Files
2026-03-09 17:50:20 +08:00

880 lines
38 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Codely.Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using UnityTcp.Editor.Helpers; // For Response class
namespace UnityTcp.Editor.Tools
{
/// <summary>
/// Handles reading and clearing Unity Editor console log entries.
/// Uses reflection to access internal LogEntry methods/properties.
/// Supports incremental reading via since_token mechanism.
/// </summary>
public static class ReadConsole
{
// SessionState keys for persisting token state across domain reloads
private const string SessionKeyTokenCounter = "ReadConsole_TokenCounter";
private const string SessionKeySinceToken = "ReadConsole_SinceToken";
private const string SessionKeyClearTimeTicks = "ReadConsole_ClearTimeTicks";
private const string SessionKeyEntryCountAtClear = "ReadConsole_EntryCountAtClear";
private const string SessionKeyTokenMap = "ReadConsole_TokenMap";
// Token generation state - backed by SessionState for persistence across domain reloads
private static readonly object _tokenLock = new object();
// Properties that persist via SessionState
private static long TokenCounter
{
get => SessionState.GetInt(SessionKeyTokenCounter, 0);
set => SessionState.SetInt(SessionKeyTokenCounter, (int)value);
}
private static string CurrentSinceToken
{
get => SessionState.GetString(SessionKeySinceToken, null);
set => SessionState.SetString(SessionKeySinceToken, value ?? string.Empty);
}
private static long ClearTimeTicks
{
get
{
var str = SessionState.GetString(SessionKeyClearTimeTicks, "0");
return long.TryParse(str, out var val) ? val : 0;
}
set => SessionState.SetString(SessionKeyClearTimeTicks, value.ToString());
}
private static int EntryCountAtClear
{
get => SessionState.GetInt(SessionKeyEntryCountAtClear, 0);
set => SessionState.SetInt(SessionKeyEntryCountAtClear, value);
}
// Token entry count map - serialized as JSON in SessionState
private static Dictionary<string, int> GetTokenEntryCountMap()
{
var json = SessionState.GetString(SessionKeyTokenMap, "{}");
try
{
var jobj = Codely.Newtonsoft.Json.Linq.JObject.Parse(json);
var dict = new Dictionary<string, int>();
foreach (var prop in jobj.Properties())
{
if (int.TryParse(prop.Value.ToString(), out var count))
{
dict[prop.Name] = count;
}
}
return dict;
}
catch
{
return new Dictionary<string, int>();
}
}
private static void SaveTokenEntryCountMap(Dictionary<string, int> map)
{
var jobj = new Codely.Newtonsoft.Json.Linq.JObject();
foreach (var kvp in map)
{
jobj[kvp.Key] = kvp.Value;
}
SessionState.SetString(SessionKeyTokenMap, jobj.ToString());
}
// Reflection members for accessing internal LogEntry data
// private static MethodInfo _getEntriesMethod; // Removed as it's unused and fails reflection
private static MethodInfo _startGettingEntriesMethod;
private static MethodInfo _endGettingEntriesMethod; // Renamed from _stopGettingEntriesMethod, trying End...
private static MethodInfo _clearMethod;
private static MethodInfo _getCountMethod;
private static MethodInfo _getEntryMethod;
private static FieldInfo _modeField;
private static FieldInfo _messageField;
private static FieldInfo _fileField;
private static FieldInfo _lineField;
private static FieldInfo _instanceIdField;
// Note: Timestamp is not directly available in LogEntry; need to parse message or find alternative?
