4449 lines
218 KiB
GLSL
4449 lines
218 KiB
GLSL
Shader "NatureManufacture/URP/NM_Particles"
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{
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Properties
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{
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_AlphaClipThreshold("Alpha Clip Threshold", Range(0, 1)) = 1
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[ToggleUI]_ReadAlbedo("Read Albedo", Float) = 1
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[NoScaleOffset]_ParticleMask("Particle (RGB) Mask (A)", 2D) = "white" {}
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_TilingandOffset("Tiling and Offset", Vector) = (1, 1, 0, 0)
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_ParticleColor("Particle Color (RGB) Alpha (A)", Color) = (1, 1, 1, 1)
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[NoScaleOffset]_ParticleNormal("Particle Normal", 2D) = "white" {}
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_ParticleNormalScale("Particle Normal Scale", Float) = 1
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_AO("_AO", Range(0, 1)) = 1
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Metallic("Metallic", Range(0, 1)) = 0
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_Smoothness("Smoothness", Range(0, 1)) = 1
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_CullFarStart("Cull Far Start", Float) = 40
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_CullFarDistance("Cull Far Distance", Float) = 80
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[HideInInspector]_QueueOffset("_QueueOffset", Float) = 0
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[HideInInspector]_QueueControl("_QueueControl", Float) = -1
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[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
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}
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SubShader
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{
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Tags
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{
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"RenderPipeline"="UniversalPipeline"
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"RenderType"="Transparent"
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"UniversalMaterialType" = "Lit"
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"Queue"="Transparent"
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"DisableBatching"="False"
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"ShaderGraphShader"="true"
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"ShaderGraphTargetId"="UniversalLitSubTarget"
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}
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Pass
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{
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Name "Universal Forward"
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Tags
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{
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"LightMode" = "UniversalForward"
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}
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// Render State
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Cull Back
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Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
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ZTest LEqual
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ZWrite Off
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// Debug
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// <None>
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 2.0
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#pragma multi_compile_instancing
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#pragma multi_compile_fog
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#pragma instancing_options renderinglayer
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#pragma vertex vert
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#pragma fragment frag
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// Keywords
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DYNAMICLIGHTMAP_ON
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ USE_LEGACY_LIGHTMAPS
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
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#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
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#pragma multi_compile _ SHADOWS_SHADOWMASK
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#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
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#pragma multi_compile_fragment _ _LIGHT_LAYERS
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#pragma multi_compile _ _FORWARD_PLUS
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#pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX
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// GraphKeywords: <None>
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// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_TEXCOORD2
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#define ATTRIBUTES_NEED_COLOR
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#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
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#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_NORMAL_WS
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#define VARYINGS_NEED_TANGENT_WS
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#define VARYINGS_NEED_TEXCOORD0
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#define VARYINGS_NEED_COLOR
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#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
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#define VARYINGS_NEED_SHADOW_COORD
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_FORWARD
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#define _FOG_FRAGMENT 1
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#define _SURFACE_TYPE_TRANSPARENT 1
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#define _ALPHATEST_ON 1
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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float4 color : COLOR;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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float4 color;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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float4 probeOcclusion;
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#endif
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float4 fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 TangentSpaceNormal;
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float3 AbsoluteWorldSpacePosition;
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float4 uv0;
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float4 VertexColor;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV : INTERP0;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV : INTERP1;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh : INTERP2;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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float4 probeOcclusion : INTERP3;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord : INTERP4;
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#endif
