Files
Fishing2/Assets/Plugins/vFavorites/VFavoritesData.cs
2025-05-10 12:49:47 +08:00

225 lines
5.8 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VFavorites.VFavoritesState;
using static VFavorites.Libs.VUtils;
using static VFavorites.Libs.VGUI;
namespace VFavorites
{
public class VFavoritesData : ScriptableObject
{
public List<Page> pages = new List<Page>();
public Page curPage
{
get
{
while (curPageIndex >= pages.Count - 1)
pages.Add(new Page("Page " + (pages.Count + 1)));
return pages[curPageIndex];
}
}
public int curPageIndex { get => VFavoritesState.instance.curPageIndex; set => VFavoritesState.instance.curPageIndex = value; }
public float rowScale = 1;
[System.Serializable]
public class Page
{
public List<Item> items = new List<Item>();
public string name = "";
public Page(string name) => this.name = name;
[System.NonSerialized]
public List<float> _rowGaps = new List<float>();
public List<float> rowGaps
{
get
{
if (_rowGaps == null)
_rowGaps = new List<float>();
while (_rowGaps.Count < items.Count + 1) _rowGaps.Add(0);
while (_rowGaps.Count > items.Count + 1) _rowGaps.RemoveLast();
return _rowGaps;
}
}
public float scrollPos { get => state.scrollPos; set => state.scrollPos = value; }
public long lastItemSelectTime_ticks { get => state.lastItemSelectTime_ticks; set => state.lastItemSelectTime_ticks = value; }
public long lastItemDragTime_ticks { get => state.lastItemDragTime_ticks; set => state.lastItemDragTime_ticks = value; }
public PageState state
{
get
{
if (!VFavoritesState.instance.pageStates_byPageId.ContainsKey(id))
VFavoritesState.instance.pageStates_byPageId[id] = new PageState();
return VFavoritesState.instance.pageStates_byPageId[id];
}
}
public int id
{
get
{
if (_id == 0)
_id = Random.value.GetHashCode();
return _id;
}
}
public int _id = 0;
}
[System.Serializable]
public class Item
{
public GlobalID globalId;
public Type type => Type.GetType(_typeString) ?? typeof(DefaultAsset);
public string _typeString;
public Object obj => _obj != null ? _obj : (_obj = globalId.GetObject());
public Object _obj;
public bool isSceneGameObject;
public bool isFolder;
public bool isAsset;
public bool isLoadable => obj != null;
public bool isDeleted
{
get
{
if (!isSceneGameObject)
return !isLoadable;
if (isLoadable)
return false;
if (!AssetDatabase.LoadAssetAtPath<SceneAsset>(globalId.guid.ToPath()))
return true;
for (int i = 0; i < EditorSceneManager.sceneCount; i++)
if (EditorSceneManager.GetSceneAt(i).path == globalId.guid.ToPath())
return true;
return false;
}
}
public string assetPath => globalId.guid.ToPath();
public Item(Object o)
{
globalId = o.GetGlobalID();
isSceneGameObject = o is GameObject go && go.scene.rootCount != 0;
isFolder = AssetDatabase.IsValidFolder(o.GetPath());
isAsset = !isSceneGameObject && !isFolder;
_typeString = o.GetType().AssemblyQualifiedName;
_name = o.name;
}
public string name
{
get
{
if (!isLoadable) return _name;
if (assetPath.GetExtension() == ".cs")
_name = obj.name.Decamelcase();
else
_name = obj.name;
return _name;
}
}
public string _name { get => state._name; set => state._name = value; }
public string sceneGameObjectIconName { get => state.sceneGameObjectIconName; set => state.sceneGameObjectIconName = value; }
public long lastSelectTime_ticks { get => state.lastSelectTime_ticks; set => state.lastSelectTime_ticks = value; }
public bool isSelected { get => state.isSelected; set => state.isSelected = value; }
public ItemState state
{
get
{
if (!VFavoritesState.instance.itemStates_byItemId.ContainsKey(id))
VFavoritesState.instance.itemStates_byItemId[id] = new ItemState();
return VFavoritesState.instance.itemStates_byItemId[id];
}
}
public int id
{
get
{
if (_id == 0)
_id = Random.value.GetHashCode();
return _id;
}
}
public int _id = 0;
}
}
}
#endif