// Static constructor for reflection setup
static ReadConsole()
{
try
{
Type logEntriesType = typeof(EditorApplication).Assembly.GetType(
"UnityEditor.LogEntries"
);
if (logEntriesType == null)
throw new Exception("Could not find internal type UnityEditor.LogEntries");
// Include NonPublic binding flags as internal APIs might change accessibility
BindingFlags staticFlags =
BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
BindingFlags instanceFlags =
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
_startGettingEntriesMethod = logEntriesType.GetMethod(
"StartGettingEntries",
staticFlags
);
if (_startGettingEntriesMethod == null)
throw new Exception("Failed to reflect LogEntries.StartGettingEntries");
// Try reflecting EndGettingEntries based on warning message
_endGettingEntriesMethod = logEntriesType.GetMethod(
"EndGettingEntries",
staticFlags
);
if (_endGettingEntriesMethod == null)
throw new Exception("Failed to reflect LogEntries.EndGettingEntries");
_clearMethod = logEntriesType.GetMethod("Clear", staticFlags);
if (_clearMethod == null)
throw new Exception("Failed to reflect LogEntries.Clear");
_getCountMethod = logEntriesType.GetMethod("GetCount", staticFlags);
if (_getCountMethod == null)
throw new Exception("Failed to reflect LogEntries.GetCount");
_getEntryMethod = logEntriesType.GetMethod("GetEntryInternal", staticFlags);
if (_getEntryMethod == null)
throw new Exception("Failed to reflect LogEntries.GetEntryInternal");
Type logEntryType = typeof(EditorApplication).Assembly.GetType(
"UnityEditor.LogEntry"
);
if (logEntryType == null)
throw new Exception("Could not find internal type UnityEditor.LogEntry");
_modeField = logEntryType.GetField("mode", instanceFlags);
if (_modeField == null)
throw new Exception("Failed to reflect LogEntry.mode");
_messageField = logEntryType.GetField("message", instanceFlags);
if (_messageField == null)
throw new Exception("Failed to reflect LogEntry.message");
_fileField = logEntryType.GetField("file", instanceFlags);
if (_fileField == null)
throw new Exception("Failed to reflect LogEntry.file");
_lineField = logEntryType.GetField("line", instanceFlags);
if (_lineField == null)
throw new Exception("Failed to reflect LogEntry.line");
_instanceIdField = logEntryType.GetField("instanceID", instanceFlags);
if (_instanceIdField == null)
throw new Exception("Failed to reflect LogEntry.instanceID");
// (Calibration removed)
}
catch (Exception e)
{
Debug.LogError(
$"[ReadConsole] Static Initialization Failed: Could not setup reflection for LogEntries/LogEntry. Console reading/clearing will likely fail. Specific Error: {e.Message}"
);
// Set members to null to prevent NullReferenceExceptions later, HandleCommand should check this.
_startGettingEntriesMethod =
_endGettingEntriesMethod =
_clearMethod =
_getCountMethod =
_getEntryMethod =
null;
_modeField = _messageField = _fileField = _lineField = _instanceIdField = null;
}
}
// --- Main Handler ---
public static object HandleCommand(JObject @params)
{
// Check if ALL required reflection members were successfully initialized.
if (
_startGettingEntriesMethod == null
|| _endGettingEntriesMethod == null
|| _clearMethod == null
|| _getCountMethod == null
|| _getEntryMethod == null
|| _modeField == null
|| _messageField == null
|| _fileField == null
|| _lineField == null
|| _instanceIdField == null
)
{
// Log the error here as well for easier debugging in Unity Console
Debug.LogError(
"[ReadConsole] HandleCommand called but reflection members are not initialized. Static constructor might have failed silently or there's an issue."
);
return Response.Error(
"ReadConsole handler failed to initialize due to reflection errors. Cannot access console logs."
