47 lines
916 B
Plaintext
47 lines
916 B
Plaintext
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Shader "Hidden/MicroVerse/SplineClear"
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{
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Properties
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{
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct vertexInput
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float2 uv : TEXCOORD0;
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};
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v2f vert(vertexInput v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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float4 frag(v2f i) : SV_Target
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{
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return float4(99999, 99999, 99999, 99999);
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}
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ENDCG
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}
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}
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} |