22 lines
1.1 KiB
HLSL
22 lines
1.1 KiB
HLSL
// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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#define BUILTIN_TARGET_API 1
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#define CREST_BIRP 1
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#define CREST_SHADERGRAPH_CONSTANTS_H
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#pragma multi_compile_fragment _ DIRECTIONAL_COOKIE
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#include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/Defines.hlsl"
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/Core.hlsl"
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#include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/LegacySurfaceVertex.hlsl"
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#include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/DeclareOpaqueTexture.hlsl"
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#include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/DeclareDepthTexture.hlsl"
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