Files
Fishing2/Assets/NatureManufacture Assets/Object Shaders/NM_Lit_Top_Cover_Specular.shader
2025-05-10 12:49:47 +08:00

18146 lines
1024 KiB
GLSL

Shader "NatureManufacture/URP/Lit/Specular Top Cover"
{
Properties
{
_AlphaCutoff("Alpha Cutoff", Range(0, 1)) = 0
_BaseColor("Base Color", Color) = (1, 1, 1, 0)
[NoScaleOffset]_BaseColorMap("Base Map(RGB) Alpha(A)", 2D) = "white" {}
[ToggleUI]_BaseUsePlanarUV("Base Use Planar UV", Float) = 0
_BaseTilingOffset("Base Tiling and Offset", Vector) = (1, 1, 0, 0)
_SpecularColor("Specular Color", Color) = (1, 1, 1, 0)
[NoScaleOffset]_SpecularColorMap("Specular Map", 2D) = "white" {}
[Normal][NoScaleOffset]_BaseNormalMap("Base Normal Map", 2D) = "bump" {}
_BaseNormalScale("Base Normal Scale", Range(0, 8)) = 1
[NoScaleOffset]_BaseMaskMap("Base Mask Map AO(G) SM(A)", 2D) = "white" {}
_BaseAORemapMin("Base AO Remap Min", Range(0, 1)) = 0
_BaseAORemapMax("Base AO Remap Max", Range(0, 1)) = 1
_BaseSmoothnessRemapMin("Base Smoothness Remap Min", Range(0, 1)) = 0
_BaseSmoothnessRemapMax("Base Smoothness Remap Max", Range(0, 1)) = 1
[NoScaleOffset]_CoverMaskA("Cover Mask (A)", 2D) = "white" {}
_CoverMaskPower("Cover Mask Power", Range(0, 10)) = 1
_Cover_Amount("Cover Amount", Range(0, 2)) = 2
_Cover_Amount_Grow_Speed("Cover Amount Grow Speed", Range(0, 5)) = 3
_Cover_Max_Angle("Cover Max Angle", Range(0.001, 90)) = 35
_Cover_Min_Height("Cover Min Height", Float) = -10000
_Cover_Min_Height_Blending("Cover Min Height Blending", Range(0, 500)) = 1
_CoverBaseColor("Cover Base Color", Color) = (1, 1, 1, 0)
[NoScaleOffset]_CoverBaseColorMap("Cover Base Map", 2D) = "white" {}
[ToggleUI]_CoverUsePlanarUV("Cover Use Planar UV", Float) = 1
_CoverTilingOffset("Cover Tiling Offset", Vector) = (1, 1, 0, 0)
_CoverSpecularColor("Cover Specular Color", Color) = (1, 1, 1, 0)
[NoScaleOffset]_CoverSpecularColorMap("Cover Specular Map", 2D) = "white" {}
[Normal][NoScaleOffset]_CoverNormalMap("Cover Normal Map", 2D) = "bump" {}
_CoverNormalScale("Cover Normal Scale", Range(0, 8)) = 1
_CoverNormalBlendHardness("Cover Normal Blend Hardness", Range(0, 8)) = 1
_CoverHardness("Cover Hardness", Range(0, 10)) = 5
_CoverHeightMapMin("Cover Height Map Min", Float) = 0
_CoverHeightMapMax("Cover Height Map Max", Float) = 1
_CoverHeightMapOffset("Cover Height Map Offset", Float) = 0
[NoScaleOffset]_CoverMaskMap("Cover Mask Map AO(G) H(B) SM(A)", 2D) = "white" {}
_CoverAORemapMin("Cover AO Remap Min", Range(0, 1)) = 0
_CoverAORemapMax("Cover AO Remap Max", Range(0, 1)) = 1
_CoverSmoothnessRemapMin("Cover Smoothness Remap Min", Range(0, 1)) = 0
_CoverSmoothnessRemapMax("Cover Smoothness Remap Max", Range(0, 1)) = 1
[NoScaleOffset]_DetailMap("Detail Map Base (R) Ny(G) Sm(B) Nx(A)", 2D) = "white" {}
_DetailTilingOffset("Detail Tiling Offset", Vector) = (1, 1, 0, 0)
_DetailAlbedoScale("Detail Albedo Scale", Range(0, 2)) = 0
_DetailNormalScale("Detail Normal Scale", Range(0, 2)) = 0
_DetailSmoothnessScale("Detail Smoothness Scale", Range(0, 2)) = 0
_WetColor("Wet Color Vertex(R)", Color) = (0.7735849, 0.7735849, 0.7735849, 0)
_WetSmoothness("Wet Smoothness Vertex(R)", Range(0, 1)) = 1
[Toggle]_USEDYNAMICCOVERTSTATICMASKF("Use Dynamic Cover (T) Static Mask (F)", Float) = 1
[HideInInspector]_WorkflowMode("_WorkflowMode", Float) = 0
[HideInInspector]_CastShadows("_CastShadows", Float) = 1
[HideInInspector]_ReceiveShadows("_ReceiveShadows", Float) = 1
[HideInInspector]_Surface("_Surface", Float) = 0
[HideInInspector]_Blend("_Blend", Float) = 0
[HideInInspector]_AlphaClip("_AlphaClip", Float) = 1
[HideInInspector]_BlendModePreserveSpecular("_BlendModePreserveSpecular", Float) = 0
[HideInInspector]_SrcBlend("_SrcBlend", Float) = 1
[HideInInspector]_DstBlend("_DstBlend", Float) = 0
[HideInInspector][ToggleUI]_ZWrite("_ZWrite", Float) = 1
[HideInInspector]_ZWriteControl("_ZWriteControl", Float) = 0
[HideInInspector]_ZTest("_ZTest", Float) = 4
[HideInInspector]_Cull("_Cull", Float) = 2
[HideInInspector]_AlphaToMask("_AlphaToMask", Float) = 1
[HideInInspector]_QueueOffset("_QueueOffset", Float) = 0
[HideInInspector]_QueueControl("_QueueControl", Float) = -1
[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
}
SubShader
{
Tags
{
"RenderPipeline"="UniversalPipeline"
"RenderType"="Opaque"
"UniversalMaterialType" = "Lit"
"Queue"="AlphaTest"
"ShaderGraphShader"="true"
"ShaderGraphTargetId"="UniversalLitSubTarget"
}
Pass
{
Name "Universal Forward"
Tags
{
"LightMode" = "UniversalForward"
}
// Render State
Cull [_Cull]
Blend [_SrcBlend] [_DstBlend]
ZTest [_ZTest]
ZWrite [_ZWrite]
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile_fog
#pragma instancing_options renderinglayer
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
#pragma multi_compile_fragment _ _SHADOWS_SOFT
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
#pragma multi_compile _ SHADOWS_SHADOWMASK
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
#pragma multi_compile_fragment _ _LIGHT_LAYERS
#pragma multi_compile_fragment _ DEBUG_DISPLAY
#pragma multi_compile_fragment _ _LIGHT_COOKIES
#pragma multi_compile _ _FORWARD_PLUS
#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
#pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD2
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_SHADOW_COORD
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_FORWARD
#define _FOG_FRAGMENT 1
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv1 : TEXCOORD1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv2 : TEXCOORD2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if defined(LIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 staticLightmapUV;
#endif
#endif
#if defined(DYNAMICLIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 dynamicLightmapUV;
#endif
#endif
#if !defined(LIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 sh;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 fogFactorAndVertexLight;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 shadowCoord;
#endif
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 TangentSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 interp5 : INTERP5;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 interp6 : INTERP6;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp7 : INTERP7;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp8 : INTERP8;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp9 : INTERP9;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.color;
#if defined(LIGHTMAP_ON)
output.interp5.xy = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.interp6.xy = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.interp7.xyz = input.sh;
#endif
output.interp8.xyzw = input.fogFactorAndVertexLight;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.interp9.xyzw = input.shadowCoord;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.color = input.interp4.xyzw;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.interp5.xy;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.interp6.xy;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.interp7.xyz;
#endif
output.fogFactorAndVertexLight = input.interp8.xyzw;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.interp9.xyzw;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_SquareRoot_float4(float4 In, out float4 Out)
{
Out = sqrt(In);
}
void Unity_Sign_float(float In, out float Out)
{
Out = sign(In);
}
void Unity_Ceiling_float(float In, out float Out)
{
Out = ceil(In);
}
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float
{
};
void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1)
{
float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3;
float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1;
Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1);
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2;
Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2);
float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2;
Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2);
OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz);
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Lerp_float(float A, float B, float T, out float Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float
{
};
void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float IN, out float SmoothnessOverlay_1)
{
float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166;
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
}
void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out)
{
Out = lerp(A, B, T);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 NormalTS;
float3 Emission;
float Metallic;
float3 Specular;
float Smoothness;
float Occlusion;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0 = _BaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2, _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0, _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4, 2, _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2;
Unity_Add_float(_Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2, -1, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_7d68da97cd169d8e8649255aec16158a_Out_0 = _DetailAlbedoScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_22973eb34d17258ba942b658037dbac6_Out_2;
Unity_Multiply_float_float(_Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Property_7d68da97cd169d8e8649255aec16158a_Out_0, _Multiply_22973eb34d17258ba942b658037dbac6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1;
Unity_Saturate_float(_Multiply_22973eb34d17258ba942b658037dbac6_Out_2, _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1;
Unity_Absolute_float(_Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83;
float3 _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1;
SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(_Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_5ca167b35599f78ab3722ec527327841_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_ad1db3524021ac898447cb6f6daa4180;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.uv0 = IN.uv0;
float4 _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_5ca167b35599f78ab3722ec527327841_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_ad1db3524021ac898447cb6f6daa4180, _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0 = _CoverBaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2, _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0, _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_025015016dabe58f98f723728a7969a1_Out_3;
Unity_Lerp_float3(_BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1, (_Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_025015016dabe58f98f723728a7969a1_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_e687576468764d85b6b46dca96d8a8e3_Out_0 = _WetColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2;
Unity_Multiply_float3_float3((_Property_e687576468764d85b6b46dca96d8a8e3_Out_0.xyz), _Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1;
Unity_OneMinus_float(_Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
Unity_Lerp_float3(_Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2, (_OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1.xxx), _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0 = _CoverNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f617479b11216b84b89956263f8d3c08_Out_0 = UnityBuildTexture2DStructNoScale(_SpecularColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d;
_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d.uv0 = IN.uv0;
float4 _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_f617479b11216b84b89956263f8d3c08_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d, _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_112303b9c27a1284b20f0a5c49fb436a_Out_0 = _SpecularColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_589dd3239f9b0180a41a877e92129d86_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2, _Property_112303b9c27a1284b20f0a5c49fb436a_Out_0, _Multiply_589dd3239f9b0180a41a877e92129d86_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0c768f7d1094a8878d837f25970dbd49_Out_0 = UnityBuildTexture2DStructNoScale(_CoverSpecularColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4b88db16993b7d84a6c9e021b5992a38;
_PlanarNM_4b88db16993b7d84a6c9e021b5992a38.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4b88db16993b7d84a6c9e021b5992a38.uv0 = IN.uv0;
