Files
Fishing2/Assets/Scripts/NBC/Asset/Runtime/Utils/StreamingAssetsUtil.cs

44 lines
1.1 KiB
C#

using UnityEngine;
namespace NBC.Asset
{
public sealed class StreamingAssetsUtil
{
#if UNITY_ANDROID && !UNITY_EDITOR
private static AndroidJavaClass _unityPlayerClass;
public static AndroidJavaClass UnityPlayerClass
{
get
{
if (_unityPlayerClass == null)
_unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer");
return _unityPlayerClass;
}
}
private static AndroidJavaObject _currentActivity;
public static AndroidJavaObject CurrentActivity
{
get
{
if (_currentActivity == null)
_currentActivity = UnityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
return _currentActivity;
}
}
/// <summary>
/// 利用安卓原生接口查询内置文件是否存在
/// </summary>
public static bool FileExists(string filePath)
{
return CurrentActivity.Call<bool>("CheckAssetExist", filePath);
}
#else
public static bool FileExists(string filePath)
{
return System.IO.File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, filePath));
}
#endif
}
}