132 lines
4.4 KiB
C#
132 lines
4.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Obi;
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using UnityEngine;
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namespace NBF
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{
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public class FLine : FGearBase
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{
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public ObiSolver Solver;
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[SerializeField] private ObiParticleAttachment startParticleAttachment;
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[SerializeField] private bool isLureConnect;
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[SerializeField] private RodLine rodLine;
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[SerializeField] private Rope fishingRope;
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[SerializeField] private Rope bobberRope;
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public LureController Lure;
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public BobberController Bobber;
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// public float LineLength = 0.5f;
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private float _groundSetting = 0.5f;
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private float _LineOnSpool = 100f;
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private float _LineThickness = 0.0007f;
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// public event Action OnLinePulled;
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protected override void OnInit()
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{
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var tipRb = Rod.Asset.LineConnectorRigidbody;
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startParticleAttachment.target = tipRb.transform;
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// transform.position = Rod.transform.position;
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if (isLureConnect)
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{
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Lure.SetJoint(tipRb);
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Lure.EnableCollision(false);
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// isFloatingMethodUsed.Value = false;
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}
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else
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{
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Bobber.SetJoint(tipRb);
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Lure.SetJoint(Bobber.rbody);
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Lure.gameObject.SetActive(true);
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Lure.EnableCollision(false);
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Lure.SetKinematic(false);
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// isFloatingMethodUsed.Value = true;
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// GetComponentInChildren<Buoyancy>().targetSurface =
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// MonoBehaviourSingleton<GameWater>.Instance.WaterSurface;
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}
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// onLureInit.Raise(lure.gameObject);
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GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
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{
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i.gameObject.SetActive(true);
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});
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StartCoroutine(test());
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if (isLureConnect)
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{
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fishingRope.Init(Rod);
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}
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else
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{
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fishingRope.Init(Rod);
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bobberRope.Init(Rod);
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}
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// rodLine.GenerateLineRendererRope(guides.ToArray(), _LineThickness);
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}
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private IEnumerator test()
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{
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yield return 1;
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Lure.gameObject.SetActive(false);
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Lure.gameObject.SetActive(true);
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}
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// public void SetUnrolledLineValue(float lentgth)
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// {
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// LineLength = lentgth;
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// LineLength = Mathf.Clamp(LineLength, _groundSetting, _LineOnSpool);
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// if (LineLength == _groundSetting)
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// {
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// this.OnLinePulled?.Invoke();
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// }
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// }
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public void EnableLineRenderers()
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{
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foreach (ObiRopeExtrudedRenderer item in GetComponentsInChildren<ObiRopeExtrudedRenderer>().ToList())
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{
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item.enabled = true;
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}
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}
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public void SetObiRopeStretch(float value)
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{
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fishingRope.LineLength_OnValueChanged(value);
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}
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// public void Initialize(Transform rodTarget, Rigidbody tipRb, List<Transform> guides)
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// {
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//
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// }
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// protected override void OnInit()
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// {
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// var rodTip = Rod.Asset.lineConnector;
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// startParticleAttachment.target = rodTip;
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// Solver = transform.parent.GetComponent<ObiSolver>();
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// rodLine.gameObject.SetActive(false);
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// var rodType = (ItemSubType)Rod.ItemInfo.Config.Type;
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// if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo)
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// {
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// rodLine.gameObject.SetActive(true);
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// }
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// else if (rodType == ItemSubType.RodTele)
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// {
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// bobberRope.gameObject.SetActive(true);
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// BobberRoot.gameObject.SetActive(true);
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// var bobberConfigurableJoint = BobberRoot.GetComponent<ConfigurableJoint>();
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// bobberConfigurableJoint.connectedBody = Rod.Asset.LineConnectorRigidbody;;
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// }
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//
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// LureRoot.gameObject.SetActive(true);
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// fishingRope.gameObject.SetActive(true);
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// // SceneSettings.Instance.obiFixedUpdater.solvers.Add(Solver);
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// }
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}
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} |