33 lines
829 B
C#
33 lines
829 B
C#
/* INFINITY CODE */
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/* https://infinity-code.com */
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using System.Collections.Generic;
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using UnityEngine;
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namespace InfinityCode.RealWorldTerrain
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{
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public partial class RealWorldTerrainPrefsBase
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{
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/// <summary>
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/// Density of grass.
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/// </summary>
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public int grassDensity = 100;
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/// <summary>
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/// Grass engine ID.
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/// </summary>
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public string grassEngine;
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/// <summary>
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/// List of grass textures.
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/// </summary>
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public List<Texture2D> grassPrefabs;
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public List<int> vegetationStudioGrassTypes;
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/// <summary>
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/// What to do with outside points for VolumeGrass?
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/// </summary>
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public RealWorldTerrainVolumeGrassOutsidePoints volumeGrassOutsidePoints;
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}
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} |