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Fishing2/Packages/com.jbooth.microverse/Scripts/Editor/Resources/MicroVersePositionToOcclusionMask.compute
2025-06-09 23:23:13 +08:00

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// Each #kernel tells which function to compile; you can have many kernels
#pragma kernel CSMain
RWTexture2D<float4> _Result;
Texture2D<float4> _Positions;
uint _Result_Width;
uint _Result_Height;
#pragma multi_compile_local __ _R8
[numthreads(512,1,1)]
void CSMain (uint3 id : SV_DispatchThreadID)
{
float4 pos = _Positions.Load(int3(id.xy,0));
if (pos.w > 0)
{
uint2 px = uint2((uint)round(pos.x * _Result_Width), (uint)round(pos.z * _Result_Height));
#if _R8
_Result[px.xy] = float4(1,1,1,1);
#else
_Result[px.xy] = float4(_Result[px.xy].xy, 1, 1);
#endif
}
}