31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
// using System;
|
|
// using Fantasy;
|
|
// using Fantasy.Network;
|
|
// using NBC;
|
|
//
|
|
// namespace NBF
|
|
// {
|
|
// public static class SessionHelper
|
|
// {
|
|
// /// <summary>
|
|
// /// 创建一个网络会话
|
|
// /// </summary>
|
|
// /// <param name="scene"></param>
|
|
// /// <param name="address">远程服务器地址</param>
|
|
// /// <param name="onConnectComplete">当连接成功执行的委托,可为空</param>
|
|
// /// <param name="onConnectFail">当连接超时或失败执行的委托,可为空</param>
|
|
// /// <param name="onConnectDisconnect">当连接断开执行的委托,可为空</param>
|
|
// /// <returns></returns>
|
|
// public static Session CreateSession(Scene scene, string address, Action onConnectComplete, Action onConnectFail,
|
|
// Action onConnectDisconnect)
|
|
// {
|
|
// return scene.Connect(
|
|
// address,
|
|
// NetworkProtocolType.KCP,
|
|
// onConnectComplete,
|
|
// onConnectFail,
|
|
// onConnectDisconnect,
|
|
// false, 5000);
|
|
// }
|
|
// }
|
|
// } |