);
}
string action = @params["action"]?.ToString().ToLower() ?? "get";
try
{
if (action == "clear")
{
// Extract scope parameter: "all" (default) or "errors_only"
string scope = (@params["scope"]?.ToString() ?? "all").ToLower();
return ClearConsole(scope);
}
else if (action == "get")
{
// Extract parameters for 'get'
var types =
(@params["types"] as JArray)?.Select(t => t.ToString().ToLower()).ToList()
?? new List<string> { "error", "warning", "log" };
int? count = @params["count"]?.ToObject<int?>();
string filterText = @params["filterText"]?.ToString();
string sinceToken = @params["since_token"]?.ToString(); // NEW: since_token parameter
string sinceTimestampStr = @params["sinceTimestamp"]?.ToString(); // Legacy: timestamp filtering
string format = (@params["format"]?.ToString() ?? "detailed").ToLower();
bool includeStacktrace =
@params["includeStacktrace"]?.ToObject<bool?>() ?? true;
if (types.Contains("all"))
{
types = new List<string> { "error", "warning", "log" }; // Expand 'all'
}
// Prioritize since_token over sinceTimestamp
if (!string.IsNullOrEmpty(sinceToken))
{
return GetConsoleEntriesSinceToken(sinceToken, types, count, filterText, format, includeStacktrace);
}
else if (!string.IsNullOrEmpty(sinceTimestampStr))
{
Debug.LogWarning(
"[ReadConsole] Filtering by 'since_timestamp' is not currently implemented. Use 'since_token' instead."
);
}
return GetConsoleEntries(types, count, filterText, format, includeStacktrace);
}
else
{
return Response.Error(
$"Unknown action: '{action}'. Valid actions are 'get' or 'clear'."
);
}
}
catch (Exception e)
{
Debug.LogError($"[ReadConsole] Action '{action}' failed: {e}");
return Response.Error($"Internal error processing action '{action}': {e.Message}");
}
}
// --- Action Implementations ---
/// <summary>
/// Clears the console with optional scope.
/// </summary>
/// <param name="scope">"all" clears everything (default), "errors_only" clears only error messages</param>
private static object ClearConsole(string scope = "all")
{
try
{
if (scope == "errors_only")
{
// Note: Unity's LogEntries.Clear() clears everything.
// For errors_only, we would need to iterate and selectively remove,
// which is not directly supported by Unity's API.
// For now, we log a warning and clear all (future enhancement could filter).
Debug.LogWarning("[ReadConsole] 'errors_only' scope is not fully supported by Unity's internal API. Clearing all messages.");
}
_clearMethod.Invoke(null, null); // Static method, no instance, no parameters
// Generate a new since_token
string sinceToken;
lock (_tokenLock)
{
var clearTimeTicks = DateTime.UtcNow.Ticks;
ClearTimeTicks = clearTimeTicks;
var counter = TokenCounter + 1;
TokenCounter = counter;
sinceToken = $"{clearTimeTicks}-{counter}";
CurrentSinceToken = sinceToken;
// Record that at this token, there were 0 entries (console was just cleared)
EntryCountAtClear = 0;
// Update the token entry count map
var tokenMap = GetTokenEntryCountMap();
tokenMap[sinceToken] = 0;
// Clean up old tokens (keep only last 10)
if (tokenMap.Count > 10)
{
var oldTokens = tokenMap.Keys
.Where(k => k != sinceToken)
.OrderBy(k => k)
.Take(tokenMap.Count - 10)
.ToList();
foreach (var oldToken in oldTokens)
{
tokenMap.Remove(oldToken);
}
}
SaveTokenEntryCountMap(tokenMap);
}
// Update state revision and console state tracking
StateComposer.IncrementRevision();
StateComposer.UpdateConsoleState(sinceToken, 0, new object[0]);
// Return success with the since_token in data and state_delta
return new
{
success = true,
message = scope == "errors_only"
? "Console cleared (errors_only scope limited by Unity API - all messages cleared)."