float4 _PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_0c768f7d1094a8878d837f25970dbd49_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4b88db16993b7d84a6c9e021b5992a38, _PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_51d3c44a7110108d9e8c9a3acf54125f_Out_0 = _CoverSpecularColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2, _Property_51d3c44a7110108d9e8c9a3acf54125f_Out_0, _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Lerp_47ca78e28d9a1080952043471bd239f8_Out_3;
Unity_Lerp_float4(_Multiply_589dd3239f9b0180a41a877e92129d86_Out_2, _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxxx), _Lerp_47ca78e28d9a1080952043471bd239f8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_c3340c29f2140f8f8bbbca8e3ac6e935_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798;
_PlanarNM_4ccd2898ce29eb8cb83d70f42545f798.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4ccd2898ce29eb8cb83d70f42545f798.uv0 = IN.uv0;
float4 _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_c3340c29f2140f8f8bbbca8e3ac6e935_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798, _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_R_1 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[0];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_G_2 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[1];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_B_3 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[2];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_A_4 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_17db4be114794884ae7d51b4ff3236fa_Out_0 = _BaseAORemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8d5959b3eb3a981a491d5f157b6e7a5_Out_0 = _BaseAORemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_882d119ede9a3e8fa5f4007386055eb4_Out_0 = float2(_Property_17db4be114794884ae7d51b4ff3236fa_Out_0, _Property_f8d5959b3eb3a981a491d5f157b6e7a5_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3;
Unity_Remap_float(_Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_G_2, float2 (0, 1), _Vector2_882d119ede9a3e8fa5f4007386055eb4_Out_0, _Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_e353baf414594b8882fb914562e81165_Out_0 = _BaseSmoothnessRemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9fca56cf8fdacc8c992be037c63a0fcc_Out_0 = _BaseSmoothnessRemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_b97c14631eda2a8f96509e399d91fd4e_Out_0 = float2(_Property_e353baf414594b8882fb914562e81165_Out_0, _Property_9fca56cf8fdacc8c992be037c63a0fcc_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3;
Unity_Remap_float(_Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_A_4, float2 (0, 1), _Vector2_b97c14631eda2a8f96509e399d91fd4e_Out_0, _Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6, 2, _Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_90fe4c7160867189855da1debdba6c07_Out_2;
Unity_Add_float(_Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2, -1, _Add_90fe4c7160867189855da1debdba6c07_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_401569542f83a881a05eb0986cdfe456_Out_0 = _DetailSmoothnessScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2;
Unity_Multiply_float_float(_Add_90fe4c7160867189855da1debdba6c07_Out_2, _Property_401569542f83a881a05eb0986cdfe456_Out_0, _Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1;
Unity_Saturate_float(_Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2, _Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1;
Unity_Absolute_float(_Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1, _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da;
float _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1;
SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(_Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3, _Add_90fe4c7160867189855da1debdba6c07_Out_2, _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1, _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da, _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1;
Unity_Saturate_float(_BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1, _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_1938f682185f2684bdb56c7122e6e217_Out_0 = float2(_Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3, _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_5e08cfb127183a8993376f9087501eee_Out_0 = _CoverAORemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f9b151dbb2e38b80ae34d2cb39e48968_Out_0 = _CoverAORemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_2936191c743e7e85b321164ea0868f15_Out_0 = float2(_Property_5e08cfb127183a8993376f9087501eee_Out_0, _Property_f9b151dbb2e38b80ae34d2cb39e48968_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_910576e3fb14d2828990f97334f2c8f4_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_G_2, float2 (0, 1), _Vector2_2936191c743e7e85b321164ea0868f15_Out_0, _Remap_910576e3fb14d2828990f97334f2c8f4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_fc781de8b634448e9eaf731f6deea7ab_Out_0 = _CoverSmoothnessRemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9ec153766553ef8f9837b25f052b5489_Out_0 = _CoverSmoothnessRemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_64f7b7c5bb94cf839bc5b9ceeee149e7_Out_0 = float2(_Property_fc781de8b634448e9eaf731f6deea7ab_Out_0, _Property_9ec153766553ef8f9837b25f052b5489_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_86d725bf6a583687961ea716cc00b05d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_A_4, float2 (0, 1), _Vector2_64f7b7c5bb94cf839bc5b9ceeee149e7_Out_0, _Remap_86d725bf6a583687961ea716cc00b05d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_1ff7ced4c39e238dbca2a0ed97b7f617_Out_0 = float2(_Remap_910576e3fb14d2828990f97334f2c8f4_Out_3, _Remap_86d725bf6a583687961ea716cc00b05d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3;
Unity_Lerp_float2(_Vector2_1938f682185f2684bdb56c7122e6e217_Out_0, _Vector2_1ff7ced4c39e238dbca2a0ed97b7f617_Out_0, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xx), _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_beb57fcf05cbb6809f536625bac5fcbc_R_1 = _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3[0];
float _Split_beb57fcf05cbb6809f536625bac5fcbc_G_2 = _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3[1];
float _Split_beb57fcf05cbb6809f536625bac5fcbc_B_3 = 0;
float _Split_beb57fcf05cbb6809f536625bac5fcbc_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_db3738be692e59879a26d5bfe67edc38_Out_0 = _WetSmoothness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3;
Unity_Lerp_float(_Split_beb57fcf05cbb6809f536625bac5fcbc_G_2, _Property_db3738be692e59879a26d5bfe67edc38_Out_0, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1, _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.BaseColor = _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
surface.NormalTS = _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
surface.Emission = float3(0, 0, 0);
surface.Metallic = 0;
surface.Specular = (_Lerp_47ca78e28d9a1080952043471bd239f8_Out_3.xyz);
surface.Smoothness = _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3;
surface.Occlusion = _Split_beb57fcf05cbb6809f536625bac5fcbc_R_1;
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "GBuffer"
Tags
{
"LightMode" = "UniversalGBuffer"
}
// Render State
Cull [_Cull]
Blend [_SrcBlend] [_DstBlend]
ZTest [_ZTest]
ZWrite [_ZWrite]
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile_fog
#pragma instancing_options renderinglayer
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
#pragma multi_compile_fragment _ _SHADOWS_SOFT
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
#pragma multi_compile _ SHADOWS_SHADOWMASK
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
#pragma multi_compile_fragment _ DEBUG_DISPLAY
#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
#pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD2
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_SHADOW_COORD
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_GBUFFER
#define _FOG_FRAGMENT 1
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv1 : TEXCOORD1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv2 : TEXCOORD2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if defined(LIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 staticLightmapUV;
#endif
#endif
#if defined(DYNAMICLIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 dynamicLightmapUV;
#endif
#endif
#if !defined(LIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 sh;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 fogFactorAndVertexLight;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 shadowCoord;
#endif
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 TangentSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 interp5 : INTERP5;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 interp6 : INTERP6;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp7 : INTERP7;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp8 : INTERP8;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp9 : INTERP9;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.color;
#if defined(LIGHTMAP_ON)
output.interp5.xy = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.interp6.xy = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.interp7.xyz = input.sh;
#endif
output.interp8.xyzw = input.fogFactorAndVertexLight;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.interp9.xyzw = input.shadowCoord;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.color = input.interp4.xyzw;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.interp5.xy;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.interp6.xy;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.interp7.xyz;
#endif
output.fogFactorAndVertexLight = input.interp8.xyzw;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.interp9.xyzw;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_SquareRoot_float4(float4 In, out float4 Out)
{
Out = sqrt(In);
}
void Unity_Sign_float(float In, out float Out)
{
Out = sign(In);
}
void Unity_Ceiling_float(float In, out float Out)
{
Out = ceil(In);
}
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float
{
};
void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1)
{
float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3;
float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1;
Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1);
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2;
Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2);
float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2;
Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2);
OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz);
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Lerp_float(float A, float B, float T, out float Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float
{
};
void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float IN, out float SmoothnessOverlay_1)
{
float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166;
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
}
void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out)
{
Out = lerp(A, B, T);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 NormalTS;
float3 Emission;
float Metallic;
float3 Specular;
float Smoothness;
float Occlusion;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0 = _BaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2, _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0, _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4, 2, _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2;
Unity_Add_float(_Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2, -1, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_7d68da97cd169d8e8649255aec16158a_Out_0 = _DetailAlbedoScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_22973eb34d17258ba942b658037dbac6_Out_2;
Unity_Multiply_float_float(_Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Property_7d68da97cd169d8e8649255aec16158a_Out_0, _Multiply_22973eb34d17258ba942b658037dbac6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1;
Unity_Saturate_float(_Multiply_22973eb34d17258ba942b658037dbac6_Out_2, _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1;
Unity_Absolute_float(_Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83;
float3 _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1;
SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(_Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_5ca167b35599f78ab3722ec527327841_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_ad1db3524021ac898447cb6f6daa4180;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.uv0 = IN.uv0;
float4 _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_5ca167b35599f78ab3722ec527327841_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_ad1db3524021ac898447cb6f6daa4180, _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0 = _CoverBaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2, _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0, _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_025015016dabe58f98f723728a7969a1_Out_3;
Unity_Lerp_float3(_BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1, (_Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_025015016dabe58f98f723728a7969a1_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_e687576468764d85b6b46dca96d8a8e3_Out_0 = _WetColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2;
Unity_Multiply_float3_float3((_Property_e687576468764d85b6b46dca96d8a8e3_Out_0.xyz), _Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1;
Unity_OneMinus_float(_Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
Unity_Lerp_float3(_Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2, (_OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1.xxx), _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0 = _CoverNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f617479b11216b84b89956263f8d3c08_Out_0 = UnityBuildTexture2DStructNoScale(_SpecularColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d;
_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d.uv0 = IN.uv0;
float4 _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_f617479b11216b84b89956263f8d3c08_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d, _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_112303b9c27a1284b20f0a5c49fb436a_Out_0 = _SpecularColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_589dd3239f9b0180a41a877e92129d86_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2, _Property_112303b9c27a1284b20f0a5c49fb436a_Out_0, _Multiply_589dd3239f9b0180a41a877e92129d86_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0c768f7d1094a8878d837f25970dbd49_Out_0 = UnityBuildTexture2DStructNoScale(_CoverSpecularColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4b88db16993b7d84a6c9e021b5992a38;
_PlanarNM_4b88db16993b7d84a6c9e021b5992a38.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4b88db16993b7d84a6c9e021b5992a38.uv0 = IN.uv0;
float4 _PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_0c768f7d1094a8878d837f25970dbd49_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4b88db16993b7d84a6c9e021b5992a38, _PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_51d3c44a7110108d9e8c9a3acf54125f_Out_0 = _CoverSpecularColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2, _Property_51d3c44a7110108d9e8c9a3acf54125f_Out_0, _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Lerp_47ca78e28d9a1080952043471bd239f8_Out_3;
Unity_Lerp_float4(_Multiply_589dd3239f9b0180a41a877e92129d86_Out_2, _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxxx), _Lerp_47ca78e28d9a1080952043471bd239f8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_c3340c29f2140f8f8bbbca8e3ac6e935_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798;
_PlanarNM_4ccd2898ce29eb8cb83d70f42545f798.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4ccd2898ce29eb8cb83d70f42545f798.uv0 = IN.uv0;
float4 _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_c3340c29f2140f8f8bbbca8e3ac6e935_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798, _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_R_1 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[0];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_G_2 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[1];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_B_3 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[2];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_A_4 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_17db4be114794884ae7d51b4ff3236fa_Out_0 = _BaseAORemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8d5959b3eb3a981a491d5f157b6e7a5_Out_0 = _BaseAORemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_882d119ede9a3e8fa5f4007386055eb4_Out_0 = float2(_Property_17db4be114794884ae7d51b4ff3236fa_Out_0, _Property_f8d5959b3eb3a981a491d5f157b6e7a5_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3;
Unity_Remap_float(_Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_G_2, float2 (0, 1), _Vector2_882d119ede9a3e8fa5f4007386055eb4_Out_0, _Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_e353baf414594b8882fb914562e81165_Out_0 = _BaseSmoothnessRemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9fca56cf8fdacc8c992be037c63a0fcc_Out_0 = _BaseSmoothnessRemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_b97c14631eda2a8f96509e399d91fd4e_Out_0 = float2(_Property_e353baf414594b8882fb914562e81165_Out_0, _Property_9fca56cf8fdacc8c992be037c63a0fcc_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3;
Unity_Remap_float(_Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_A_4, float2 (0, 1), _Vector2_b97c14631eda2a8f96509e399d91fd4e_Out_0, _Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6, 2, _Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_90fe4c7160867189855da1debdba6c07_Out_2;
Unity_Add_float(_Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2, -1, _Add_90fe4c7160867189855da1debdba6c07_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_401569542f83a881a05eb0986cdfe456_Out_0 = _DetailSmoothnessScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2;
Unity_Multiply_float_float(_Add_90fe4c7160867189855da1debdba6c07_Out_2, _Property_401569542f83a881a05eb0986cdfe456_Out_0, _Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1;
Unity_Saturate_float(_Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2, _Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1;
Unity_Absolute_float(_Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1, _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da;
float _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1;
SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(_Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3, _Add_90fe4c7160867189855da1debdba6c07_Out_2, _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1, _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da, _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1;
Unity_Saturate_float(_BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1, _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_1938f682185f2684bdb56c7122e6e217_Out_0 = float2(_Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3, _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_5e08cfb127183a8993376f9087501eee_Out_0 = _CoverAORemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f9b151dbb2e38b80ae34d2cb39e48968_Out_0 = _CoverAORemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_2936191c743e7e85b321164ea0868f15_Out_0 = float2(_Property_5e08cfb127183a8993376f9087501eee_Out_0, _Property_f9b151dbb2e38b80ae34d2cb39e48968_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_910576e3fb14d2828990f97334f2c8f4_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_G_2, float2 (0, 1), _Vector2_2936191c743e7e85b321164ea0868f15_Out_0, _Remap_910576e3fb14d2828990f97334f2c8f4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_fc781de8b634448e9eaf731f6deea7ab_Out_0 = _CoverSmoothnessRemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9ec153766553ef8f9837b25f052b5489_Out_0 = _CoverSmoothnessRemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_64f7b7c5bb94cf839bc5b9ceeee149e7_Out_0 = float2(_Property_fc781de8b634448e9eaf731f6deea7ab_Out_0, _Property_9ec153766553ef8f9837b25f052b5489_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_86d725bf6a583687961ea716cc00b05d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_A_4, float2 (0, 1), _Vector2_64f7b7c5bb94cf839bc5b9ceeee149e7_Out_0, _Remap_86d725bf6a583687961ea716cc00b05d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_1ff7ced4c39e238dbca2a0ed97b7f617_Out_0 = float2(_Remap_910576e3fb14d2828990f97334f2c8f4_Out_3, _Remap_86d725bf6a583687961ea716cc00b05d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3;
Unity_Lerp_float2(_Vector2_1938f682185f2684bdb56c7122e6e217_Out_0, _Vector2_1ff7ced4c39e238dbca2a0ed97b7f617_Out_0, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xx), _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_beb57fcf05cbb6809f536625bac5fcbc_R_1 = _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3[0];
float _Split_beb57fcf05cbb6809f536625bac5fcbc_G_2 = _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3[1];
float _Split_beb57fcf05cbb6809f536625bac5fcbc_B_3 = 0;
float _Split_beb57fcf05cbb6809f536625bac5fcbc_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_db3738be692e59879a26d5bfe67edc38_Out_0 = _WetSmoothness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3;
Unity_Lerp_float(_Split_beb57fcf05cbb6809f536625bac5fcbc_G_2, _Property_db3738be692e59879a26d5bfe67edc38_Out_0, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1, _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.BaseColor = _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
surface.NormalTS = _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
surface.Emission = float3(0, 0, 0);
surface.Metallic = 0;
surface.Specular = (_Lerp_47ca78e28d9a1080952043471bd239f8_Out_3.xyz);
surface.Smoothness = _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3;
surface.Occlusion = _Split_beb57fcf05cbb6809f536625bac5fcbc_R_1;
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "ShadowCaster"
Tags
{
"LightMode" = "ShadowCaster"
}
// Render State
Cull [_Cull]
ZTest LEqual
ZWrite On
ColorMask 0
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_SHADOWCASTER
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.texCoord0;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.texCoord0 = input.interp2.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "DepthOnly"
Tags
{
"LightMode" = "DepthOnly"
}
// Render State
Cull [_Cull]
ZTest LEqual
ZWrite On
ColorMask R
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp1 : INTERP1;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyzw = input.texCoord0;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.texCoord0 = input.interp1.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "DepthNormals"
Tags
{
"LightMode" = "DepthNormals"
}
// Render State
Cull [_Cull]
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHNORMALS
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv1 : TEXCOORD1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 TangentSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.color;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.color = input.interp4.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 NormalTS;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0 = _CoverNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.NormalTS = _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "Meta"
Tags
{
"LightMode" = "Meta"
}
// Render State
Cull Off
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature _ EDITOR_VISUALIZATION
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD2
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD2
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_META
#define _FOG_FRAGMENT 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv1 : TEXCOORD1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv2 : TEXCOORD2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp5 : INTERP5;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp6 : INTERP6;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.texCoord1;
output.interp5.xyzw = input.texCoord2;
output.interp6.xyzw = input.color;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.texCoord1 = input.interp4.xyzw;
output.texCoord2 = input.interp5.xyzw;
output.color = input.interp6.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_SquareRoot_float4(float4 In, out float4 Out)
{
Out = sqrt(In);
}
void Unity_Sign_float(float In, out float Out)
{
Out = sign(In);
}
