68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using NBC;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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namespace NBF
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{
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public partial class ConfigAssets
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{
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private static readonly Type CustomType = typeof(ICustomParse);
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private static List<T> ParseLine<T>(JToken[] arr, TableNameAttribute tableNameAttribute) where T : ConfigBase
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{
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List<T> list = new List<T>();
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var type = typeof(T);
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foreach (var jToken in arr)
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{
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T instance = null;
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try
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{
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if (CustomType.IsAssignableFrom(type)) //自定义解析
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{
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instance = Activator.CreateInstance<T>();
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}
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else
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{
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instance = jToken.ToObject<T>();
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}
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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if (instance != null)
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{
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var key = jToken[tableNameAttribute.Key].ToInt();
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if (key < 1)
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{
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if (instance.id > 0)
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{
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key = instance.id;
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}
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}
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try
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{
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if (key < 1) continue;
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if (instance is ICustomParse customParse)
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{
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customParse.Parse(jToken);
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}
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instance.id = key;
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list.Add(instance);
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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}
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}
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return list;
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}
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}
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} |