19 lines
439 B
C#
19 lines
439 B
C#
using UnityEngine;
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namespace CC
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{
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[System.Serializable]
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public class CC_Stencil
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{
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public string basePropertyName = "";
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public Texture2D texture;
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public float offsetX;
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public float offsetY;
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public float scaleX;
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public float scaleY;
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public float rotation = 0;
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public bool tintable;
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public int materialIndex = -1;
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public string meshTag = "";
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}
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} |