Files
Fishing2/Packages/com.jbooth.microverse/Scripts/Shaders/PreviewBrushShader.shader
2025-06-09 23:23:13 +08:00

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Shader "Hidden/MicroVerse/PreviewBrushShader"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include_with_pragmas "UnityCG.cginc"
float _Falloff;
float _Size;
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
i.uv -= 0.5;
i.uv /= lerp(0.25, 1.0, _Size);
i.uv += 0.5;
float d = distance(i.uv, float2(0.5, 0.5));
d *= 2;
d = 1.0 - d;
d = pow(d, abs(_Falloff));
return d;
}
ENDCG
}
}
}