Files
Fishing2/Assets/Obi/Scripts/RopeAndRod/Blueprints/ObiRopeBlueprintBase.cs
2026-01-01 22:00:33 +08:00

77 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace Obi
{
public abstract class ObiRopeBlueprintBase : ObiActorBlueprint
{
[HideInInspector] [SerializeField] public ObiPath path = new ObiPath();
public float thickness = 0.1f;
[Range(0, 1)]
public float resolution = 1;
[HideInInspector] [SerializeField] protected float m_InterParticleDistance;
[HideInInspector] [SerializeField] protected int totalParticles;
[HideInInspector] [SerializeField] protected float m_RestLength;
[HideInInspector] public float[] restLengths;
public float interParticleDistance
{
get { return m_InterParticleDistance; }
}
public float restLength
{
get { return m_RestLength; }
}
public void OnEnable()
{
path.OnPathChanged.AddListener(GenerateImmediate);
path.OnControlPointAdded.AddListener(ControlPointAdded);
path.OnControlPointRemoved.AddListener(ControlPointRemoved);
path.OnControlPointRenamed.AddListener(ControlPointRenamed);
}
public void OnDisable()
{
path.OnPathChanged.RemoveAllListeners();
path.OnControlPointAdded.RemoveAllListeners();
path.OnControlPointRemoved.RemoveAllListeners();
path.OnControlPointRenamed.RemoveAllListeners();
}
protected void ControlPointAdded(int index)
{
var group = InsertNewParticleGroup(path.GetName(index), index);
}
protected void ControlPointRenamed(int index)
{
SetParticleGroupName(index, path.GetName(index));
}
protected void ControlPointRemoved(int index)
{
RemoveParticleGroupAt(index);
}
protected void CreateSimplices(int numSegments)
{
edges = new int[numSegments * 2];
for (int i = 0; i < numSegments; ++i)
{
edges[i * 2] = i % totalParticles;
edges[i * 2 + 1] = (i + 1) % totalParticles;
}
}
protected override IEnumerator Initialize() { yield return null; }
}
}