Files
2026-03-05 00:14:42 +08:00

70 lines
2.3 KiB
C#

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using WaveHarmonic.Crest.Utility;
namespace WaveHarmonic.Crest
{
/// <summary>
/// Simulates horizontal motion of water.
/// </summary>
[FilterEnum(nameof(_TextureFormatMode), Filtered.Mode.Exclude, (int)LodTextureFormatMode.Automatic)]
public sealed partial class FlowLod : Lod<IFlowProvider>
{
const string k_FlowKeyword = "CREST_FLOW_ON_INTERNAL";
internal static readonly Color s_GizmoColor = new(0f, 0f, 1f, 0.5f);
internal override string ID => "Flow";
internal override Color GizmoColor => s_GizmoColor;
private protected override Color ClearColor => Color.black;
private protected override bool NeedToReadWriteTextureData => true;
private protected override GraphicsFormat RequestedTextureFormat => _TextureFormatMode switch
{
LodTextureFormatMode.Performance => GraphicsFormat.R16G16_SFloat,
LodTextureFormatMode.Precision => GraphicsFormat.R32G32_SFloat,
LodTextureFormatMode.Manual => _TextureFormat,
_ => throw new System.NotImplementedException(),
};
internal FlowLod()
{
_Resolution = 128;
_TextureFormat = GraphicsFormat.R16G16_SFloat;
}
internal override void Enable()
{
base.Enable();
Shader.EnableKeyword(k_FlowKeyword);
}
internal override void Disable()
{
base.Disable();
Shader.DisableKeyword(k_FlowKeyword);
}
private protected override IFlowProvider CreateProvider(bool enable)
{
Queryable?.CleanUp();
// Flow is GPU only, and can only be queried using the compute path.
return enable && Enabled ? new FlowQuery(_Water) : IFlowProvider.None;
}
internal static readonly SortedList<int, ILodInput> s_Inputs = new(Helpers.DuplicateComparison);
private protected override SortedList<int, ILodInput> Inputs => s_Inputs;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void OnLoad()
{
s_Inputs.Clear();
}
}
}