: "Console cleared successfully.",
data = new
{
sinceToken = sinceToken,
scope = scope
},
state_delta = StateComposer.CreateConsoleDelta(sinceToken, 0, new object[0])
};
}
catch (Exception e)
{
Debug.LogError($"[ReadConsole] Failed to clear console: {e}");
return Response.Error($"Failed to clear console: {e.Message}");
}
}
private static object GetConsoleEntriesSinceToken(
string sinceToken,
List<string> types,
int? count,
string filterText,
string format,
bool includeStacktrace
)
{
int startIndex = 0;
bool tokenValid = false;
string currentToken;
// Validate the since_token and determine start index
lock (_tokenLock)
{
currentToken = CurrentSinceToken;
if (string.IsNullOrEmpty(currentToken))
{
return Response.Error(
"No valid since_token available. Please call 'clear' first to obtain a since_token.",
new { sinceToken = (string)null }
);
}
if (sinceToken == currentToken)
{
// Token matches current - read entries after the clear point
startIndex = EntryCountAtClear;
tokenValid = true;
}
else
{
// Check if it's an older but still tracked token
var tokenMap = GetTokenEntryCountMap();
if (tokenMap.TryGetValue(sinceToken, out int recordedCount))
{
// Token is older but still tracked - use its recorded count
startIndex = recordedCount;
tokenValid = true;
Debug.LogWarning(
$"[ReadConsole] Using older token. Provided: {sinceToken}, Current: {currentToken}. " +
"Reading from recorded position."
);
}
else
{
// Token is unknown/expired - return all entries with warning
Debug.LogWarning(
$"[ReadConsole] since_token unknown or expired. Provided: {sinceToken}, Current: {currentToken}. " +
"Returning all entries. Please clear console and use the new token."
);
startIndex = 0;
tokenValid = false;
}
}
}
// Get entries starting from the determined index
var result = GetConsoleEntriesFromIndex(startIndex, types, count, filterText, format, includeStacktrace);
// Enhance the response with since_token information
if (result is System.Collections.IDictionary dict && dict.Contains("data"))
{
var dataObj = dict["data"];
int entryCount = 0;
if (dataObj is System.Collections.IList list)
{
entryCount = list.Count;
}
// Update console state with current unread count
var errors = ExtractErrorsFromResult(result);
StateComposer.UpdateConsoleState(currentToken, entryCount, errors);
// Add metadata about the token
var enhancedData = new
{
entries = dataObj,
sinceToken = currentToken,
tokenValidated = tokenValid,
providedToken = sinceToken,
startIndex = startIndex,
summary = new
{
total = entryCount,
filtered = !string.IsNullOrEmpty(filterText),
newSinceToken = tokenValid
}
};
return Response.Success(
tokenValid
? $"Retrieved {entryCount} new log entries since token."
: $"Retrieved {entryCount} log entries (token was invalid/expired).",
enhancedData
);
}
return result;
}
/// <summary>
/// Extracts error entries from a result for state tracking.
/// </summary>
private static object[] ExtractErrorsFromResult(object result)
{
var errors = new List<object>();
if (result is System.Collections.IDictionary dict && dict.Contains("data"))
{
var dataObj = dict["data"];
if (dataObj is System.Collections.IList list)
{
foreach (var entry in list)
{
// Check if entry has type = Error or Exception
var entryType = entry?.GetType();
if (entryType != null)
{
var typeProp = entryType.GetProperty("type");
var typeValue = typeProp?.GetValue(entry)?.ToString();
if (typeValue == "Error" || typeValue == "Exception")
{
var messageProp = entryType.GetProperty("message");
var fileProp = entryType.GetProperty("file");
var lineProp = entryType.GetProperty("line");
errors.Add(new
{
message = messageProp?.GetValue(entry)?.ToString(),
file = fileProp?.GetValue(entry)?.ToString(),
line = lineProp?.GetValue(entry)
});
}
}
}
}
}
return errors.Take(10).ToArray(); // Keep only last 10 errors
}
private static object GetConsoleEntries(
List<string> types,
int? count,
string filterText,
string format,
bool includeStacktrace
)
{
return GetConsoleEntriesFromIndex(0, types, count, filterText, format, includeStacktrace);
}
/// <summary>
/// Gets console entries starting from a specific index.
/// Used for since_token filtering.
