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2026-03-05 00:14:42 +08:00

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#pragma kernel CrestExecute
#include "HLSLSupport.cginc"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Macros.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Constants.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Globals.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Helpers.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/InputsDriven.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Cascade.hlsl"
Texture2D _Crest_Texture;
RWTexture2DArray<float3> _Crest_Target;
CBUFFER_START(CrestPerMaterial)
int _Crest_Blend;
float _Crest_Weight;
float4 _Crest_Multiplier;
float2 _Crest_TextureSize;
float2 _Crest_TexturePosition;
float2 _Crest_TextureRotation;
float _Crest_FeatherWidth;
CBUFFER_END
m_CrestNameSpace
void Execute(uint3 id)
{
const Cascade cascade = Cascade::MakeAbsorption(id.z);
const float2 uv = DataIDToInputUV(id.xy, cascade, _Crest_TexturePosition, _Crest_TextureRotation, _Crest_TextureSize);
half weight = _Crest_Weight;
// Feather boundaries.
weight *= FeatherWeightFromUV(uv, _Crest_FeatherWidth);
// Check we are within bounds.
if (weight <= 0.0)
{
return;
}
const half4 source = _Crest_Texture.SampleLevel(LODData_linear_clamp_sampler, uv, 0) * _Crest_Multiplier;
const half3 target = _Crest_Target[id];
weight *= source.a;
_Crest_Target[id] = Blend(_Crest_Blend, weight, 1.0, source.xyz, target);
}
m_CrestNameSpaceEnd
m_CrestInputKernelDefault(Execute)