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float4 tangentWS : INTERP5;
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float4 texCoord0 : INTERP6;
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float4 color : INTERP7;
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float4 fogFactorAndVertexLight : INTERP8;
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float3 positionWS : INTERP9;
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float3 normalWS : INTERP10;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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output.probeOcclusion = input.probeOcclusion;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.shadowCoord;
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#endif
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output.tangentWS.xyzw = input.tangentWS;
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output.texCoord0.xyzw = input.texCoord0;
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output.color.xyzw = input.color;
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output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
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output.positionWS.xyz = input.positionWS;
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output.normalWS.xyz = input.normalWS;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
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output.positionCS = input.positionCS;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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output.probeOcclusion = input.probeOcclusion;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.shadowCoord;
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#endif
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output.tangentWS = input.tangentWS.xyzw;
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output.texCoord0 = input.texCoord0.xyzw;
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output.color = input.color.xyzw;
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output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
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output.positionWS = input.positionWS.xyz;
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output.normalWS = input.normalWS.xyz;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float _AlphaClipThreshold;
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float _ReadAlbedo;
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float4 _ParticleMask_TexelSize;
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float4 _TilingandOffset;
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float4 _ParticleColor;
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float4 _ParticleNormal_TexelSize;
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float _ParticleNormalScale;
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float _AO;
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float Metallic;
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float _Smoothness;
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float _CullFarStart;
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float _CullFarDistance;
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UNITY_TEXTURE_STREAMING_DEBUG_VARS;
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CBUFFER_END
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// Object and Global properties
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SAMPLER(SamplerState_Linear_Repeat);
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TEXTURE2D(_ParticleMask);
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SAMPLER(sampler_ParticleMask);
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TEXTURE2D(_ParticleNormal);
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SAMPLER(sampler_ParticleNormal);
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// Graph Includes
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// GraphIncludes: <None>
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// -- Property used by ScenePickingPass
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#ifdef SCENEPICKINGPASS
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float4 _SelectionID;
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#endif
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// -- Properties used by SceneSelectionPass
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#ifdef SCENESELECTIONPASS
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int _ObjectId;
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int _PassValue;
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#endif
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// Graph Functions
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A * B;
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}
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void Unity_Add_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A + B;
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}
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void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A * B;
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}
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void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
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|
{
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Out = Predicate ? True : False;
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}
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void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
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|
{
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Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
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}
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void Unity_Multiply_float_float(float A, float B, out float Out)
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{
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|
Out = A * B;
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}
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void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
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|
Out = distance(A, B);
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|
}
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void Unity_Subtract_float(float A, float B, out float Out)
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|
{
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|
Out = A - B;
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}
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void Unity_Divide_float(float A, float B, out float Out)
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{
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Out = A / B;
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}
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void Unity_Saturate_float(float In, out float Out)
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|
{
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Out = saturate(In);
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}
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void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
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|
Out = clamp(In, Min, Max);
|
|
}
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|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
