Files
Fishing2/Packages/com.waveharmonic.crest/Editor/Scripts/Utility.cs
2026-01-01 22:00:33 +08:00

40 lines
1009 B
C#

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace WaveHarmonic.Crest.Editor
{
static class Utility
{
static int s_LastCheckedForWater = -1;
static WaterRenderer s_Water;
public static WaterRenderer Water
{
get
{
if (s_LastCheckedForWater == Time.frameCount)
{
return s_Water;
}
s_LastCheckedForWater = Time.frameCount;
// Gets the water from the current stage.
return s_Water = UnityEditor.SceneManagement.StageUtility
.GetCurrentStageHandle()
.FindComponentsOfType<WaterRenderer>()
.FirstOrDefault();
}
}
[InitializeOnEnterPlayMode]
static void OnEnterPlayMode()
{
s_LastCheckedForWater = -1;
}
}
}