Files
Fishing2/Assets/Plugins/Ilumisoft/Graphics Control/Scripts/Appliers/URP/PostProcessSettingsApplierURP.cs
2025-05-29 18:03:24 +08:00

51 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace Ilumisoft.GraphicsControl.Rendering.Universal
{
[RequireComponent(typeof(Volume))]
public class PostProcessSettingsApplierURP : GraphicSettingsApplier
{
Volume PostProcessVolume { get; set; }
GraphicSettingsManager GraphicSettingsManager { get; set; }
private void Awake()
{
GraphicSettingsManager = FindObjectOfType<GraphicSettingsManager>();
PostProcessVolume = GetComponent<Volume>();
}
void Start()
{
ApplySettings();
}
public override void ApplySettings()
{
ApplySetting<BloomSetting, Bloom>();
ApplySetting<GrainSetting, FilmGrain>();
ApplySetting<MotionBlurSetting, MotionBlur>();
ApplySetting<ChromaticAberrationSetting, ChromaticAberration>();
}
void ApplySetting<TGraphicSetting, TPostProcessEffect>()
where TGraphicSetting : ToggleGraphicSetting
where TPostProcessEffect : VolumeComponent
{
// Settings cannot be applied when no profile has been set
if (PostProcessVolume.profile == null)
{
return;
}
// Try to get the effect and the settings and enable/disable effect depending on the settings
if (PostProcessVolume.profile.TryGet<TPostProcessEffect>(out var effect) &&
GraphicSettingsManager.TryGet<TGraphicSetting>(out var setting))
{
effect.active = setting.IsEnabled();
}
}
}
}