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|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
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|
float3 Normal;
|
|
float3 Tangent;
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|
};
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|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
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return description;
|
|
}
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|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean = _ReadAlbedo;
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
|
|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
|
|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
|
|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
|
|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
|
|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
|
|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
|
|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
|
|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
|
|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
|
|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float4 _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4);
|
|
float4 _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4;
|
|
Unity_Branch_float4(_Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4, _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4);
|
|
float4 _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4, IN.VertexColor, _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4);
|
|
UnityTexture2D _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleNormal);
|
|
float4 _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.tex, _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.samplerstate, _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4);
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_R_4_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_G_5_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_B_6_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_A_7_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.a;
|
|
float _Property_4bd339f3ffc5228c9432f9e4e283a729_Out_0_Float = _ParticleNormalScale;
|
|
float3 _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3;
|
|
Unity_NormalStrength_float((_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.xyz), _Property_4bd339f3ffc5228c9432f9e4e283a729_Out_0_Float, _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3);
|
|
float _Property_be59c3635ef71989b75c052aecf52145_Out_0_Float = Metallic;
|
|
float _Property_548711527280108ba78da51c84df9cdd_Out_0_Float = _Smoothness;
|
|
float _Property_68e6b5b8cb4009839a4e9ab06935bddb_Out_0_Float = _AO;
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.BaseColor = (_Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4.xyz);
|
|
surface.NormalTS = _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = _Property_be59c3635ef71989b75c052aecf52145_Out_0_Float;
|
|
surface.Smoothness = _Property_548711527280108ba78da51c84df9cdd_Out_0_Float;
|
|
surface.Occlusion = _Property_68e6b5b8cb4009839a4e9ab06935bddb_Out_0_Float;
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "GBuffer"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalGBuffer"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
ZTest LEqual
|
|
ZWrite Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ USE_LEGACY_LIGHTMAPS
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_GBUFFER
|
|
#define _FOG_FRAGMENT 1
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define _ALPHATEST_ON 1
|
|
|
|
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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float4 color : COLOR;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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float4 color;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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float4 probeOcclusion;
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#endif
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float4 fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 TangentSpaceNormal;
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float3 AbsoluteWorldSpacePosition;
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float4 uv0;
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float4 VertexColor;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV : INTERP0;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV : INTERP1;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh : INTERP2;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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float4 probeOcclusion : INTERP3;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord : INTERP4;
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#endif
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float4 tangentWS : INTERP5;
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float4 texCoord0 : INTERP6;
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float4 color : INTERP7;
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float4 fogFactorAndVertexLight : INTERP8;
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float3 positionWS : INTERP9;
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float3 normalWS : INTERP10;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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output.probeOcclusion = input.probeOcclusion;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.shadowCoord;
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#endif
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output.tangentWS.xyzw = input.tangentWS;
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output.texCoord0.xyzw = input.texCoord0;
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output.color.xyzw = input.color;
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output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
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output.positionWS.xyz = input.positionWS;
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output.normalWS.xyz = input.normalWS;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
|
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{
|
|
Varyings output;
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output.positionCS = input.positionCS;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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output.probeOcclusion = input.probeOcclusion;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.shadowCoord;
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#endif
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output.tangentWS = input.tangentWS.xyzw;
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output.texCoord0 = input.texCoord0.xyzw;
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output.color = input.color.xyzw;
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output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
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output.positionWS = input.positionWS.xyz;
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output.normalWS = input.normalWS.xyz;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaClipThreshold;
|
|
float _ReadAlbedo;
|
|
float4 _ParticleMask_TexelSize;
|
|
float4 _TilingandOffset;
|
|
float4 _ParticleColor;
|
|
float4 _ParticleNormal_TexelSize;
|
|
float _ParticleNormalScale;
|
|
float _AO;
|
|
float Metallic;
|
|
float _Smoothness;
|
