Files
Fishing2/Assets/ProceduralTerrainPainter/Runtime/LayerSettings.cs
2025-06-22 12:48:48 +08:00

18 lines
434 B
C#

// Procedural Terrain Painter by Staggart Creations http://staggart.xyz
// Copyright protected under Unity Asset Store EULA
using System.Collections.Generic;
using UnityEngine;
namespace sc.terrain.proceduralpainter
{
[System.Serializable]
public class LayerSettings
{
public bool enabled = true;
public TerrainLayer layer;
public List<Modifier> modifierStack = new List<Modifier>();
}
}