57 lines
1.2 KiB
Plaintext
57 lines
1.2 KiB
Plaintext
Shader "Hidden/MicroVerse/PreviewBrushShader"
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{
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Properties
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{
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include_with_pragmas "UnityCG.cginc"
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float _Falloff;
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float _Size;
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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i.uv -= 0.5;
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i.uv /= lerp(0.25, 1.0, _Size);
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i.uv += 0.5;
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float d = distance(i.uv, float2(0.5, 0.5));
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d *= 2;
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d = 1.0 - d;
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d = pow(d, abs(_Falloff));
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return d;
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}
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ENDCG
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}
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}
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}
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