|
float _CullFarStart;
|
|
float _CullFarDistance;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_ParticleMask);
|
|
SAMPLER(sampler_ParticleMask);
|
|
TEXTURE2D(_ParticleNormal);
|
|
SAMPLER(sampler_ParticleNormal);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean = _ReadAlbedo;
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
|
|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
|
|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
|
|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
|
|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
|
|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
|
|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
|
|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
|
|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
|
|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
|
|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float4 _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4);
|
|
float4 _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4;
|
|
Unity_Branch_float4(_Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4, _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4);
|
|
float4 _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4, IN.VertexColor, _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4);
|
|
UnityTexture2D _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleNormal);
|
|
float4 _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.tex, _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.samplerstate, _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4);
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_R_4_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_G_5_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_B_6_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_A_7_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.a;
|
|
float _Property_4bd339f3ffc5228c9432f9e4e283a729_Out_0_Float = _ParticleNormalScale;
|
|
float3 _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3;
|
|
Unity_NormalStrength_float((_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.xyz), _Property_4bd339f3ffc5228c9432f9e4e283a729_Out_0_Float, _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3);
|
|
float _Property_be59c3635ef71989b75c052aecf52145_Out_0_Float = Metallic;
|
|
float _Property_548711527280108ba78da51c84df9cdd_Out_0_Float = _Smoothness;
|
|
float _Property_68e6b5b8cb4009839a4e9ab06935bddb_Out_0_Float = _AO;
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.BaseColor = (_Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4.xyz);
|
|
surface.NormalTS = _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = _Property_be59c3635ef71989b75c052aecf52145_Out_0_Float;
|
|
surface.Smoothness = _Property_548711527280108ba78da51c84df9cdd_Out_0_Float;
|
|
surface.Occlusion = _Property_68e6b5b8cb4009839a4e9ab06935bddb_Out_0_Float;
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 color : INTERP1;
|
|
float3 positionWS : INTERP2;
|
|
float3 normalWS : INTERP3;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.color.xyzw = input.color;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.color = input.color.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaClipThreshold;
|
|
float _ReadAlbedo;
|
|
float4 _ParticleMask_TexelSize;
|
|
float4 _TilingandOffset;
|
|
float4 _ParticleColor;
|
|
float4 _ParticleNormal_TexelSize;
|
|
float _ParticleNormalScale;
|
|
float _AO;
|
|
float Metallic;
|
|
float _Smoothness;
|
|
float _CullFarStart;
|
|
float _CullFarDistance;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_ParticleMask);
|
|
SAMPLER(sampler_ParticleMask);
|
|
TEXTURE2D(_ParticleNormal);
|
|
SAMPLER(sampler_ParticleNormal);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
|
|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
|
|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
|
|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
|
|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
|
|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
|
|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
|
|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
|
|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
|
|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
|
|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "MotionVectors"
|
|
Tags
|
|
{
|
|
"LightMode" = "MotionVectors"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask RG
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 3.5
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_MOTION_VECTORS
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 color : INTERP1;
|
|
float3 positionWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.color.xyzw = input.color;
|
|
output.positionWS.xyz = input.positionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.color = input.color.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaClipThreshold;
|
|
float _ReadAlbedo;
|
|
float4 _ParticleMask_TexelSize;
|
|
float4 _TilingandOffset;
|
|
float4 _ParticleColor;
|
|
float4 _ParticleNormal_TexelSize;
|
|
float _ParticleNormalScale;
|
|
float _AO;
|
|
float Metallic;
|
|
float _Smoothness;
|
|
float _CullFarStart;
|
|
float _CullFarDistance;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_ParticleMask);
|
|
SAMPLER(sampler_ParticleMask);
|
|
TEXTURE2D(_ParticleNormal);
|
|
SAMPLER(sampler_ParticleNormal);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
|
|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
|
|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
|
|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
|
|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
|
|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
|
|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
|
|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
|
|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
|
|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
|
|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/MotionVectorPass.hlsl"
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// --------------------------------------------------
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// Visual Effect Vertex Invocations
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#ifdef HAVE_VFX_MODIFICATION
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
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#endif
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ENDHLSL
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}
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Pass
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{
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Name "DepthNormals"
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Tags
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{
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"LightMode" = "DepthNormals"
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}
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// Render State
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Cull Back
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ZTest LEqual
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ZWrite On
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// Debug
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// <None>
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 2.0
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#pragma multi_compile_instancing
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#pragma vertex vert
