CurrentState is PlayerStateThrow playerStateThrow)
// {
// playerStateThrow.OnRodThrownEnd();
// }
}
#endregion
}
}