Files
2026-03-11 09:06:24 +08:00

310 lines
10 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Fantasy;
using Fantasy.Async;
using NBC.Asset;
using NBF.Utils;
using UnityEngine;
using Object = UnityEngine.Object;
namespace NBF
{
public class FRod : FHandItem
{
public PlayerItem PlayerItem;
public override int ConfigId => PlayerItem?.ConfigID ?? 0;
public RodAsset Asset;
public FReel Reel;
public FHook Hook;
public FBobber Bobber;
public FBait Bait;
public FLure Lure;
public FWeight Weight;
public FLine Line;
public Transform GearRoot;
// public FWaterDisplacement LureHookWaterDisplacement;
[HideInInspector] public FFish currentFish;
public RodRingNode[] rings;
private void Awake()
{
Asset = GetComponent<RodAsset>();
}
private void Update()
{
// if (Input.GetKeyDown(KeyCode.Alpha0))
// {
// SetLineLength(lineLength);
// }
// else if (Input.GetKeyDown(KeyCode.Plus) || Input.GetKeyDown(KeyCode.Equals))
// {
// lineLength += 0.1f;
// SetLineLength(lineLength);
// }
// else if (Input.GetKeyDown(KeyCode.Minus))
// {
// lineLength -= 0.1f;
// SetLineLength(lineLength);
// }
// SetLineLength();
}
public void SetLineLength()
{
if (!Line) return;
if (Line.LineType == LineType.Spinning)
{
//没有浮漂类型
Line.Lure.SetJointDistance(PlayerItem.LineLength);
if (PlayerItem.StretchRope)
{
Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength);
}
}
else
{
//有浮漂
Line.Lure.SetJointDistance(PlayerItem.FloatLength);
Line.Bobber.SetJointDistance(PlayerItem.LineLength - PlayerItem.FloatLength);
if (PlayerItem.StretchRope)
{
Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength - PlayerItem.FloatLength);
}
}
}
private void LateUpdate()
{
Test();
}
public IEnumerator Destroy()
{
if (GearRoot != null)
{
Object.Destroy(GearRoot.gameObject);
}
yield return 1;
}
public async FTask InitRod(PlayerItem playerItem)
{
PlayerItem = playerItem;
var playerView = playerItem.Owner.GetComponent<PlayerView>();
var playerViewUnity = playerView.Unity;
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
transform.localScale = Vector3.one;
SceneSettings.Instance.GearNode.position = playerViewUnity.transform.position;
await FTask.WaitFrame(playerView.Scene); //等待1帧
var obj = new GameObject($"rod_{ConfigId}");
obj.transform.SetParent(SceneSettings.Instance.GearNode);
// obj.transform.SetParent(player.transform);
// obj.transform.localPosition = Vector3.zero;
obj.transform.position = playerViewUnity.transform.position;
obj.transform.rotation = playerViewUnity.transform.rotation;
obj.transform.localScale = Vector3.one;
GearRoot = obj.transform;
var parent = GearRoot;
// List<ItemInfo> children = RoleModel.Instance.GetBindItems(itemInfo.Id);
CreateFishingHandler();
await FTask.WaitFrame(playerView.Scene); //等待1帧
// children.Sort();
foreach (var childConfigId in playerItem.BindItems)
{
var itemType = childConfigId.GetItemType();
var config = Game.Tables.TbItem.Get(childConfigId);
if (itemType == ItemType.Reel)
{
Reel = config.InstantiateAndComponent<FReel>(Asset.ReelConnector, Vector3.zero,
Quaternion.identity);
Reel.SetItemConfigId(childConfigId);
}
else if (itemType == ItemType.Bobber)
{
Bobber = config.InstantiateAndComponent<FBobber>(parent, Vector3.zero,
Quaternion.identity);
Bobber.SetItemConfigId(childConfigId);
}
else if (itemType == ItemType.Hook)
{
Hook = config.InstantiateAndComponent<FHook>(parent, Vector3.zero,
Quaternion.identity);