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#pragma fragment frag
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// Keywords
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// PassKeywords: <None>
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// GraphKeywords: <None>
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// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_COLOR
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#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
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#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_NORMAL_WS
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#define VARYINGS_NEED_TANGENT_WS
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#define VARYINGS_NEED_TEXCOORD0
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#define VARYINGS_NEED_COLOR
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_DEPTHNORMALS
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#define _ALPHATEST_ON 1
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 color : COLOR;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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float4 color;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
|
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{
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float3 TangentSpaceNormal;
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float3 AbsoluteWorldSpacePosition;
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float4 uv0;
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float4 VertexColor;
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};
|
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struct VertexDescriptionInputs
|
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{
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float3 ObjectSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float4 tangentWS : INTERP0;
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float4 texCoord0 : INTERP1;
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float4 color : INTERP2;
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float3 positionWS : INTERP3;
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float3 normalWS : INTERP4;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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output.tangentWS.xyzw = input.tangentWS;
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output.texCoord0.xyzw = input.texCoord0;
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output.color.xyzw = input.color;
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output.positionWS.xyz = input.positionWS;
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output.normalWS.xyz = input.normalWS;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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|
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Varyings UnpackVaryings (PackedVaryings input)
|
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{
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Varyings output;
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output.positionCS = input.positionCS;
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output.tangentWS = input.tangentWS.xyzw;
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output.texCoord0 = input.texCoord0.xyzw;
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output.color = input.color.xyzw;
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output.positionWS = input.positionWS.xyz;
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output.normalWS = input.normalWS.xyz;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
|
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
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output.cullFace = input.cullFace;
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#endif
|
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return output;
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}
|
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|
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// --------------------------------------------------
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// Graph
|
|
|
|
// Graph Properties
|
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CBUFFER_START(UnityPerMaterial)
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float _AlphaClipThreshold;
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float _ReadAlbedo;
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float4 _ParticleMask_TexelSize;
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float4 _TilingandOffset;
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float4 _ParticleColor;
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|
float4 _ParticleNormal_TexelSize;
|
|
float _ParticleNormalScale;
|
|
float _AO;
|
|
float Metallic;
|
|
float _Smoothness;
|
|
float _CullFarStart;
|
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float _CullFarDistance;
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UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
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CBUFFER_END
|
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|
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// Object and Global properties
|
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SAMPLER(SamplerState_Linear_Repeat);
|
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TEXTURE2D(_ParticleMask);
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SAMPLER(sampler_ParticleMask);
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TEXTURE2D(_ParticleNormal);
|
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SAMPLER(sampler_ParticleNormal);
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|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
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|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
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float4 _SelectionID;
|
|
#endif
|
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|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
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int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleNormal);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
|
|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
|
|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
|
|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
|
|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
|
|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
|
|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
|
|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
|
|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
|
|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
|
|
float4 _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.tex, _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.samplerstate, _Property_cb615fde5f2b1a8a9b50b5883068ce4e_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4);
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_R_4_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_G_5_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_B_6_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_A_7_Float = _SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.a;
|
|
float _Property_4bd339f3ffc5228c9432f9e4e283a729_Out_0_Float = _ParticleNormalScale;
|
|
float3 _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3;
