Files
Fishing2/Assets/Scripts/UI/Shops/FishingShopPanel.cs
2025-05-23 11:48:20 +08:00

72 lines
1.6 KiB
C#

// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using FairyGUI;
using NBC;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public class ShopGearData
{
public string title;
}
public partial class FishingShopPanel : UIPanel
{
public override string UIPackName => "Shop";
public override string UIResName => "FishingShopPanel";
private List<TabListData> _tabList = new List<TabListData>();
protected override void OnInit()
{
base.OnInit();
this.AutoAddClick(OnClick);
Menu.OnClose += Hide;
for (int i = 0; i < 10; i++)
{
var itemData = new TabListData();
itemData.AddTestData(i);
_tabList.Add(itemData);
}
Menu.OnTabChange += ChangeTab;
}
protected override void OnShow()
{
base.OnShow();
Menu.SetTabs(_tabList);
}
private void ChangeTab(int index)
{
Log.Info($"Change tab index={index}");
var listData = _tabList[index];
List.SetListData(listData.ListData);
}
private void OnClick(GComponent btn)
{
// if (btn == BtnClose)
// {
// Hide();
// }
}
protected override void OnHide()
{
base.OnHide();
}
protected override void OnDestroy()
{
base.OnDestroy();
}
}
}