/// </summary>
private static object GetConsoleEntriesFromIndex(
int startIndex,
List<string> types,
int? count,
string filterText,
string format,
bool includeStacktrace
)
{
List<object> formattedEntries = new List<object>();
int retrievedCount = 0;
try
{
// LogEntries requires calling Start/Stop around GetEntries/GetEntryInternal
_startGettingEntriesMethod.Invoke(null, null);
int totalEntries = (int)_getCountMethod.Invoke(null, null);
// Create instance to pass to GetEntryInternal - Ensure the type is correct
Type logEntryType = typeof(EditorApplication).Assembly.GetType(
"UnityEditor.LogEntry"
);
if (logEntryType == null)
throw new Exception(
"Could not find internal type UnityEditor.LogEntry during GetConsoleEntries."
);
object logEntryInstance = Activator.CreateInstance(logEntryType);
// Ensure startIndex is valid
if (startIndex < 0) startIndex = 0;
if (startIndex > totalEntries) startIndex = totalEntries;
for (int i = startIndex; i < totalEntries; i++)
{
// Get the entry data into our instance using reflection
_getEntryMethod.Invoke(null, new object[] { i, logEntryInstance });
// Extract data using reflection
int mode = (int)_modeField.GetValue(logEntryInstance);
string message = (string)_messageField.GetValue(logEntryInstance);
string file = (string)_fileField.GetValue(logEntryInstance);
int line = (int)_lineField.GetValue(logEntryInstance);
// int instanceId = (int)_instanceIdField.GetValue(logEntryInstance);
if (string.IsNullOrEmpty(message))
{
continue; // Skip empty messages
}
// (Calibration removed)
// --- Filtering ---
// Prefer classifying severity from message/stacktrace; fallback to mode bits if needed
LogType unityType = InferTypeFromMessage(message);
bool isExplicitDebug = IsExplicitDebugLog(message);
if (!isExplicitDebug && unityType == LogType.Log)
{
unityType = GetLogTypeFromMode(mode);
}
bool want;
// Treat Exception/Assert as errors for filtering convenience
if (unityType == LogType.Exception)
{
want = types.Contains("error") || types.Contains("exception");
}
else if (unityType == LogType.Assert)
{
want = types.Contains("error") || types.Contains("assert");
}
else
{
want = types.Contains(unityType.ToString().ToLowerInvariant());
}
if (!want) continue;
// Filter by text (case-insensitive)
if (
!string.IsNullOrEmpty(filterText)
&& message.IndexOf(filterText, StringComparison.OrdinalIgnoreCase) < 0
)
{
continue;
}
// TODO: Filter by timestamp (requires timestamp data)
// --- Formatting ---
string stackTrace = includeStacktrace ? ExtractStackTrace(message) : null;
// Get first line if stack is present and requested, otherwise use full message
string messageOnly =
(includeStacktrace && !string.IsNullOrEmpty(stackTrace))
? message.Split(
new[] { '\n', '\r' },
StringSplitOptions.RemoveEmptyEntries
)[0]
: message;
object formattedEntry = null;
switch (format)
{
case "plain":
formattedEntry = messageOnly;
break;
case "json":
case "detailed": // Treat detailed as json for structured return
default:
formattedEntry = new
{
type = unityType.ToString(),
message = messageOnly,
file = file,
line = line,
// timestamp = "", // TODO
stackTrace = stackTrace, // Will be null if includeStacktrace is false or no stack found
};
break;
}
formattedEntries.Add(formattedEntry);
retrievedCount++;
// Apply count limit (after filtering)
if (count.HasValue && retrievedCount >= count.Value)
{
break;
}
}
}
catch (Exception e)
{
Debug.LogError($"[ReadConsole] Error while retrieving log entries: {e}");
// Ensure EndGettingEntries is called even if there's an error during iteration
try
{
_endGettingEntriesMethod.Invoke(null, null);
}
catch
{ /* Ignore nested exception */
}
return Response.Error($"Error retrieving log entries: {e.Message}");
}
finally
{
// Ensure we always call EndGettingEntries
try
{
_endGettingEntriesMethod.Invoke(null, null);
}
catch (Exception e)
{
Debug.LogError($"[ReadConsole] Failed to call EndGettingEntries: {e}");
// Don't return error here as we might have valid data, but log it.
