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2026-01-08 22:30:55 +08:00

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
Shader "Hidden/Crest/Volume/Horizon Mask"
{
SubShader
{
PackageRequirements
{
"com.unity.render-pipelines.high-definition"
}
Tags { "RenderPipeline"="HDRenderPipeline" }
Blend Off
Cull Off
ZTest Always
ZWrite Off
Pass
{
Name "Water Horizon Mask"
Stencil
{
Ref [_Crest_StencilReference]
Comp [_Crest_StencilComparison]
}
HLSLPROGRAM
#pragma vertex Vertex
#pragma fragment Fragment
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Volume/MaskHorizon.hlsl"
ENDHLSL
}
}
SubShader
{
PackageRequirements
{
"com.unity.render-pipelines.universal"
}
Tags { "RenderPipeline"="UniversalPipeline" }
Blend Off
Cull Off
ZTest Always
ZWrite Off
Pass
{
Name "Water Horizon Mask"
Stencil
{
Ref [_Crest_StencilReference]
Comp [_Crest_StencilComparison]
}
HLSLPROGRAM
#pragma vertex Vertex
#pragma fragment Fragment
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Volume/MaskHorizon.hlsl"
ENDHLSL
}
}
SubShader
{
Blend Off
Cull Off
ZTest Always
ZWrite Off
Pass
{
Name "Water Horizon Mask"
Stencil
{
Ref [_Crest_StencilReference]
Comp [_Crest_StencilComparison]
}
HLSLPROGRAM
#pragma vertex Vertex
#pragma fragment Fragment
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/Core.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Volume/MaskHorizon.hlsl"
ENDHLSL
}
}
}