29 lines
942 B
C#
29 lines
942 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace JBooth.MicroVerseCore
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{
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[CustomEditor(typeof(BendRules))]
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public class BendRulesEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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BendRules rules = (target as BendRules);
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EditorGUILayout.PropertyField(serializedObject.FindProperty("mode"));
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serializedObject.ApplyModifiedProperties();
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if (rules.mode != BendRules.Mode.None)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("spawnRules"));
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if (rules.mode != BendRules.Mode.Bend)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("placeRules"));
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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