Files
2026-02-28 12:43:44 +08:00

162 lines
7.3 KiB
C#

using PWCommon5;
using UnityEditor;
using UnityEngine;
namespace GeNa.Core
{
public class GeNaStyles : EditorUtils.CommonStyles
{
#region Const
private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
private const string kBackgroundSpriteResourcePath = "UI/Skin/Background.psd";
private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
private const string kKnobPath = "UI/Skin/Knob.psd";
private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
#endregion
#region Static
private static Color SPLINE_CURVE_COLOR = new Color(0.8f, 0.8f, 0.8f);
private static Color CURVE_BUTTON_COLOR = new Color(0.8f, 0.8f, 0.8f);
private static Color EXTRUSION_CURVE_COLOR = new Color(0.8f, 0.8f, 0.8f);
private static Color DIRECTION_BUTTON_COLOR = Color.red;
private static Color UP_BUTTON_COLOR = Color.green;
#endregion
#region Variables
public readonly Texture2D knobTexture2D;
public readonly GUIStyle gpanel;
public readonly GUIStyle wrappedText;
public readonly GUIStyle resFlagsPanel;
public readonly GUIStyle resTreeFoldout;
public readonly GUIStyle staticResHeader;
public readonly GUIStyle dynamicResHeader;
public readonly GUIStyle boldLabel;
public readonly GUIStyle advancedToggle;
public readonly GUIStyle advancedToggleDown;
public readonly GUIStyle helpNoWrap;
public readonly GUIStyle boxLabelLeft;
public readonly GUIStyle boxWithLeftLabel;
public readonly GUIStyle addBtn;
public readonly GUIStyle inlineToggleBtn;
public readonly GUIStyle inlineToggleBtnDown;
public readonly GUIStyle areaDebug;
public readonly Texture2D undoIco;
public readonly GUIStyle nodeBtn;
public readonly GUIStyle cancelBtn;
public readonly GUIStyle dirBtn;
public readonly GUIStyle upBtn;
public readonly GUIStyle redBackground;
#endregion
#region Constructors
public GeNaStyles()
{
#region Area Debug
areaDebug = new GUIStyle("label");
areaDebug.normal.background = GetBGTexture(GetColorFromHTML("#ff000055"));
#endregion
#region Box
gpanel = new GUIStyle(GUI.skin.box);
gpanel.normal.textColor = GUI.skin.label.normal.textColor;
gpanel.fontStyle = FontStyle.Bold;
gpanel.alignment = TextAnchor.UpperLeft;
boxLabelLeft = new GUIStyle(gpanel);
boxLabelLeft.richText = true;
boxLabelLeft.wordWrap = false;
boxLabelLeft.margin.right = 0;
boxLabelLeft.overflow.right = 1;
boxWithLeftLabel = new GUIStyle(gpanel);
boxWithLeftLabel.richText = true;
boxWithLeftLabel.wordWrap = false;
boxWithLeftLabel.margin.left = 0;
#endregion
#region Add Button
addBtn = new GUIStyle("button");
addBtn.margin = new RectOffset(4, 4, 0, 0);
#endregion
#region Inline Toggle Button
inlineToggleBtn = new GUIStyle(toggleButton);
inlineToggleBtn.margin = deleteButton.margin;
inlineToggleBtnDown = new GUIStyle(toggleButtonDown);
inlineToggleBtnDown.margin = inlineToggleBtn.margin;
#endregion
#region Resource Tree
resTreeFoldout = new GUIStyle(EditorStyles.foldout);
resTreeFoldout.fontStyle = FontStyle.Bold;
#endregion
#region Red Flags Panel
resFlagsPanel = new GUIStyle(GUI.skin.window);
resFlagsPanel.normal.textColor = GUI.skin.label.normal.textColor;
//resFlagsPanel.fontStyle = FontStyle.Bold;
resFlagsPanel.alignment = TextAnchor.UpperCenter;
resFlagsPanel.margin = new RectOffset(0, 0, 5, 7);
resFlagsPanel.padding = new RectOffset(10, 10, 3, 3);
resFlagsPanel.stretchWidth = true;
resFlagsPanel.stretchHeight = false;
#endregion
#region Wrap Style
wrappedText = new GUIStyle(GUI.skin.label);
wrappedText.fontStyle = FontStyle.Normal;
wrappedText.wordWrap = true;
#endregion
#region Static / Dynamic Resource Header
staticResHeader = new GUIStyle();
staticResHeader.overflow = new RectOffset(2, 2, 2, 2);
dynamicResHeader = new GUIStyle(staticResHeader);
#endregion
#region Bold Label
boldLabel = new GUIStyle("Label");
boldLabel.fontStyle = FontStyle.Bold;
#endregion
#region Advanced Toggle
advancedToggle = toggleButton;
advancedToggle.padding = new RectOffset(5, 5, 0, 0);
advancedToggle.margin = deleteButton.margin;
advancedToggle.fixedHeight = deleteButton.fixedHeight;
advancedToggleDown = toggleButtonDown;
advancedToggleDown.padding = advancedToggle.padding;
advancedToggleDown.margin = advancedToggle.margin;
advancedToggleDown.fixedHeight = advancedToggle.fixedHeight;
#endregion
#region Help
helpNoWrap = new GUIStyle(help);
helpNoWrap.wordWrap = false;
#endregion
#region Undo Icon
undoIco = Resources.Load("pwundo" + PWConst.VERSION_IN_FILENAMES) as Texture2D;
#endregion
#region Background
redBackground = new GUIStyle();
// redBackground.active.background = Texture2D.whiteTexture;
#endregion
#region Spline Buttons
knobTexture2D = AssetDatabase.GetBuiltinExtraResource<Texture2D>(kKnobPath);
nodeBtn = new GUIStyle("button");
nodeBtn.active.background = GetBGTexture(Color.white);
dirBtn = new GUIStyle("button");
dirBtn.active.background = knobTexture2D; // GetBGTexture(Color.white);
dirBtn.normal.background = knobTexture2D;
upBtn = new GUIStyle("button");
upBtn.active.background = GetBGTexture(Color.white);
#endregion
#region Cancel Button
cancelBtn = new GUIStyle("button");
cancelBtn.normal.background = Texture2D.whiteTexture;
//cancelBtn.normal.textColor = Color.red;
#endregion
#region Unity Personal / Pro Colors
// Setup colors for Unity Pro
if (EditorGUIUtility.isProSkin)
{
resFlagsPanel.normal.background = Resources.Load("pwdarkBoxp" + PWConst.VERSION_IN_FILENAMES) as Texture2D;
staticResHeader.normal.background = GetBGTexture(GetColorFromHTML("2d2d2dff"));
dynamicResHeader.normal.background = GetBGTexture(GetColorFromHTML("2d2d4cff"));
}
// or Unity Personal
else
{
resFlagsPanel.normal.background = Resources.Load("pwdarkBox" + PWConst.VERSION_IN_FILENAMES) as Texture2D;
staticResHeader.normal.background = GetBGTexture(GetColorFromHTML("a2a2a2ff"));
dynamicResHeader.normal.background = GetBGTexture(GetColorFromHTML("a2a2c1ff"));
}
#endregion
}
#endregion
}
}