Files
Fishing2/Assets/KriptoFX/WaterSystem/Demo/Scenes/Scripts/GlobalFlock.cs
2025-06-21 18:06:12 +08:00

73 lines
2.3 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GlobalFlock : MonoBehaviour {
public GameObject AttachedCameraFollow;
public GameObject AttachedCameraTarget;
public Vector3 CameraFollowOffset = new Vector3(0, 1, 0);
public GameObject[] fishPrefabs;
public GameObject fishArea;
public Vector3 tankSize = new Vector3(7, 3, 7);
public Vector2 MinMaxSpeed = new Vector2(5.1f, 5.5f);
public float TurnSpeed = 1;
public Vector2 MinMaxScale = new Vector2(0.5f, 2f);
public int numFish = 30;
public List<GameObject> allFish;
public Vector3 goalPos = Vector3.zero;
// Use this for initialization
void Start () {
for (int i = 0; i < numFish; i++) {
Vector3 pos = new Vector3 (
Random.Range(-tankSize.x, tankSize.x),
Random.Range(-tankSize.y, tankSize.y),
Random.Range(-tankSize.z, tankSize.z)
);
var fish = (GameObject)Instantiate (fishPrefabs[Random.Range (0, fishPrefabs.Length)]);
fish.transform.parent = fishArea.transform;
fish.transform.localPosition = pos;
fish.transform.localScale = Vector3.one * Random.Range(MinMaxScale.x, MinMaxScale.y);
allFish.Add(fish);
var fishSettings = fish.AddComponent<Fish>();
fishSettings.fishZone = fishArea.transform;
fishSettings.GlobalFlock = this;
fishSettings.MinMaxSpeed = MinMaxSpeed;
fishSettings.turnSpeed = TurnSpeed;
fishSettings.tankSize = tankSize * Random.Range(MinMaxScale.x, MinMaxScale.y);
if(i == 0 && AttachedCameraFollow != null)
{
AttachedCameraFollow.transform.parent = fish.transform;
AttachedCameraFollow.transform.localPosition = CameraFollowOffset;
AttachedCameraTarget.transform.parent = fish.transform;
AttachedCameraTarget.transform.localPosition = Vector3.zero;
}
}
}
// Update is called once per frame
void Update () {
HandleGoalPos ();
}
void HandleGoalPos() {
if (Random.Range(1, 10000) < 50) {
goalPos = new Vector3 (
Random.Range(-tankSize.x, tankSize.x),
Random.Range(-tankSize.y, tankSize.y),
Random.Range(-tankSize.z, tankSize.z)
);
}
}
void OnDrawGizmos()
{
Gizmos.DrawWireCube(transform.position, tankSize * 2);
}
}