void Unity_Ceiling_float(float In, out float Out)
{
Out = ceil(In);
}
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float
{
};
void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1)
{
float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3;
float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1;
Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1);
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2;
Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2);
float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2;
Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2);
OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz);
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 Emission;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0 = _BaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2, _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0, _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4, 2, _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2;
Unity_Add_float(_Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2, -1, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_7d68da97cd169d8e8649255aec16158a_Out_0 = _DetailAlbedoScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_22973eb34d17258ba942b658037dbac6_Out_2;
Unity_Multiply_float_float(_Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Property_7d68da97cd169d8e8649255aec16158a_Out_0, _Multiply_22973eb34d17258ba942b658037dbac6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1;
Unity_Saturate_float(_Multiply_22973eb34d17258ba942b658037dbac6_Out_2, _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1;
Unity_Absolute_float(_Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83;
float3 _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1;
SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(_Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_5ca167b35599f78ab3722ec527327841_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_ad1db3524021ac898447cb6f6daa4180;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.uv0 = IN.uv0;
float4 _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_5ca167b35599f78ab3722ec527327841_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_ad1db3524021ac898447cb6f6daa4180, _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0 = _CoverBaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2, _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0, _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_025015016dabe58f98f723728a7969a1_Out_3;
Unity_Lerp_float3(_BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1, (_Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_025015016dabe58f98f723728a7969a1_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_e687576468764d85b6b46dca96d8a8e3_Out_0 = _WetColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2;
Unity_Multiply_float3_float3((_Property_e687576468764d85b6b46dca96d8a8e3_Out_0.xyz), _Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1;
Unity_OneMinus_float(_Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
Unity_Lerp_float3(_Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2, (_OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1.xxx), _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.BaseColor = _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
surface.Emission = float3(0, 0, 0);
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "SceneSelectionPass"
Tags
{
"LightMode" = "SceneSelectionPass"
}
// Render State
Cull Off
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define SCENESELECTIONPASS 1
#define ALPHA_CLIP_THRESHOLD 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp1 : INTERP1;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyzw = input.texCoord0;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.texCoord0 = input.interp1.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "ScenePickingPass"
Tags
{
"LightMode" = "Picking"
}
// Render State
Cull [_Cull]
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define SCENEPICKINGPASS 1
#define ALPHA_CLIP_THRESHOLD 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp1 : INTERP1;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyzw = input.texCoord0;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.texCoord0 = input.interp1.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
// Name: <None>
Tags
{
"LightMode" = "Universal2D"
}
// Render State
Cull [_Cull]
Blend [_SrcBlend] [_DstBlend]
ZTest [_ZTest]
ZWrite [_ZWrite]
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_2D
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.color;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.color = input.interp4.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_SquareRoot_float4(float4 In, out float4 Out)
{
Out = sqrt(In);
}
void Unity_Sign_float(float In, out float Out)
{
Out = sign(In);
}
void Unity_Ceiling_float(float In, out float Out)
{
Out = ceil(In);
}
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float
{
};
void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1)
{
float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3;
float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1;
Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1);
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2;
Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2);
float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2;
Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2);
OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz);
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0 = _BaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2, _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0, _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4, 2, _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2;
Unity_Add_float(_Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2, -1, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_7d68da97cd169d8e8649255aec16158a_Out_0 = _DetailAlbedoScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_22973eb34d17258ba942b658037dbac6_Out_2;
Unity_Multiply_float_float(_Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Property_7d68da97cd169d8e8649255aec16158a_Out_0, _Multiply_22973eb34d17258ba942b658037dbac6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1;
Unity_Saturate_float(_Multiply_22973eb34d17258ba942b658037dbac6_Out_2, _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1;
Unity_Absolute_float(_Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83;
float3 _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1;
SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(_Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_5ca167b35599f78ab3722ec527327841_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_ad1db3524021ac898447cb6f6daa4180;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.uv0 = IN.uv0;
float4 _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_5ca167b35599f78ab3722ec527327841_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_ad1db3524021ac898447cb6f6daa4180, _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0 = _CoverBaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2, _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0, _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_025015016dabe58f98f723728a7969a1_Out_3;
Unity_Lerp_float3(_BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1, (_Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_025015016dabe58f98f723728a7969a1_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_e687576468764d85b6b46dca96d8a8e3_Out_0 = _WetColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2;
Unity_Multiply_float3_float3((_Property_e687576468764d85b6b46dca96d8a8e3_Out_0.xyz), _Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1;
Unity_OneMinus_float(_Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
Unity_Lerp_float3(_Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2, (_OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1.xxx), _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.BaseColor = _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
}
SubShader
{
Tags
{
"RenderPipeline"="UniversalPipeline"
"RenderType"="Opaque"
"UniversalMaterialType" = "Lit"
"Queue"="AlphaTest"
"ShaderGraphShader"="true"
"ShaderGraphTargetId"="UniversalLitSubTarget"
}
Pass
{
Name "Universal Forward"
Tags
{
"LightMode" = "UniversalForward"
}
// Render State
Cull [_Cull]
Blend [_SrcBlend] [_DstBlend]
ZTest [_ZTest]
ZWrite [_ZWrite]
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma multi_compile_fog
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma target 3.5 DOTS_INSTANCING_ON
#pragma instancing_options renderinglayer
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
#pragma multi_compile_fragment _ _SHADOWS_SOFT
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
#pragma multi_compile _ SHADOWS_SHADOWMASK
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
#pragma multi_compile_fragment _ _LIGHT_LAYERS
#pragma multi_compile_fragment _ DEBUG_DISPLAY
#pragma multi_compile_fragment _ _LIGHT_COOKIES
#pragma multi_compile _ _FORWARD_PLUS
#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
#pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD2
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_SHADOW_COORD
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_FORWARD
#define _FOG_FRAGMENT 1
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv1 : TEXCOORD1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv2 : TEXCOORD2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if defined(LIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 staticLightmapUV;
#endif
#endif
#if defined(DYNAMICLIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 dynamicLightmapUV;
#endif
#endif
#if !defined(LIGHTMAP_ON)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 sh;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 fogFactorAndVertexLight;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 shadowCoord;
#endif
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 TangentSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 interp5 : INTERP5;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 interp6 : INTERP6;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp7 : INTERP7;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp8 : INTERP8;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp9 : INTERP9;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.color;
#if defined(LIGHTMAP_ON)
output.interp5.xy = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.interp6.xy = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.interp7.xyz = input.sh;
#endif
output.interp8.xyzw = input.fogFactorAndVertexLight;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.interp9.xyzw = input.shadowCoord;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.color = input.interp4.xyzw;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.interp5.xy;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.interp6.xy;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.interp7.xyz;
#endif
output.fogFactorAndVertexLight = input.interp8.xyzw;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.interp9.xyzw;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_SquareRoot_float4(float4 In, out float4 Out)
{
Out = sqrt(In);
}
void Unity_Sign_float(float In, out float Out)
{
Out = sign(In);
}
void Unity_Ceiling_float(float In, out float Out)
{
Out = ceil(In);
}
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float
{
};
void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1)
{
float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3;
float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1;
Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1);
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2;
Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2);
float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2;
Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2);
OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz);
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Lerp_float(float A, float B, float T, out float Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float
{
};
void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float IN, out float SmoothnessOverlay_1)