Hook.SetItemConfigId(childConfigId);
}
else if (itemType == ItemType.Bait)
{
Bait = config.InstantiateAndComponent<FBait>(parent, Vector3.zero,
Quaternion.identity);
Bait.SetItemConfigId(childConfigId);
}
else if (itemType == ItemType.Lure)
{
Lure = config.InstantiateAndComponent<FLure>(parent, Vector3.zero,
Quaternion.identity);
Lure.SetItemConfigId(childConfigId);
}
else if (itemType == ItemType.Weight)
{
Weight = config.InstantiateAndComponent<FWeight>(parent, Vector3.zero,
Quaternion.identity);
Weight.SetItemConfigId(childConfigId);
}
else if (itemType == ItemType.Line)
{
// lineItemInfo = child;
}
}
await FTask.WaitFrame(playerView.Scene); //等待1帧
SetLineLength();
if (Reel)
{
Reel.reelingDrag = 0.699f;
Reel.transform.SetParent(Asset.ReelConnector);
Reel.transform.localPosition = Vector3.zero;
Reel.transform.localEulerAngles = Vector3.zero;
Reel.Init(this);
}
if (Bobber)
{
Bobber.Init(this);
}
if (Hook)
{
Hook.Init(this);
}
if (Bait)
{
Bait.Init(this);
}
if (Lure)
{
Lure.Init(this);
}
if (Weight)
{
Weight.Init(this);
}
await FTask.WaitFrame(playerView.Scene); //等待1帧
transform.SetParent(playerViewUnity.ModelAsset.RodRoot);
transform.localPosition = Vector3.zero;
transform.rotation = playerViewUnity.ModelAsset.RodRoot.rotation;
}
public void CreateFishingHandler()
{
if (Line == null)
{
Debug.LogError("创建钓组=====");
var itemConfig = Game.Tables.TbItem.Get(ConfigId);
var rodType = (ItemSubType)itemConfig.Type;
if (rodType == ItemSubType.RodTele)
{
CreateObiFishingLine(0);
}
else if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo)
{
CreateObiFishingLine(1);
}
}
}
public void CreateObiFishingLine(int currentLineTypeIndex)
{
if (!Line)
{
var lineSolverPrefab = Assets.Load<GameObject>("Assets/ResRaw/Prefabs/Line/LineSolver.prefab");
var solver = Instantiate(lineSolverPrefab, GearRoot);
solver.transform.position = Asset.lineConnector.position;
solver.transform.rotation = Asset.lineConnector.rotation;
var indexNames = new[] { "fishing line float set", "fishing line spinning" };
var path =
$"Assets/ResRaw/Prefabs/Line/{indexNames[currentLineTypeIndex]}.prefab";
var prefab = Assets.Load<GameObject>(path);
GameObject obj = Instantiate(prefab, solver.transform);
obj.transform.localPosition = Vector3.zero;
obj.transform.localScale = Vector3.one;
obj.transform.rotation = Quaternion.identity;
Line = obj.GetComponent<FLine>();
Line.transform.position = Asset.lineConnector.position;
Line.Init(this);
}
}
public void SetRing(RodRingAsset ringAsset)
{
if (Asset.rings == null || Asset.rings.Length < 1) return;
var trans = ringAsset.rings;
RodRingNode lastRingNode = null;
List<RodRingNode> list = new List<RodRingNode>();
for (int i = 0; i < Asset.rings.Length; i++)
{
var ring = Asset.rings[i];
if (ring == null)
{
Log.Error($"ring is null,index={i}");
continue;
}
var lastName = ring.name.GetLastString();
foreach (var tran in trans)
{
var ringNode = tran.ring;
var lastName2 = ringNode.name.GetLastString();
if (lastName != lastName2) continue;
list.Add(tran);
ringNode.SetParent(ring);
ringNode.localPosition = Vector3.zero;
ringNode.localRotation = Quaternion.identity;
lastRingNode = tran;
break;
}
}
if (lastRingNode != null)
{
Asset.lineConnector = lastRingNode.point;
}
rings = list.ToArray();
}
private void Test()
{
// var root = Player.ModelAsset.RodRoot;
// if (!root) return;
// transform.SetPositionAndRotation(root.position, root.rotation);
}
}
}