Files
2025-06-04 09:09:39 +08:00

35 lines
671 B
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
#if __MICROSPLAT__
namespace JBooth.MicroSplat.VertexPainter
{
[System.Serializable]
public class SaveMeshes : IVertexPainterUtility
{
public string GetName()
{
return "Save Meshes";
}
public void OnGUI(PaintJob[] jobs)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.Space();
if (GUILayout.Button("Save Mesh"))
{
VertexPainterUtilities.SaveMesh(jobs);
}
EditorGUILayout.Space();
EditorGUILayout.EndHorizontal();
}
}
}
#endif