Files
Fishing2/Assets/MicroVerse-Presets/Data/PolyartStudio_DreamscapeTower/Prefabs/Vegetation/Grass.prefab
2025-06-09 23:23:13 +08:00

468 lines
11 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &158284096822476167
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1239929791090753438}
- component: {fileID: 5221295021224675044}
m_Layer: 0
m_Name: Grass (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1239929791090753438
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 158284096822476167}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4138683964720713152}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5221295021224675044
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 158284096822476167}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46ccaf781b4274541be57b97da3dabda, type: 3}
m_Name:
m_EditorClassIdentifier:
prototype:
prototype: {fileID: 1756432244846942132, guid: 26a7f3a02ef929044b23943883e8aa25, type: 3}
alignToGround: 0
density: 1.1
dryColor: {r: 1, g: 1, b: 1, a: 1}
healthyColor: {r: 1, g: 1, b: 1, a: 1}
holeEdgePadding: 0
minWidth: 1
maxWidth: 1.3
minHeight: 1
maxHeight: 1.3
noiseSeed: 36
noiseSpread: 1
positionJitter: 0
prototypeTexture: {fileID: 0}
renderMode: 1
targetCoverage: 0
useInstancing: 1
useDensityScaling: 1
usePrototypeMesh: 1
filterSet:
falloffFilter:
filterType: 0
texture: {fileID: 0}
textureChannel: 0
textureParams: {x: 1, y: 0}
textureRotationScale: {x: 0, y: 1, z: 0, w: 0}
splineArea: {fileID: 0}
splineAreaFalloff: 0
splineAreaFalloffBoost: 0
easing:
blend: 0
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
falloffRange: {x: 0.8, y: 1}
paintMask:
bytes:
size: 256
weight: 1
weightNoise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight3Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2NoiseOp: 0
weight3NoiseOp: 0
version: 1
heightFilter:
enabled: 0
weight: 1
range: {x: 90, y: 500}
smoothness: {x: 0.2, y: 0.2}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
slopeFilter:
enabled: 1
weight: 1
range: {x: 0, y: 8}
smoothness: {x: 3, y: 3}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
angleFilter:
enabled: 0
weight: 1
range: {x: 0, y: 90}
smoothness: {x: 12, y: 12}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
curvatureFilter:
enabled: 0
weight: 1
range: {x: 0.6, y: 1}
smoothness: {x: 0.1, y: 0.1}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
textureFilterEnabled: 0
otherTextureWeight: 1
textureFilters: []
occludedByOthers: 1
spacialThinning: {x: 0, y: 0}
minDistanceFromTree: 0
maxDistanceFromTree: 0
minDistanceFromObject: 0
maxDistanceFromObject: 0
minDistanceFromParent: 0
maxDistanceFromParent: 0
sdfClamp: 0
weightRange: {x: 0, y: 999999}
--- !u!1 &5079098311388990943
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7174900269839293623}
- component: {fileID: 6401385831169915599}
m_Layer: 0
m_Name: Grass (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7174900269839293623
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5079098311388990943}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4138683964720713152}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6401385831169915599
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5079098311388990943}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46ccaf781b4274541be57b97da3dabda, type: 3}
m_Name:
m_EditorClassIdentifier:
prototype:
prototype: {fileID: 588881788653938179, guid: 0b3383245c2ec3e41bc2c08e94b10eeb, type: 3}
alignToGround: 0
density: 0.9
dryColor: {r: 1, g: 1, b: 1, a: 1}
healthyColor: {r: 1, g: 1, b: 1, a: 1}
holeEdgePadding: 0
minWidth: 1
maxWidth: 1.3
minHeight: 1
maxHeight: 1.3
noiseSeed: 74
noiseSpread: 1
positionJitter: 0
prototypeTexture: {fileID: 0}
renderMode: 1
targetCoverage: 0
useInstancing: 1
useDensityScaling: 1
usePrototypeMesh: 1
filterSet:
falloffFilter:
filterType: 0
texture: {fileID: 0}
textureChannel: 0
textureParams: {x: 1, y: 0}
textureRotationScale: {x: 0, y: 1, z: 0, w: 0}
splineArea: {fileID: 0}
splineAreaFalloff: 0
splineAreaFalloffBoost: 0
easing:
blend: 0
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
falloffRange: {x: 0.8, y: 1}
paintMask:
bytes:
size: 256
weight: 1
weightNoise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight3Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2NoiseOp: 0
weight3NoiseOp: 0
version: 1
heightFilter:
enabled: 0
weight: 1
range: {x: 90, y: 500}
smoothness: {x: 0.2, y: 0.2}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
slopeFilter:
enabled: 1
weight: 1
range: {x: 0, y: 8}
smoothness: {x: 3, y: 3}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
angleFilter:
enabled: 0
weight: 1
range: {x: 0, y: 90}
smoothness: {x: 12, y: 12}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
curvatureFilter:
enabled: 0
weight: 1
range: {x: 0.6, y: 1}
smoothness: {x: 0.1, y: 0.1}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
textureFilterEnabled: 0
otherTextureWeight: 1
textureFilters: []
occludedByOthers: 1
spacialThinning: {x: 0, y: 0}
minDistanceFromTree: 0
maxDistanceFromTree: 0
minDistanceFromObject: 0
maxDistanceFromObject: 0
minDistanceFromParent: 0
maxDistanceFromParent: 0
sdfClamp: 0
weightRange: {x: 0, y: 999999}
--- !u!1 &8602151841274970971
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4138683964720713152}
- component: {fileID: 1334462783355473860}
m_Layer: 0
m_Name: Grass
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4138683964720713152
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8602151841274970971}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 300, y: 120, z: 300}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1239929791090753438}
- {fileID: 7174900269839293623}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1334462783355473860
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8602151841274970971}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b4bf26f98a5cf432c9fc38d26532b7b7, type: 3}
m_Name:
m_EditorClassIdentifier:
filter:
filterType: 2
texture: {fileID: 0}
textureChannel: 0
textureParams: {x: 1, y: 0}
textureRotationScale: {x: 0, y: 1, z: 0, w: 0}
splineArea: {fileID: 0}
splineAreaFalloff: 0
splineAreaFalloffBoost: 0
easing:
blend: 0
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
falloffRange: {x: 0.8, y: 1}
paintMask:
bytes:
size: 256