}
}
// Return the filtered and formatted list (might be empty)
return Response.Success(
$"Retrieved {formattedEntries.Count} log entries.",
formattedEntries
);
}
// --- Internal Helpers ---
// Mapping bits from LogEntry.mode. These may vary by Unity version.
private const int ModeBitError = 1 << 0;
private const int ModeBitAssert = 1 << 1;
private const int ModeBitWarning = 1 << 2;
private const int ModeBitLog = 1 << 3;
private const int ModeBitException = 1 << 4; // often combined with Error bits
private const int ModeBitScriptingError = 1 << 9;
private const int ModeBitScriptingWarning = 1 << 10;
private const int ModeBitScriptingLog = 1 << 11;
private const int ModeBitScriptingException = 1 << 18;
private const int ModeBitScriptingAssertion = 1 << 22;
private static LogType GetLogTypeFromMode(int mode)
{
// Preserve Unity's real type (no remapping); bits may vary by version
if ((mode & (ModeBitException | ModeBitScriptingException)) != 0) return LogType.Exception;
if ((mode & (ModeBitError | ModeBitScriptingError)) != 0) return LogType.Error;
if ((mode & (ModeBitAssert | ModeBitScriptingAssertion)) != 0) return LogType.Assert;
if ((mode & (ModeBitWarning | ModeBitScriptingWarning)) != 0) return LogType.Warning;
return LogType.Log;
}
// (Calibration helpers removed)
/// <summary>
/// Classifies severity using message/stacktrace content. Works across Unity versions.
/// </summary>
private static LogType InferTypeFromMessage(string fullMessage)
{
if (string.IsNullOrEmpty(fullMessage)) return LogType.Log;
// Fast path: look for explicit Debug API names in the appended stack trace
// e.g., "UnityEngine.Debug:LogError (object)" or "LogWarning"
if (fullMessage.IndexOf("LogError", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Error;
if (fullMessage.IndexOf("LogWarning", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Warning;
// Compiler diagnostics (C#): "warning CSxxxx" / "error CSxxxx"
if (fullMessage.IndexOf(" warning CS", StringComparison.OrdinalIgnoreCase) >= 0
|| fullMessage.IndexOf(": warning CS", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Warning;
if (fullMessage.IndexOf(" error CS", StringComparison.OrdinalIgnoreCase) >= 0
|| fullMessage.IndexOf(": error CS", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Error;
// Exceptions (avoid misclassifying compiler diagnostics)
if (fullMessage.IndexOf("Exception", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Exception;
// Unity assertions
if (fullMessage.IndexOf("Assertion", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Assert;
return LogType.Log;
}
private static bool IsExplicitDebugLog(string fullMessage)
{
if (string.IsNullOrEmpty(fullMessage)) return false;
if (fullMessage.IndexOf("Debug:Log (", StringComparison.OrdinalIgnoreCase) >= 0) return true;
if (fullMessage.IndexOf("UnityEngine.Debug:Log (", StringComparison.OrdinalIgnoreCase) >= 0) return true;
return false;
}
/// <summary>
/// Applies the "one level lower" remapping for filtering, like the old version.
/// This ensures compatibility with the filtering logic that expects remapped types.
/// </summary>
private static LogType GetRemappedTypeForFiltering(LogType unityType)
{
switch (unityType)
{
case LogType.Error:
return LogType.Warning; // Error becomes Warning
case LogType.Warning:
return LogType.Log; // Warning becomes Log
case LogType.Assert:
return LogType.Assert; // Assert remains Assert
case LogType.Log:
return LogType.Log; // Log remains Log
case LogType.Exception:
return LogType.Warning; // Exception becomes Warning
default:
return LogType.Log; // Default fallback
}
}
/// <summary>
/// Attempts to extract the stack trace part from a log message.
