124 lines
3.3 KiB
C#
124 lines
3.3 KiB
C#
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using Fantasy;
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using UnityEngine;
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using NBC;
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using NBF.Fishing2;
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namespace NBF
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{
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public partial class ItemDetailsPanel : UIPanel
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{
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public ItemInfo ItemInfo;
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// public
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protected override void OnInit()
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{
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base.OnInit();
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}
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protected override void OnShow()
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{
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InputManager.Instance.On(this);
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ItemInfo = GetData() as ItemInfo;
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if (ItemInfo == null || ItemInfo.Config == null)
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{
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Hide();
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return;
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}
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Quality.SetQuality(ItemInfo.Config.Quality);
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Content.Gear.visible = true;
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Content.Basic.SetInfo(ItemInfo);
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Content.Gear.SetInfo(ItemInfo);
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// var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model);
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Model.SetData(ItemInfo);
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// Model.SetBackground(Back);
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}
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#region UI事件
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//
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// [InputInvoke(InputDef.UI.Prev, UIInputButtonShowMode.MenuLeft)]
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// private void OnPrev()
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// {
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// ItemList.Menu.OnClickBtnPrev();
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// }
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//
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// [InputInvoke(InputDef.UI.Next, UIInputButtonShowMode.MenuRight)]
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// private void OnNext()
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// {
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// ItemList.Menu.OnClickBtnNext();
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// }
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//
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// [InputInvoke(InputDef.UI.Left, UIInputButtonShowMode.BottomLeft)]
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// private void OnLeft()
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// {
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// ItemList.List.Selector.Left();
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// }
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//
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// [InputInvoke(InputDef.UI.Right, UIInputButtonShowMode.BottomLeft)]
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// private void OnRight()
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// {
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// ItemList.List.Selector.Right();
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// }
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//
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// [InputInvoke(InputDef.UI.Up, UIInputButtonShowMode.BottomLeft)]
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// private void OnUp()
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// {
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// ItemList.List.Selector.Up();
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// // ChangeListSelected();
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// }
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//
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// [InputInvoke(InputDef.UI.Down, UIInputButtonShowMode.BottomLeft)]
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// private void OnDown()
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// {
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// ItemList.List.Selector.Down();
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// }
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//
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// [InputInvoke(InputDef.UI.Enter, UIInputButtonShowMode.BottomLeft, "查看")]
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// private void OnApplySettings()
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// {
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// var selectedItem = ItemList.List.Selector.SelectedItem;
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// if (selectedItem != null)
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// {
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// ItemList.List.InvokeClickItem(selectedItem);
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// }
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// }
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[InputInvoke(InputDef.UI.Back, UIInputButtonShowMode.BottomRight)]
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private void OnBack()
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{
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Hide();
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}
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#endregion
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// private void OnUICanceled(string action)
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// {
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// if (!IsTop) return;
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// if (action == InputDef.UI.SubPrev)
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// {
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// }
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// else if (action == InputDef.UI.SubNext)
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// {
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// }
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// else if (action == InputDef.UI.Up)
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// {
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// }
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// else if (action == InputDef.UI.Down)
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// {
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// }
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// }
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protected override void OnHide()
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{
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InputManager.Instance.Off(this);
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Model.UnloadModel();
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}
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}
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} |