44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
/* INFINITY CODE */
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/* https://infinity-code.com */
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace InfinityCode.RealWorldTerrain
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{
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/// <summary>
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/// Basic settings generation of terrain.
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/// </summary>
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[Serializable]
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public partial class RealWorldTerrainPrefsBase
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{
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/// <summary>
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/// List of points of interest.
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/// </summary>
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public List<RealWorldTerrainPOI> POI;
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public string riverEngine = "Built-In";
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public Material riverMaterial;
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#if RAM2019
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public LakePolygonProfile ramAreaProfile;
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public SplineProfile ramSplineProfile;
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#endif
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/// <summary>
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/// Title
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/// </summary>
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public string title;
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#if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO
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#if !VEGETATION_STUDIO_PRO
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public AwesomeTechnologies.VegetationPackage vegetationStudioPackage;
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#else
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public AwesomeTechnologies.VegetationSystem.VegetationPackagePro vegetationStudioPackage;
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#endif
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#endif
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}
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} |