/// Unity log messages often have the stack trace appended after the main message,
/// starting on a new line and typically indented or beginning with "at ".
/// </summary>
/// <param name="fullMessage">The complete log message including potential stack trace.</param>
/// <returns>The extracted stack trace string, or null if none is found.</returns>
private static string ExtractStackTrace(string fullMessage)
{
if (string.IsNullOrEmpty(fullMessage))
return null;
// Split into lines, removing empty ones to handle different line endings gracefully.
// Using StringSplitOptions.None might be better if empty lines matter within stack trace, but RemoveEmptyEntries is usually safer here.
string[] lines = fullMessage.Split(
new[] { '\r', '\n' },
StringSplitOptions.RemoveEmptyEntries
);
// If there's only one line or less, there's no separate stack trace.
if (lines.Length <= 1)
return null;
int stackStartIndex = -1;
// Start checking from the second line onwards.
for (int i = 1; i < lines.Length; ++i)
{
// Performance: TrimStart creates a new string. Consider using IsWhiteSpace check if performance critical.
string trimmedLine = lines[i].TrimStart();
// Check for common stack trace patterns.
if (
trimmedLine.StartsWith("at ")
|| trimmedLine.StartsWith("UnityEngine.")
|| trimmedLine.StartsWith("UnityEditor.")
|| trimmedLine.Contains("(at ")
|| // Covers "(at Assets/..." pattern
// Heuristic: Check if line starts with likely namespace/class pattern (Uppercase.Something)
(
trimmedLine.Length > 0
&& char.IsUpper(trimmedLine[0])
&& trimmedLine.Contains('.')
)
)
{
stackStartIndex = i;
break; // Found the likely start of the stack trace
}
}
// If a potential start index was found...
if (stackStartIndex > 0)
{
// Join the lines from the stack start index onwards using standard newline characters.
// This reconstructs the stack trace part of the message.
return string.Join("\n", lines.Skip(stackStartIndex));
}
// No clear stack trace found based on the patterns.
return null;
}
/* LogEntry.mode bits exploration (based on Unity decompilation/observation):
May change between versions.
Basic Types:
kError = 1 << 0 (1)
kAssert = 1 << 1 (2)
kWarning = 1 << 2 (4)
kLog = 1 << 3 (8)
kFatal = 1 << 4 (16) - Often treated as Exception/Error
Modifiers/Context:
kAssetImportError = 1 << 7 (128)
kAssetImportWarning = 1 << 8 (256)
kScriptingError = 1 << 9 (512)
kScriptingWarning = 1 << 10 (1024)
kScriptingLog = 1 << 11 (2048)
kScriptCompileError = 1 << 12 (4096)
kScriptCompileWarning = 1 << 13 (8192)
kStickyError = 1 << 14 (16384) - Stays visible even after Clear On Play
kMayIgnoreLineNumber = 1 << 15 (32768)
kReportBug = 1 << 16 (65536) - Shows the "Report Bug" button
kDisplayPreviousErrorInStatusBar = 1 << 17 (131072)
kScriptingException = 1 << 18 (262144)
kDontExtractStacktrace = 1 << 19 (524288) - Hint to the console UI
kShouldClearOnPlay = 1 << 20 (1048576) - Default behavior
kGraphCompileError = 1 << 21 (2097152)
kScriptingAssertion = 1 << 22 (4194304)
kVisualScriptingError = 1 << 23 (8388608)
Example observed values:
Log: 2048 (ScriptingLog) or 8 (Log)
Warning: 1028 (ScriptingWarning | Warning) or 4 (Warning)
Error: 513 (ScriptingError | Error) or 1 (Error)
Exception: 262161 (ScriptingException | Error | kFatal?) - Complex combination
Assertion: 4194306 (ScriptingAssertion | Assert) or 2 (Assert)
*/
}
}