69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class ClassifyList : GComponent
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{
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private readonly List<object> _listData = new List<object>();
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public event Action<object> OnClickItem;
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public int SelectedIndex => List.selectedIndex;
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private void OnInited()
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{
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List.itemProvider = GetListItemResource;
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List.itemRenderer = OnRenderItem;
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List.onClickItem.Add(OnClickListItem);
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}
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public void SetListData(List<object> listData)
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{
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_listData.Clear();
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foreach (var obj in listData)
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{
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_listData.Add(obj);
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}
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List.numItems = _listData.Count;
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List.ScrollToView(0);
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}
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void OnClickListItem(EventContext context)
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{
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Debug.Log($"con={context.data} nm={context.sender}");
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OnClickItem?.Invoke(null);
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}
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void OnRenderItem(int index, GObject obj)
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{
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if (obj is ListItemBase item)
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{
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item.SetData(_listData[index]);
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}
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}
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//根据索引的不同,返回不同的资源URL
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string GetListItemResource(int index)
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{
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var itemData = _listData[index];
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if (itemData is ShopGearData shopItem)
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{
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return ShopGearItem.URL;
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}
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if (itemData is ListClassifyData item)
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{
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return ListTitleItem.URL;
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}
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return List.defaultItem;
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}
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}
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} |