{
float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166;
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
}
void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out)
{
Out = lerp(A, B, T);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 NormalTS;
float3 Emission;
float Metallic;
float3 Specular;
float Smoothness;
float Occlusion;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0 = _BaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2, _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0, _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4, 2, _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2;
Unity_Add_float(_Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2, -1, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_7d68da97cd169d8e8649255aec16158a_Out_0 = _DetailAlbedoScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_22973eb34d17258ba942b658037dbac6_Out_2;
Unity_Multiply_float_float(_Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Property_7d68da97cd169d8e8649255aec16158a_Out_0, _Multiply_22973eb34d17258ba942b658037dbac6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1;
Unity_Saturate_float(_Multiply_22973eb34d17258ba942b658037dbac6_Out_2, _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1;
Unity_Absolute_float(_Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83;
float3 _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1;
SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(_Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_5ca167b35599f78ab3722ec527327841_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_ad1db3524021ac898447cb6f6daa4180;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.uv0 = IN.uv0;
float4 _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_5ca167b35599f78ab3722ec527327841_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_ad1db3524021ac898447cb6f6daa4180, _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0 = _CoverBaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2, _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0, _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_025015016dabe58f98f723728a7969a1_Out_3;
Unity_Lerp_float3(_BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1, (_Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_025015016dabe58f98f723728a7969a1_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_e687576468764d85b6b46dca96d8a8e3_Out_0 = _WetColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2;
Unity_Multiply_float3_float3((_Property_e687576468764d85b6b46dca96d8a8e3_Out_0.xyz), _Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1;
Unity_OneMinus_float(_Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
Unity_Lerp_float3(_Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2, (_OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1.xxx), _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0 = _CoverNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f617479b11216b84b89956263f8d3c08_Out_0 = UnityBuildTexture2DStructNoScale(_SpecularColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d;
_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d.uv0 = IN.uv0;
float4 _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_f617479b11216b84b89956263f8d3c08_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d, _PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_112303b9c27a1284b20f0a5c49fb436a_Out_0 = _SpecularColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_589dd3239f9b0180a41a877e92129d86_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_b414d1b5f4b94583b24eca320a17ce5d_XZ_2, _Property_112303b9c27a1284b20f0a5c49fb436a_Out_0, _Multiply_589dd3239f9b0180a41a877e92129d86_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0c768f7d1094a8878d837f25970dbd49_Out_0 = UnityBuildTexture2DStructNoScale(_CoverSpecularColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4b88db16993b7d84a6c9e021b5992a38;
_PlanarNM_4b88db16993b7d84a6c9e021b5992a38.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4b88db16993b7d84a6c9e021b5992a38.uv0 = IN.uv0;
float4 _PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_0c768f7d1094a8878d837f25970dbd49_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4b88db16993b7d84a6c9e021b5992a38, _PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_51d3c44a7110108d9e8c9a3acf54125f_Out_0 = _CoverSpecularColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_4b88db16993b7d84a6c9e021b5992a38_XZ_2, _Property_51d3c44a7110108d9e8c9a3acf54125f_Out_0, _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Lerp_47ca78e28d9a1080952043471bd239f8_Out_3;
Unity_Lerp_float4(_Multiply_589dd3239f9b0180a41a877e92129d86_Out_2, _Multiply_7c126a5e6707b98c9d609eab51a4ea2e_Out_2, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxxx), _Lerp_47ca78e28d9a1080952043471bd239f8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_c3340c29f2140f8f8bbbca8e3ac6e935_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798;
_PlanarNM_4ccd2898ce29eb8cb83d70f42545f798.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4ccd2898ce29eb8cb83d70f42545f798.uv0 = IN.uv0;
float4 _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_c3340c29f2140f8f8bbbca8e3ac6e935_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798, _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_R_1 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[0];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_G_2 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[1];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_B_3 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[2];
float _Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_A_4 = _PlanarNM_4ccd2898ce29eb8cb83d70f42545f798_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_17db4be114794884ae7d51b4ff3236fa_Out_0 = _BaseAORemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8d5959b3eb3a981a491d5f157b6e7a5_Out_0 = _BaseAORemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_882d119ede9a3e8fa5f4007386055eb4_Out_0 = float2(_Property_17db4be114794884ae7d51b4ff3236fa_Out_0, _Property_f8d5959b3eb3a981a491d5f157b6e7a5_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3;
Unity_Remap_float(_Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_G_2, float2 (0, 1), _Vector2_882d119ede9a3e8fa5f4007386055eb4_Out_0, _Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_e353baf414594b8882fb914562e81165_Out_0 = _BaseSmoothnessRemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9fca56cf8fdacc8c992be037c63a0fcc_Out_0 = _BaseSmoothnessRemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_b97c14631eda2a8f96509e399d91fd4e_Out_0 = float2(_Property_e353baf414594b8882fb914562e81165_Out_0, _Property_9fca56cf8fdacc8c992be037c63a0fcc_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3;
Unity_Remap_float(_Split_2e6f7bdf69b05c8fa427b0e2f6ad5d00_A_4, float2 (0, 1), _Vector2_b97c14631eda2a8f96509e399d91fd4e_Out_0, _Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6, 2, _Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_90fe4c7160867189855da1debdba6c07_Out_2;
Unity_Add_float(_Multiply_0732b1d3268d4a82b0a5f5d8a9ab5015_Out_2, -1, _Add_90fe4c7160867189855da1debdba6c07_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_401569542f83a881a05eb0986cdfe456_Out_0 = _DetailSmoothnessScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2;
Unity_Multiply_float_float(_Add_90fe4c7160867189855da1debdba6c07_Out_2, _Property_401569542f83a881a05eb0986cdfe456_Out_0, _Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1;
Unity_Saturate_float(_Multiply_066c7502ba1d068b80c94d9b0e6d847b_Out_2, _Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1;
Unity_Absolute_float(_Saturate_fe9c59f87b4c918db2b01b4fbdd0384d_Out_1, _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da;
float _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1;
SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(_Remap_b79b15e7c7684e82841e76ea04b64b1c_Out_3, _Add_90fe4c7160867189855da1debdba6c07_Out_2, _Absolute_6a695442ee4e45848edcae77b3cebe4d_Out_1, _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da, _BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1;
Unity_Saturate_float(_BlendOverlayDetailSmoothness_032bd77f1d1b168ea120852e47b545da_SmoothnessOverlay_1, _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_1938f682185f2684bdb56c7122e6e217_Out_0 = float2(_Remap_41a03cd97d23b8828a061c7cd45ea3a4_Out_3, _Saturate_eb8ade7db870ae8c9e5a51a081a695bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_5e08cfb127183a8993376f9087501eee_Out_0 = _CoverAORemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f9b151dbb2e38b80ae34d2cb39e48968_Out_0 = _CoverAORemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_2936191c743e7e85b321164ea0868f15_Out_0 = float2(_Property_5e08cfb127183a8993376f9087501eee_Out_0, _Property_f9b151dbb2e38b80ae34d2cb39e48968_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_910576e3fb14d2828990f97334f2c8f4_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_G_2, float2 (0, 1), _Vector2_2936191c743e7e85b321164ea0868f15_Out_0, _Remap_910576e3fb14d2828990f97334f2c8f4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_fc781de8b634448e9eaf731f6deea7ab_Out_0 = _CoverSmoothnessRemapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9ec153766553ef8f9837b25f052b5489_Out_0 = _CoverSmoothnessRemapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_64f7b7c5bb94cf839bc5b9ceeee149e7_Out_0 = float2(_Property_fc781de8b634448e9eaf731f6deea7ab_Out_0, _Property_9ec153766553ef8f9837b25f052b5489_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_86d725bf6a583687961ea716cc00b05d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_A_4, float2 (0, 1), _Vector2_64f7b7c5bb94cf839bc5b9ceeee149e7_Out_0, _Remap_86d725bf6a583687961ea716cc00b05d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_1ff7ced4c39e238dbca2a0ed97b7f617_Out_0 = float2(_Remap_910576e3fb14d2828990f97334f2c8f4_Out_3, _Remap_86d725bf6a583687961ea716cc00b05d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3;
Unity_Lerp_float2(_Vector2_1938f682185f2684bdb56c7122e6e217_Out_0, _Vector2_1ff7ced4c39e238dbca2a0ed97b7f617_Out_0, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xx), _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_beb57fcf05cbb6809f536625bac5fcbc_R_1 = _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3[0];
float _Split_beb57fcf05cbb6809f536625bac5fcbc_G_2 = _Lerp_269f9e6c4c4f558b9ce93506d424f1c9_Out_3[1];
float _Split_beb57fcf05cbb6809f536625bac5fcbc_B_3 = 0;
float _Split_beb57fcf05cbb6809f536625bac5fcbc_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_db3738be692e59879a26d5bfe67edc38_Out_0 = _WetSmoothness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3;
Unity_Lerp_float(_Split_beb57fcf05cbb6809f536625bac5fcbc_G_2, _Property_db3738be692e59879a26d5bfe67edc38_Out_0, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1, _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.BaseColor = _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
surface.NormalTS = _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
surface.Emission = float3(0, 0, 0);
surface.Metallic = 0;
surface.Specular = (_Lerp_47ca78e28d9a1080952043471bd239f8_Out_3.xyz);
surface.Smoothness = _Lerp_b76e2a994fc7788fb9f68d906a1d2d2b_Out_3;
surface.Occlusion = _Split_beb57fcf05cbb6809f536625bac5fcbc_R_1;
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "ShadowCaster"
Tags
{
"LightMode" = "ShadowCaster"
}
// Render State
Cull [_Cull]
ZTest LEqual
ZWrite On
ColorMask 0
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma target 3.5 DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_SHADOWCASTER
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.texCoord0;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.texCoord0 = input.interp2.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "DepthOnly"
Tags
{
"LightMode" = "DepthOnly"
}
// Render State
Cull [_Cull]
ZTest LEqual
ZWrite On
ColorMask R
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma target 3.5 DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp1 : INTERP1;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyzw = input.texCoord0;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.texCoord0 = input.interp1.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "DepthNormals"
