86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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#if __MICROSPLAT__
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namespace JBooth.MicroSplat.VertexPainter
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{
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public class VertexPainterUtilities
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{
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public static GameObject MergeMeshes(PaintJob[] jobs)
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{
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if (jobs.Length == 0)
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return null;
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List<CombineInstance> meshes = new List<CombineInstance>();
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for (int i = 0; i < jobs.Length; ++i)
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{
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Mesh m = BakeDownMesh(jobs[i].meshFilter.sharedMesh, jobs[i].stream);
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CombineInstance ci = new CombineInstance();
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ci.mesh = m;
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ci.transform = jobs[i].meshFilter.transform.localToWorldMatrix;
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meshes.Add(ci);
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}
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Mesh mesh = new Mesh();
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mesh.CombineMeshes(meshes.ToArray());
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GameObject go = new GameObject("Combined Mesh");
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go.AddComponent<MeshRenderer>();
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var mf = go.AddComponent<MeshFilter>();
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;
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mesh.RecalculateBounds();
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mesh.UploadMeshData(false);
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mf.sharedMesh = mesh;
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for (int i = 0; i < meshes.Count; ++i)
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{
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GameObject.DestroyImmediate(meshes[i].mesh);
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}
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return go;
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}
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// copy a mesh, and bake it's vertex stream into the mesh data.
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public static Mesh BakeDownMesh(Mesh mesh, VertexInstanceStream stream)
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{
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var copy = GameObject.Instantiate(mesh);
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if (stream.colors != null && stream.colors.Length > 0) { copy.colors = stream.colors; }
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if (stream.uv1 != null && stream.uv1.Count > 0) { copy.SetUVs(1, stream.uv1); }
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if (stream.uv2 != null && stream.uv2.Count > 0) { copy.SetUVs(2, stream.uv2); }
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if (stream.positions != null && stream.positions.Length == copy.vertexCount)
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{
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copy.vertices = stream.positions;
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}
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copy.RecalculateBounds();
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copy.UploadMeshData(false);
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return copy;
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}
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public static void SaveMesh(PaintJob[] jobs)
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{
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if (jobs.Length != 0)
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{
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string path = EditorUtility.SaveFilePanel("Save Asset", Application.dataPath, "models", "asset");
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if (!string.IsNullOrEmpty(path))
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{
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path = FileUtil.GetProjectRelativePath(path);
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Mesh firstMesh = BakeDownMesh(jobs[0].meshFilter.sharedMesh, jobs[0].stream);
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AssetDatabase.CreateAsset(firstMesh, path);
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for (int i = 1; i < jobs.Length; ++i)
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{
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Mesh m = BakeDownMesh(jobs[i].meshFilter.sharedMesh, jobs[i].stream);
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AssetDatabase.AddObjectToAsset(m, firstMesh);
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}
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AssetDatabase.SaveAssets();
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AssetDatabase.ImportAsset(path);
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}
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}
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}
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}
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}
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#endif |