Files
Fishing2/Assets/TFP/_Standard/3_Materials/GroundCover/GroundCoverProps.mat
2025-08-30 21:01:31 +08:00

177 lines
5.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8723029282148136325
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GroundCoverProps
m_Shader: {fileID: -6465566751694194690, guid: dd5346f32d7fd23488eda10b183acc31, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _EMISSION
m_LightmapFlags: 3
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 891b374cb774fec4faca9f71b66d89cb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpSpecAOMap:
m_Texture: {fileID: 2800000, guid: 92da2899cb9011940a9c8d26bbcf37eb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpSpecMap:
m_Texture: {fileID: 2800000, guid: 7221532a65fdc5a4cbdb0d80b9a9d2c0, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 891b374cb774fec4faca9f71b66d89cb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 2800000, guid: e362edb92bb0ed04b904a0824f0617e5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ADVANCEDFLUTTER: 0
- _AmbientReflection: 1
- _AmbientTranslucency: 1
- _AnimateNormal: 0
- _ApplyCookiesForTransmission: 0
- _ApplyNormal: 1
- _ApplyNormalDepthNormal: 1
- _BackFaceSmoothness: 1
- _BackfaceSmoothness: 1
- _BumpScale: 1
- _CameraFadeDist: 1
- _CameraFadeMinOpacity: 0
- _CameraFadeShadows: 0
- _CameraFadingEnabled: 0
- _CameraInverseFade: 1
- _Coverage: 0
- _Cull: 0
- _Culling: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EdgeFlutterInfluence: 0
- _EnableLeafTumbling: 1
- _EnableLeafTurbulence: 0
- _EnableNormalRotation: 0
- _EnableTransFade: 0
- _FadeOutWind: 0
- _GbufferLighting: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HelpA: 0
- _IsBark: 0
- _LEAFTUMBLING: 0
- _LEAFTURBULENCE: 0
- _LODTerrain: 0
- _LeafTurbulence: 0
- _Metallic: 0
- _Mode: 0
- _NORMALROTATION: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveDecals: 0
- _ReceiveShadows: 1
- _ShadowCulling: 0
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TimeOffset: 0
- _TranslucencyStrength: 0
- _TumbleFrequency: 0
- _TumbleStrength: 0
- _UVSec: 0
- _ViewDependency: 0.4
- _WindVariation: 0
- _Wrap: 0.5
- _ZWrite: 1
m_Colors:
- _AdvancedEdgeBending: {r: 0.1, g: 5, b: 0, a: 0}
- _BaseWindMultipliers: {r: 0.25, g: 0.2, b: 4, a: 0}
- _Color: {r: 0.83823526, g: 0.49558175, b: 0.0184905, a: 0.228}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 0.9, g: 0.5, b: 0, a: 0.1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Translucency: {r: 2, g: 3, b: 1, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1