Tags
{
"LightMode" = "DepthNormals"
}
// Render State
Cull [_Cull]
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma target 3.5 DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHNORMALS
#define USE_UNITY_CROSSFADE 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv1 : TEXCOORD1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 TangentSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.color;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.color = input.interp4.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 NormalTS;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0 = _CoverNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_dbc7c8413d1704879478e13baa7b66f1_Out_0, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_316925999eb53a86a3669e22c8809208_Out_2, (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.NormalTS = _Lerp_6c096bfe241ea2898fb3c496a3f320f8_Out_3;
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "Meta"
Tags
{
"LightMode" = "Meta"
}
// Render State
Cull Off
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma target 3.5 DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature _ EDITOR_VISUALIZATION
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD2
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD2
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_META
#define _FOG_FRAGMENT 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv1 : TEXCOORD1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv2 : TEXCOORD2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp5 : INTERP5;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp6 : INTERP6;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.texCoord1;
output.interp5.xyzw = input.texCoord2;
output.interp6.xyzw = input.color;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.texCoord1 = input.interp4.xyzw;
output.texCoord2 = input.interp5.xyzw;
output.color = input.interp6.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_SquareRoot_float4(float4 In, out float4 Out)
{
Out = sqrt(In);
}
void Unity_Sign_float(float In, out float Out)
{
Out = sign(In);
}
void Unity_Ceiling_float(float In, out float Out)
{
Out = ceil(In);
}
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float
{
};
void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1)
{
float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3;
float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1;
Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1);
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2;
Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2);
float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2;
Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2);
OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz);
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 Emission;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0 = _BaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2, _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0, _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4, 2, _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2;
Unity_Add_float(_Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2, -1, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_7d68da97cd169d8e8649255aec16158a_Out_0 = _DetailAlbedoScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_22973eb34d17258ba942b658037dbac6_Out_2;
Unity_Multiply_float_float(_Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Property_7d68da97cd169d8e8649255aec16158a_Out_0, _Multiply_22973eb34d17258ba942b658037dbac6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1;
Unity_Saturate_float(_Multiply_22973eb34d17258ba942b658037dbac6_Out_2, _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1;
Unity_Absolute_float(_Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83;
float3 _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1;
SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(_Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_5ca167b35599f78ab3722ec527327841_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_ad1db3524021ac898447cb6f6daa4180;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.uv0 = IN.uv0;
float4 _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_5ca167b35599f78ab3722ec527327841_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_ad1db3524021ac898447cb6f6daa4180, _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0 = _CoverBaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2, _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0, _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_025015016dabe58f98f723728a7969a1_Out_3;
Unity_Lerp_float3(_BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1, (_Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_025015016dabe58f98f723728a7969a1_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_e687576468764d85b6b46dca96d8a8e3_Out_0 = _WetColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2;
Unity_Multiply_float3_float3((_Property_e687576468764d85b6b46dca96d8a8e3_Out_0.xyz), _Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1;
Unity_OneMinus_float(_Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
Unity_Lerp_float3(_Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2, (_OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1.xxx), _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.BaseColor = _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
surface.Emission = float3(0, 0, 0);
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "SceneSelectionPass"
Tags
{
"LightMode" = "SceneSelectionPass"
}
// Render State
Cull Off
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma target 3.5 DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define SCENESELECTIONPASS 1
#define ALPHA_CLIP_THRESHOLD 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp1 : INTERP1;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyzw = input.texCoord0;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.texCoord0 = input.interp1.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "ScenePickingPass"
Tags
{
"LightMode" = "Picking"
}
// Render State
Cull [_Cull]
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma target 3.5 DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define SCENEPICKINGPASS 1
#define ALPHA_CLIP_THRESHOLD 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp1 : INTERP1;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyzw = input.texCoord0;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.texCoord0 = input.interp1.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
// Name: <None>
Tags
{
"LightMode" = "Universal2D"
}
// Render State
Cull [_Cull]
Blend [_SrcBlend] [_DstBlend]
ZTest [_ZTest]
ZWrite [_ZWrite]
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma target 3.5 DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// Keywords
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
#pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
#define KEYWORD_PERMUTATION_0
#else
#define KEYWORD_PERMUTATION_1
#endif
// Defines
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMALMAP 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define _NORMAL_DROPOFF_TS 1
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_NORMAL
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TANGENT
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define ATTRIBUTES_NEED_COLOR
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_POSITION_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_NORMAL_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TANGENT_WS
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_TEXCOORD0
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#define VARYINGS_NEED_COLOR
#endif
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_2D
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionOS : POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalOS : NORMAL;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentOS : TANGENT;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0 : TEXCOORD0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color : COLOR;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : INSTANCEID_SEMANTIC;
#endif
#endif
};
struct Varyings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 positionWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 tangentWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 color;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
struct SurfaceDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 WorldSpaceBiTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 AbsoluteWorldSpacePosition;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 VertexColor;
#endif
};
struct VertexDescriptionInputs
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceNormal;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpaceTangent;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 ObjectSpacePosition;
#endif
};
struct PackedVaryings
{
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 positionCS : SV_POSITION;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp0 : INTERP0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 interp1 : INTERP1;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp2 : INTERP2;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp3 : INTERP3;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 interp4 : INTERP4;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
#endif
};
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.interp0.xyz = input.positionWS;
output.interp1.xyz = input.normalWS;
output.interp2.xyzw = input.tangentWS;
output.interp3.xyzw = input.texCoord0;
output.interp4.xyzw = input.color;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.positionWS = input.interp0.xyz;
output.normalWS = input.interp1.xyz;
output.tangentWS = input.interp2.xyzw;
output.texCoord0 = input.interp3.xyzw;
output.color = input.interp4.xyzw;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
#endif
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float _AlphaCutoff;
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _SpecularColor;
float4 _SpecularColorMap_TexelSize;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _CoverMaskA_TexelSize;
float _CoverMaskPower;
float _Cover_Amount;
float _Cover_Amount_Grow_Speed;
float _Cover_Max_Angle;
float _Cover_Min_Height;
float _Cover_Min_Height_Blending;
float4 _CoverBaseColor;
float4 _CoverBaseColorMap_TexelSize;
float _CoverUsePlanarUV;
float4 _CoverTilingOffset;
float4 _CoverSpecularColor;
float4 _CoverSpecularColorMap_TexelSize;
float4 _CoverNormalMap_TexelSize;
float _CoverNormalScale;
float _CoverNormalBlendHardness;
float _CoverHardness;
float _CoverHeightMapMin;
float _CoverHeightMapMax;
float _CoverHeightMapOffset;
float4 _CoverMaskMap_TexelSize;
float _CoverAORemapMin;
float _CoverAORemapMax;
float _CoverSmoothnessRemapMin;
float _CoverSmoothnessRemapMax;
float4 _DetailMap_TexelSize;
float4 _DetailTilingOffset;
float _DetailAlbedoScale;
float _DetailNormalScale;
float _DetailSmoothnessScale;
float4 _WetColor;
float _WetSmoothness;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_CoverMaskA);
SAMPLER(sampler_CoverMaskA);
TEXTURE2D(_CoverBaseColorMap);
SAMPLER(sampler_CoverBaseColorMap);
TEXTURE2D(_CoverSpecularColorMap);
SAMPLER(sampler_CoverSpecularColorMap);
TEXTURE2D(_CoverNormalMap);
SAMPLER(sampler_CoverNormalMap);
TEXTURE2D(_CoverMaskMap);
SAMPLER(sampler_CoverMaskMap);
TEXTURE2D(_DetailMap);
SAMPLER(sampler_DetailMap);
// Graph Includes
#include "./NM_Object_VSPro_Indirect.cginc"
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void AddPragma_float(float3 A, out float3 Out){
#pragma instancing_options renderinglayer procedural:setupVSPro
Out = A;
}
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
{
};
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
{
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
}
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) );
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_SquareRoot_float4(float4 In, out float4 Out)
{
Out = sqrt(In);
}
void Unity_Sign_float(float In, out float Out)
{
Out = sign(In);
}
void Unity_Ceiling_float(float In, out float Out)
{
Out = ceil(In);
}
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}
struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float
{
};
void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1)
{
float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3;
float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1;
Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1);
float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2;
float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1;
Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1);
float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2;
Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2);
float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2;
Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2);
float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1;
Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1);
float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351;
float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2;
Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2);
float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3;
Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3);
float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2;
Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2);
OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz);
}
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_DotProduct_float2(float2 A, float2 B, out float Out)
{
Out = dot(A, B);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_SquareRoot_float(float In, out float Out)
{
Out = sqrt(In);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) );
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true);
}
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
{
Out = lerp(A, B, T);
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e;
float3 _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e, _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1);
#endif
description.Position = _NMObjectVSProIndirect_d6214e7a91965f8a954da5f27f4fd88e_ObjectSpacePosition_1;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float Alpha;
float AlphaClipThreshold;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_9c271219f828108f958217e55cd6dc1d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0 = _BaseTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0 = _BaseUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f392575634df5b86b63ff6e287282b30;
_PlanarNM_f392575634df5b86b63ff6e287282b30.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_f392575634df5b86b63ff6e287282b30.uv0 = IN.uv0;
float4 _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9c271219f828108f958217e55cd6dc1d_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f392575634df5b86b63ff6e287282b30, _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0 = _BaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2, _Property_4f676fce92c9378db3c3b92ae77fbff9_Out_0, _Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0 = _DetailTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_9fa8573190399e8da2a843a4cab68164_R_1 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[0];
float _Split_9fa8573190399e8da2a843a4cab68164_G_2 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[1];
float _Split_9fa8573190399e8da2a843a4cab68164_B_3 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[2];
float _Split_9fa8573190399e8da2a843a4cab68164_A_4 = _Property_15b8119e6611208ab7f63d3d2186e69f_Out_0[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_R_1, _Split_9fa8573190399e8da2a843a4cab68164_G_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0 = float2(_Split_9fa8573190399e8da2a843a4cab68164_B_3, _Split_9fa8573190399e8da2a843a4cab68164_A_4);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3;
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_4082931459a3ff87a037eaef2a66aaa4_Out_0, _Vector2_c3028c2eeb56de8da402397ea99e167c_Out_0, _TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0 = SAMPLE_TEXTURE2D(_Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.tex, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.samplerstate, _Property_6bcb6056a149a78f8b1abf38f6263513_Out_0.GetTransformedUV(_TilingAndOffset_8a80f78e1d800e88b7419259778fe702_Out_3) );
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.r;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.g;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_B_6 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.b;
float _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7 = _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_R_4, 2, _Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2;
Unity_Add_float(_Multiply_6fa1a20b395b2b8d856f1ab5952a6717_Out_2, -1, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_7d68da97cd169d8e8649255aec16158a_Out_0 = _DetailAlbedoScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_22973eb34d17258ba942b658037dbac6_Out_2;
Unity_Multiply_float_float(_Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Property_7d68da97cd169d8e8649255aec16158a_Out_0, _Multiply_22973eb34d17258ba942b658037dbac6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1;
Unity_Saturate_float(_Multiply_22973eb34d17258ba942b658037dbac6_Out_2, _Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1;
Unity_Absolute_float(_Saturate_1a2190fb1d23fd8f8d90fbbf3807c5f6_Out_1, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83;
float3 _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1;
SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(_Multiply_e8f124a9d8fb0d81a02cdf2b927e4b9d_Out_2, _Add_26a33ee766ff6f81b0a3119948ca39d9_Out_2, _Absolute_37f802d85fcade8c905c4fa9a53fde15_Out_1, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83, _BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_5ca167b35599f78ab3722ec527327841_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_9e7b9b518354a78885df253506f363e7_Out_0 = _CoverTilingOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0 = _CoverUsePlanarUV;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_ad1db3524021ac898447cb6f6daa4180;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_ad1db3524021ac898447cb6f6daa4180.uv0 = IN.uv0;
float4 _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_5ca167b35599f78ab3722ec527327841_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_ad1db3524021ac898447cb6f6daa4180, _PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0 = _CoverBaseColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_ad1db3524021ac898447cb6f6daa4180_XZ_2, _Property_b34e94e0b1171480b3e35ff7f4793d7c_Out_0, _Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _UV_d872d9d5578f118fbf39c79c998654c1_Out_0 = IN.uv0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.tex, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.samplerstate, _Property_0889b6f63c850f84a7f74b56d5a867e1_Out_0.GetTransformedUV((_UV_d872d9d5578f118fbf39c79c998654c1_Out_0.xy)) );
float _SampleTexture2D_79111e5af287b084822e60563309a632_R_4 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.r;
float _SampleTexture2D_79111e5af287b084822e60563309a632_G_5 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.g;
float _SampleTexture2D_79111e5af287b084822e60563309a632_B_6 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.b;
float _SampleTexture2D_79111e5af287b084822e60563309a632_A_7 = _SampleTexture2D_79111e5af287b084822e60563309a632_RGBA_0.a;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c022d8255938838aa73170f05c226269_Out_0 = _CoverMaskPower;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_8d55fbadf515e983b2014431bc999240_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_79111e5af287b084822e60563309a632_A_7, _Property_c022d8255938838aa73170f05c226269_Out_0, _Multiply_8d55fbadf515e983b2014431bc999240_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
Unity_Clamp_float(_Multiply_8d55fbadf515e983b2014431bc999240_Out_2, 0, 1, _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0 = float2(_SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_A_7, _SampleTexture2D_fe4f14564e06b98ea6d57c793c90c503_G_5);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2;
Unity_Multiply_float2_float2(_Vector2_05eaf4ceda4b928e95e7c3340cc0344d_Out_0, float2(2, 2), _Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2;
Unity_Add_float2(_Multiply_7b223ce3c207648b9a10dfae6e45c866_Out_2, float2(-1, -1), _Add_09d4347724b7f38d95e4e08b3be7b367_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_869b2f5fc76cf9838e2f385a6909872a_Out_0 = _DetailNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2;
Unity_Multiply_float2_float2(_Add_09d4347724b7f38d95e4e08b3be7b367_Out_2, (_Property_869b2f5fc76cf9838e2f385a6909872a_Out_0.xx), _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_492de324af96c482b50573c79f9fb6a0_R_1 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[0];
float _Split_492de324af96c482b50573c79f9fb6a0_G_2 = _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2[1];
float _Split_492de324af96c482b50573c79f9fb6a0_B_3 = 0;
float _Split_492de324af96c482b50573c79f9fb6a0_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2;
Unity_DotProduct_float2(_Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _Multiply_27bc0e7dc801db8a918eb810f0be3a0b_Out_2, _DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1;
Unity_Saturate_float(_DotProduct_0c581f3b2e7bb184968b11cb5c759fe8_Out_2, _Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1;
Unity_OneMinus_float(_Saturate_e5fd3306186d8785bd28234db73afeb3_Out_1, _OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1;
Unity_SquareRoot_float(_OneMinus_4d6394405e9bda87949b2c9c3a4019a3_Out_1, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0 = float3(_Split_492de324af96c482b50573c79f9fb6a0_R_1, _Split_492de324af96c482b50573c79f9fb6a0_G_2, _SquareRoot_e96cea4d91559681aeee958b56866c27_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540.uv0 = IN.uv0;
float4 _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_8a90312e70ed1e8b9b260bd82e32fabc_Out_0, _Property_5dd399d9c32638849a0ec9b8ed107978_Out_0, _Property_d8a00a213dd86c8da0f38dbfaef5f462_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540, _PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_bb36a4991d4470879fefd350972302cc_Out_0 = _BaseNormalScale;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2;
Unity_NormalStrength_float((_PlanarNMn_c9d795759e44b68fa07f79d1e8eea540_XZ_2.xyz), _Property_bb36a4991d4470879fefd350972302cc_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2;
Unity_NormalBlend_float(_Vector3_ce76b237ae4e9683b8b55c0a907191a6_Out_0, _NormalStrength_38970ce5c8d4728f9515af30844360a0_Out_2, _NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_f3761223bb08d480b7f2b03d29a43be7_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3.uv0 = IN.uv0;
float4 _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_f3761223bb08d480b7f2b03d29a43be7_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3, _PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_a3ee26be457ec08bb39277804e093218_Out_0 = _CoverNormalBlendHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2;
Unity_NormalStrength_float((_PlanarNMn_e4f2ff32e4576b8289242c9ead282bf3_XZ_2.xyz), _Property_a3ee26be457ec08bb39277804e093218_Out_0, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_R_1 = IN.WorldSpaceNormal[0];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2 = IN.WorldSpaceNormal[1];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_B_3 = IN.WorldSpaceNormal[2];
float _Split_38ef42f5d0d8cf8d8db629ca8987130b_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c3d13513263d2586927725ad1f1cdddf_Out_0 = _Cover_Amount;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0 = _Cover_Amount_Grow_Speed;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2;
Unity_Subtract_float(4, _Property_edcaf6408fcc6684914fc80e5d6ef526_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2;
Unity_Divide_float(_Property_c3d13513263d2586927725ad1f1cdddf_Out_0, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_a19b3b78284764869efb4ea4da579363_Out_1;
Unity_Absolute_float(_Divide_a44418292c5ea28ab465a4ff03a370e3_Out_2, _Absolute_a19b3b78284764869efb4ea4da579363_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_c11fc5724f830485a9c4df249a854571_Out_2;