|
|
Unity_NormalStrength_float((_SampleTexture2D_66ff0728c4c081869d8d0572905fdc78_RGBA_0_Vector4.xyz), _Property_4bd339f3ffc5228c9432f9e4e283a729_Out_0_Float, _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3);
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.NormalTS = _NormalStrength_d97258b37529438aab592806c892e47e_Out_2_Vector3;
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define ATTRIBUTES_NEED_INSTANCEID
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 texCoord1 : INTERP1;
|
|
float4 texCoord2 : INTERP2;
|
|
float4 color : INTERP3;
|
|
float3 positionWS : INTERP4;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.texCoord1.xyzw = input.texCoord1;
|
|
output.texCoord2.xyzw = input.texCoord2;
|
|
output.color.xyzw = input.color;
|
|
output.positionWS.xyz = input.positionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.texCoord1 = input.texCoord1.xyzw;
|
|
output.texCoord2 = input.texCoord2.xyzw;
|
|
output.color = input.color.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaClipThreshold;
|
|
float _ReadAlbedo;
|
|
float4 _ParticleMask_TexelSize;
|
|
float4 _TilingandOffset;
|
|
float4 _ParticleColor;
|
|
float4 _ParticleNormal_TexelSize;
|
|
float _ParticleNormalScale;
|
|
float _AO;
|
|
float Metallic;
|
|
float _Smoothness;
|
|
float _CullFarStart;
|
|
float _CullFarDistance;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_ParticleMask);
|
|
SAMPLER(sampler_ParticleMask);
|
|
TEXTURE2D(_ParticleNormal);
|
|
SAMPLER(sampler_ParticleNormal);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean = _ReadAlbedo;
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
|
|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
|
|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
|
|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
|
|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
|
|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
|
|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
|
|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
|
|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
|
|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
|
|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float4 _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4);
|
|
float4 _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4;
|
|
Unity_Branch_float4(_Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4, _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4);
|
|
float4 _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4, IN.VertexColor, _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4);
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.BaseColor = (_Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4.xyz);
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 color : INTERP1;
|
|
float3 positionWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.color.xyzw = input.color;
|
|
output.positionWS.xyz = input.positionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.color = input.color.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaClipThreshold;
|
|
float _ReadAlbedo;
|
|
float4 _ParticleMask_TexelSize;
|
|
float4 _TilingandOffset;
|
|
float4 _ParticleColor;
|
|
float4 _ParticleNormal_TexelSize;
|
|
float _ParticleNormalScale;
|
|
float _AO;
|
|
float Metallic;
|
|
float _Smoothness;
|
|
float _CullFarStart;
|
|
float _CullFarDistance;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_ParticleMask);
|
|
SAMPLER(sampler_ParticleMask);
|
|
TEXTURE2D(_ParticleNormal);
|
|
SAMPLER(sampler_ParticleNormal);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
|
|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
|
|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
|
|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
|
|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
|
|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
|
|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
|
|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
|
|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
|
|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
|
|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
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float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
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float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 color : INTERP1;
|
|
float3 positionWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.color.xyzw = input.color;
|
|
output.positionWS.xyz = input.positionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.color = input.color.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaClipThreshold;
|
|
float _ReadAlbedo;
|
|
float4 _ParticleMask_TexelSize;
|
|
float4 _TilingandOffset;
|
|
float4 _ParticleColor;
|
|
float4 _ParticleNormal_TexelSize;
|
|
float _ParticleNormalScale;
|
|
float _AO;
|
|
float Metallic;
|
|
float _Smoothness;
|
|
float _CullFarStart;
|
|
float _CullFarDistance;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_ParticleMask);
|
|
SAMPLER(sampler_ParticleMask);
|
|
TEXTURE2D(_ParticleNormal);
|
|
SAMPLER(sampler_ParticleNormal);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean = _ReadAlbedo;
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
|
|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
|
|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
|
|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
|
|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
|
|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
|
|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
|
|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
|
|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
|
|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
|
|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float4 _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4);
|
|
float4 _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4;
|
|
Unity_Branch_float4(_Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4, _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4);
|
|
float4 _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4, IN.VertexColor, _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4);
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.BaseColor = (_Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4.xyz);
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Universal 2D"
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
ZTest LEqual
|
|
ZWrite Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 color : INTERP1;
|
|
float3 positionWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.color.xyzw = input.color;
|
|
output.positionWS.xyz = input.positionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.color = input.color.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaClipThreshold;
|
|
float _ReadAlbedo;
|
|
float4 _ParticleMask_TexelSize;
|
|
float4 _TilingandOffset;
|
|
float4 _ParticleColor;
|
|
float4 _ParticleNormal_TexelSize;
|
|
float _ParticleNormalScale;
|
|
float _AO;
|
|
float Metallic;
|
|
float _Smoothness;
|
|
float _CullFarStart;
|
|
float _CullFarDistance;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_ParticleMask);
|
|
SAMPLER(sampler_ParticleMask);
|
|
TEXTURE2D(_ParticleNormal);
|
|
SAMPLER(sampler_ParticleNormal);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean = _ReadAlbedo;
|
|
float4 _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4 = _ParticleColor;
|
|
UnityTexture2D _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_ParticleMask);
