35 lines
671 B
C#
35 lines
671 B
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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#if __MICROSPLAT__
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namespace JBooth.MicroSplat.VertexPainter
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{
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[System.Serializable]
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public class SaveMeshes : IVertexPainterUtility
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{
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public string GetName()
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{
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return "Save Meshes";
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}
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public void OnGUI(PaintJob[] jobs)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space();
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if (GUILayout.Button("Save Mesh"))
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{
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VertexPainterUtilities.SaveMesh(jobs);
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}
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EditorGUILayout.Space();
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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#endif |