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2026-02-27 17:44:21 +08:00

45 lines
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C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#region
using UnityEngine;
#endregion
namespace NWH.Common.Demo
{
/// <summary>
/// Continuously rotates a Rigidbody at a constant rate.
/// Useful for rotating platforms or visual elements in demo scenes.
/// </summary>
public class DemoRotator : MonoBehaviour
{
/// <summary>
/// Rotation speed in degrees per second for each axis.
/// </summary>
public Vector3 rotation;
private Transform _cachedTransform;
private Rigidbody _rb;
private Vector3 _scaledRotation;
private void Start()
{
_rb = GetComponent<Rigidbody>();
_cachedTransform = transform;
}
private void FixedUpdate()
{
_scaledRotation = rotation * Time.fixedDeltaTime;
_rb.MoveRotation(_cachedTransform.rotation * Quaternion.Euler(_scaledRotation));
}
}
}