|
|
float4 _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4 = _TilingandOffset;
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_R_1_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[0];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[1];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_B_3_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[2];
|
|
float _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float = _Property_9a06a82b5234ca8da64b8863e3198f47_Out_0_Vector4[3];
|
|
float4 _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4;
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|
float3 _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3;
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|
float2 _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2;
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|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_B_3_Float, _Split_0f89628531900280a6fdfeed464d7db0_A_4_Float, float(0), float(0), _Combine_b5e51e12d953b181b56901d50c50cd23_RGBA_4_Vector4, _Combine_b5e51e12d953b181b56901d50c50cd23_RGB_5_Vector3, _Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2);
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|
float4 _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4;
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|
float3 _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3;
|
|
float2 _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2;
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|
Unity_Combine_float(_Split_0f89628531900280a6fdfeed464d7db0_R_1_Float, _Split_0f89628531900280a6fdfeed464d7db0_G_2_Float, float(0), float(0), _Combine_a4549e90842d0d89a5980eed4127a17b_RGBA_4_Vector4, _Combine_a4549e90842d0d89a5980eed4127a17b_RGB_5_Vector3, _Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2);
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|
float4 _UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4 = IN.uv0;
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|
float2 _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2;
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|
Unity_Multiply_float2_float2(_Combine_a4549e90842d0d89a5980eed4127a17b_RG_6_Vector2, (_UV_426d4b83acf75988818b968670a6c706_Out_0_Vector4.xy), _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2);
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|
float2 _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2;
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|
Unity_Add_float2(_Combine_b5e51e12d953b181b56901d50c50cd23_RG_6_Vector2, _Multiply_09e3239284e58a819e5c73b96fb31e2a_Out_2_Vector2, _Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2);
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|
float4 _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.tex, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.samplerstate, _Property_050570b6d15f5a89a50c5b64557e83c9_Out_0_Texture2D.GetTransformedUV(_Add_e53a48f9915b4e889dac945a4bc07c54_Out_2_Vector2) );
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|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_R_4_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.r;
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|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_G_5_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.g;
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|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_B_6_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.b;
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|
float _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float = _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4.a;
|
|
float4 _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_RGBA_0_Vector4, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4);
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|
float4 _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4;
|
|
Unity_Branch_float4(_Property_9b33c3a3dd587d81bcaadf5c3e8e2139_Out_0_Boolean, _Multiply_f22b0e82bf38858f9627ec75be736488_Out_2_Vector4, _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4, _Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4);
|
|
float4 _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Branch_7e6e999b3c067c8183b3c2ccd4c96025_Out_3_Vector4, IN.VertexColor, _Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4);
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_R_1_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[0];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_G_2_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[1];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_B_3_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[2];
|
|
float _Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float = _Property_a6ebfd9e9e390a84adc9a5ac2878ed22_Out_0_Vector4[3];
|
|
float _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float;
|
|
Unity_Multiply_float_float(_Split_b3351ea0323f53819c49f9ebc3297dfd_A_4_Float, _SampleTexture2D_356ddb977af9e783a0ae5de93a2eaadd_A_7_Float, _Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float);
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_R_1_Float = IN.VertexColor[0];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_G_2_Float = IN.VertexColor[1];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_B_3_Float = IN.VertexColor[2];
|
|
float _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_e61e9448f82c2e859496c6b0602d12ec_Out_2_Float, _Split_23be1e5860e84d8aa9ab147605cf804c_A_4_Float, _Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float);
|
|
float _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float);
|
|
float _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float = _CullFarStart;
|
|
float _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float;
|
|
Unity_Subtract_float(_Distance_c31266dd3c1cbc8da0fbb0c82374c4c4_Out_2_Float, _Property_560bbe7f2d950d86813d2af8016de375_Out_0_Float, _Subtract_5373207144af5c888442613c746c85a5_Out_2_Float);
|
|
float _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float = _CullFarDistance;
|
|
float _Divide_009a8503c50859889678476fb7b96335_Out_2_Float;
|
|
Unity_Divide_float(_Subtract_5373207144af5c888442613c746c85a5_Out_2_Float, _Property_5c2be4447f31f183a95cf310d59a8e92_Out_0_Float, _Divide_009a8503c50859889678476fb7b96335_Out_2_Float);
|
|
float _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float;
|
|
Unity_Saturate_float(_Divide_009a8503c50859889678476fb7b96335_Out_2_Float, _Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float);
|
|
float _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float;
|
|
Unity_Clamp_float(_Saturate_51a6a57f8077718dba6d20c7b805b7c9_Out_1_Float, float(0), float(1), _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float);
|
|
float _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
Unity_Multiply_float_float(_Multiply_77f9032f668542839b3eef41d33b1d9e_Out_2_Float, _Clamp_48c9114a974fb6818f9ae0b331b23260_Out_3_Float, _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float);
|
|
float _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float = _AlphaClipThreshold;
|
|
surface.BaseColor = (_Multiply_c8d68b77f252d48e9b1ae2fb14982d91_Out_2_Vector4.xyz);
|
|
surface.Alpha = _Multiply_1a7b1dba7c0456889c0fb47e3af3fe36_Out_2_Float;
|
|
surface.AlphaClipThreshold = _Property_e8300f3c175a8584b8b8045b9854d400_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
|
|
CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
} |