Unity_Power_float(_Absolute_a19b3b78284764869efb4ea4da579363_Out_1, _Subtract_9448303ec313538b9e0a15ee279e37ca_Out_2, _Power_c11fc5724f830485a9c4df249a854571_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3;
Unity_Clamp_float(_Power_c11fc5724f830485a9c4df249a854571_Out_2, 0, 2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_220683476ffbff888bb145363a8364ad_Out_2;
Unity_Multiply_float_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_220683476ffbff888bb145363a8364ad_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1;
Unity_Saturate_float(_Multiply_220683476ffbff888bb145363a8364ad_Out_2, _Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3;
Unity_Clamp_float(_Split_38ef42f5d0d8cf8d8db629ca8987130b_G_2, 0, 0.9999, _Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_89633a46f34e1f8996557a9178d78478_Out_0 = _Cover_Max_Angle;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2;
Unity_Divide_float(_Property_89633a46f34e1f8996557a9178d78478_Out_0, 45, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1;
Unity_OneMinus_float(_Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2;
Unity_Subtract_float(_Clamp_6a96ea5404308383bfc966cbaa20bbe7_Out_3, _OneMinus_464b48740527828e80ad1d0ef7324393_Out_1, _Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_67dcc607b6da848097d3412324311616_Out_3;
Unity_Clamp_float(_Subtract_e611ace8a3ae9a8a987863c202bd2f40_Out_2, 0, 2, _Clamp_67dcc607b6da848097d3412324311616_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_7e924b680020b8839e898e52794f5c99_Out_2;
Unity_Divide_float(1, _Divide_1573b6a346be178d988d7c16f8a7bd72_Out_2, _Divide_7e924b680020b8839e898e52794f5c99_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2;
Unity_Multiply_float_float(_Clamp_67dcc607b6da848097d3412324311616_Out_3, _Divide_7e924b680020b8839e898e52794f5c99_Out_2, _Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Absolute_34bababe8152948b86a1aa5843f36830_Out_1;
Unity_Absolute_float(_Multiply_ab6adee1f97e4e84978da832e173c3ff_Out_2, _Absolute_34bababe8152948b86a1aa5843f36830_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0 = _CoverHardness;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2;
Unity_Power_float(_Absolute_34bababe8152948b86a1aa5843f36830_Out_1, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_f8753bb05d835089bda460d144f93c48_Out_0 = _Cover_Min_Height;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1;
Unity_OneMinus_float(_Property_f8753bb05d835089bda460d144f93c48_Out_0, _OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_c66e04f85a2a7f87884040056599e65d_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_c66e04f85a2a7f87884040056599e65d_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_c66e04f85a2a7f87884040056599e65d_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_c66e04f85a2a7f87884040056599e65d_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_4a8030434fffd38b802c0768e829faf5_Out_2;
Unity_Add_float(_OneMinus_f00cb30ae8f05a81b2de40d9e504fdd6_Out_1, _Split_c66e04f85a2a7f87884040056599e65d_G_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_3723f639f46d838b951924a0c5bf23c0_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, 1, _Add_3723f639f46d838b951924a0c5bf23c0_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3;
Unity_Clamp_float(_Add_3723f639f46d838b951924a0c5bf23c0_Out_2, 0, 1, _Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0 = _Cover_Min_Height_Blending;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_31891bcc3c3e858da1053de33c432ac4_Out_2;
Unity_Add_float(_Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Property_45333ec1e1d1df89ad4ca1b4d2582c7f_Out_0, _Add_31891bcc3c3e858da1053de33c432ac4_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2;
Unity_Divide_float(_Add_31891bcc3c3e858da1053de33c432ac4_Out_2, _Add_4a8030434fffd38b802c0768e829faf5_Out_2, _Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1;
Unity_OneMinus_float(_Divide_c4149bdcbc73d186ba5f205dd37258a3_Out_2, _OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2;
Unity_Add_float(_OneMinus_9c962cb8fa9b3f81a45a24dba5688f7e_Out_1, -0.5, _Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3;
Unity_Clamp_float(_Add_5909635fb2caf188a8f0da78e2b1ad59_Out_2, 0, 1, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2;
Unity_Add_float(_Clamp_1a2194bb4d160981b1f98b30c7dcfab8_Out_3, _Clamp_a36bf92e4148fc81abdfa47745edb1b4_Out_3, _Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3;
Unity_Clamp_float(_Add_270d0a0652e7ce8da5db59c11f3fee84_Out_2, 0, 1, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2;
Unity_Multiply_float_float(_Power_d9e363a580980f818cba9f7a2e4ae8ee_Out_2, _Clamp_77ddf881ef9bc38d95c9bdb3029d4e9c_Out_3, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_69153184852a71808f95d69abc8787c1_Out_2;
Unity_Multiply_float_float(_Saturate_11318a9a94ab358eb5d245d9d1c938bf_Out_1, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_69153184852a71808f95d69abc8787c1_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3;
Unity_Lerp_float3(_NormalBlend_53a2c47df3f58b8382c294e99089234d_Out_2, _NormalStrength_2452ddd0fbdf8187b647680981e1870a_Out_2, (_Multiply_69153184852a71808f95d69abc8787c1_Out_2.xxx), _Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1;
{
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
_Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1 = TransformTangentToWorldDir(_Lerp_54797f23392e7f85b12e6f8ba6f6eed5_Out_3.xyz, tangentTransform, true).xyz;
}
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_R_1 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[0];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[1];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_B_3 = _Transform_de548b6fd9ef5f8db95e8ff92d31d9cf_Out_1[2];
float _Split_58b2f6bfc53dc889a7697c4771e9ab27_A_4 = 0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2;
Unity_Multiply_float_float(_Split_58b2f6bfc53dc889a7697c4771e9ab27_G_2, _Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Multiply_6d1a96815e032982a35d881dc488ec65_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2;
Unity_Multiply_float_float(_Clamp_dffeaf690ee513849c81022ca2b889c2_Out_3, _Property_54808d8c0b24cb86be1ba22163b0da6c_Out_0, _Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2;
Unity_Multiply_float_float(_Multiply_3e3235c279f23b8998f5afd2abc77e84_Out_2, _Multiply_21b6a5fe5c050187887a06b36c41186b_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2;
Unity_Multiply_float_float(_Multiply_6d1a96815e032982a35d881dc488ec65_Out_2, _Multiply_3c5ada7dc2d5fd88b6988da27768a0e6_Out_2, _Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
UnityTexture2D _Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_36e64648ad8a6a849bc794b8693519da;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_36e64648ad8a6a849bc794b8693519da.uv0 = IN.uv0;
float4 _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_40bdd102b2df36808dc9c2ce4a3e6e40_Out_0, _Property_9e7b9b518354a78885df253506f363e7_Out_0, _Property_9c5dec0c054bb087bf49d2b38157e2b7_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_36e64648ad8a6a849bc794b8693519da, _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_198ec92f3e753d8a9ad50db7d6527324_R_1 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[0];
float _Split_198ec92f3e753d8a9ad50db7d6527324_G_2 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[1];
float _Split_198ec92f3e753d8a9ad50db7d6527324_B_3 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[2];
float _Split_198ec92f3e753d8a9ad50db7d6527324_A_4 = _PlanarNM_36e64648ad8a6a849bc794b8693519da_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_6f8c06f4e98f858c82689a4208853de6_Out_0 = _CoverHeightMapMin;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0 = _CoverHeightMapMax;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0 = float2(_Property_6f8c06f4e98f858c82689a4208853de6_Out_0, _Property_c436a1a494d9768aaf2540b81cd6a00a_Out_0);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_277f22c36084858981418fa95133a562_Out_0 = _CoverHeightMapOffset;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float2 _Add_53997153562831859cc7b582f3068877_Out_2;
Unity_Add_float2(_Vector2_7c3530946c82bc88b9ea8dc226615f17_Out_0, (_Property_277f22c36084858981418fa95133a562_Out_0.xx), _Add_53997153562831859cc7b582f3068877_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3;
Unity_Remap_float(_Split_198ec92f3e753d8a9ad50db7d6527324_B_3, float2 (0, 1), _Add_53997153562831859cc7b582f3068877_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2;
Unity_Multiply_float_float(_Multiply_a04d47fea55cc083ac1d309be428db0b_Out_2, _Remap_1e6c6b6ebbe6f780bbe21a42b8a3209d_Out_3, _Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1 = IN.VertexColor[0];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2 = IN.VertexColor[1];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_B_3 = IN.VertexColor[2];
float _Split_52df3b61d8bcb7869eecad2eb62ea8c8_A_4 = IN.VertexColor[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2;
Unity_Multiply_float_float(_Multiply_c05e6e2a89fb5288920dcb35162e554e_Out_2, _Split_52df3b61d8bcb7869eecad2eb62ea8c8_G_2, _Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1;
Unity_Saturate_float(_Multiply_e1a328e2f7525c8db6c2e73026734428_Out_2, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
Unity_Multiply_float_float(_Clamp_55025fe224a63e8e864487907e15ec9b_Out_3, _Saturate_c28a36ce3fac388ebbd8aa8d85853d6d_Out_1, _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
#if defined(_USEDYNAMICCOVERTSTATICMASKF_ON)
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Multiply_15279359e14bb78da9519b8088ceefbe_Out_2;
#else
float _UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0 = _Clamp_55025fe224a63e8e864487907e15ec9b_Out_3;
#endif
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_025015016dabe58f98f723728a7969a1_Out_3;
Unity_Lerp_float3(_BlendOverlayBaseColor_a7338cc006791f8b850b853ab1ef6a83_OutVector4_1, (_Multiply_78cfbe31164b178c9c12dd8c7ded60b4_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_2f09f07811a846828a8aa6bb392603f6_Out_0.xxx), _Lerp_025015016dabe58f98f723728a7969a1_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float4 _Property_e687576468764d85b6b46dca96d8a8e3_Out_0 = _WetColor;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2;
Unity_Multiply_float3_float3((_Property_e687576468764d85b6b46dca96d8a8e3_Out_0.xyz), _Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1;
Unity_OneMinus_float(_Split_52df3b61d8bcb7869eecad2eb62ea8c8_R_1, _OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
Unity_Lerp_float3(_Lerp_025015016dabe58f98f723728a7969a1_Out_3, _Multiply_d3a88e4e3722288cb2a20a0b14ff85ac_Out_2, (_OneMinus_9b3acf530f01a9808c7dfe2999903bb8_Out_1.xxx), _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_R_1 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[0];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_G_2 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[1];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_B_3 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[2];
float _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4 = _PlanarNM_f392575634df5b86b63ff6e287282b30_XZ_2[3];
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0 = _AlphaCutoff;
#endif
surface.BaseColor = _Lerp_c4f85e60c5af788ebf03d7cf656bb00b_Out_3;
surface.Alpha = _Split_ccf0a3426f1aea83b9e7f8b1c2f7910b_A_4;
surface.AlphaClipThreshold = _Property_35e1d35e56d12682ac2fecfd3f38259a_Out_0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceNormal = input.normalOS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpaceTangent = input.tangentOS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.ObjectSpacePosition = input.positionOS;
#endif
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 unnormalizedNormalWS = input.normalWS;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// use bitangent on the fly like in hdrp
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.WorldSpaceBiTangent = renormFactor * bitang;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
#endif
#if UNITY_UV_STARTS_AT_TOP
#else
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.uv0 = input.texCoord0;
#endif
#if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1)
output.VertexColor = input.color;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
}
CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
FallBack "Hidden/Shader Graph/FallbackError"
}