Files
Fishing2/Assets/ThirdParty/Obi/Editor/RopeAndRod/ObiRopeExtrudedRendererEditor.cs
2025-05-10 12:49:47 +08:00

52 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi{
[CustomEditor(typeof(ObiRopeExtrudedRenderer)), CanEditMultipleObjects]
public class ObiRopeExtrudedRendererEditor : Editor
{
ObiRopeExtrudedRenderer renderer;
public void OnEnable(){
renderer = (ObiRopeExtrudedRenderer)target;
}
private void BakeMesh()
{
if (renderer != null && renderer.extrudedMesh != null)
{
ObiEditorUtils.SaveMesh(renderer.extrudedMesh, "Save extruded mesh", "rope mesh");
}
}
public override void OnInspectorGUI() {
serializedObject.UpdateIfRequiredOrScript();
if (GUILayout.Button("BakeMesh"))
{
BakeMesh();
}
Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
// Apply changes to the serializedProperty
if (GUI.changed){
serializedObject.ApplyModifiedProperties();
renderer.UpdateRenderer(renderer.GetComponent<ObiRopeBase>());
}
}
}
}