12716 lines
795 KiB
GLSL
12716 lines
795 KiB
GLSL
Shader "NatureManufacture/URP/Layered/Full Triplanar"
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{
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Properties
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{
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_AlphaCutoff("Alpha Cutoff", Range(0, 1)) = 0
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_BaseColor("Base Color", Color) = (1, 1, 1, 0)
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[NoScaleOffset]_BaseColorMap("Base Map(RGB) Alpha(A)", 2D) = "white" {}
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_BaseTilingOffset("Base Tiling and Offset", Vector) = (1, 1, 0, 0)
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_BaseTriplanarThreshold("Base Triplanar Threshold", Range(1, 8)) = 5
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[Normal][NoScaleOffset]_BaseNormalMap("Base Normal Map", 2D) = "bump" {}
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_BaseNormalScale("Base Normal Scale", Range(0, 8)) = 1
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[NoScaleOffset]_BaseMaskMap("Base Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {}
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_BaseMetallic("Base Metallic", Range(0, 1)) = 1
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_BaseAORemapMin("Base AO Remap Min", Range(0, 1)) = 0
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_BaseAORemapMax("Base AO Remap Max", Range(0, 1)) = 1
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_BaseSmoothnessRemapMin("Base Smoothness Remap Min", Range(0, 1)) = 0
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_BaseSmoothnessRemapMax("Base Smoothness Remap Max", Range(0, 1)) = 1
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[NoScaleOffset]_LayerMask("Layer Mask (R)", 2D) = "black" {}
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[ToggleUI]_Invert_Layer_Mask("Invert Layer Mask", Float) = 0
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_Height_Transition("Height Blend Transition", Range(0.001, 1)) = 1
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_HeightMin("Height Min", Float) = 0
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_HeightMax("Height Max", Float) = 1
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_HeightOffset("Height Offset", Float) = 0
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_HeightMin2("Height 2 Min", Float) = 0
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_HeightMax2("Height 2 Max", Float) = 1
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_HeightOffset2("Height 2 Offset", Float) = 0
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_Base2Color("Base 2 Color", Color) = (1, 1, 1, 0)
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[NoScaleOffset]_Base2ColorMap("Base 2 Map", 2D) = "white" {}
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_Base2TilingOffset("Base 2 Tiling and Offset", Vector) = (1, 1, 0, 0)
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_Base2TriplanarThreshold("Base 2 Triplanar Threshold", Range(1, 8)) = 5
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[Normal][NoScaleOffset]_Base2NormalMap("Base 2 Normal Map", 2D) = "bump" {}
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_Base2NormalScale("Base 2 Normal Scale", Range(0, 8)) = 1
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[NoScaleOffset]_Base2MaskMap("Base 2 Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {}
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_Base2Metallic("Base 2 Metallic", Range(0, 1)) = 1
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_Base2SmoothnessRemapMin("Base 2 Smoothness Remap Min", Range(0, 1)) = 0
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_Base2SmoothnessRemapMax("Base 2 Smoothness Remap Max", Range(0, 1)) = 1
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_Base2AORemapMin("Base 2 AO Remap Min", Range(0, 1)) = 0
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_Base2AORemapMax("Base 2 AO Remap Max", Range(0, 1)) = 1
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_WetColor("Wet Color Vertex(R)", Color) = (0.7735849, 0.7735849, 0.7735849, 0)
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_WetSmoothness("Wet Smoothness Vertex(R)", Range(0, 1)) = 1
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[HideInInspector]_WorkflowMode("_WorkflowMode", Float) = 1
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[HideInInspector]_CastShadows("_CastShadows", Float) = 1
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[HideInInspector]_ReceiveShadows("_ReceiveShadows", Float) = 1
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[HideInInspector]_Surface("_Surface", Float) = 0
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[HideInInspector]_Blend("_Blend", Float) = 0
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[HideInInspector]_AlphaClip("_AlphaClip", Float) = 1
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[HideInInspector]_BlendModePreserveSpecular("_BlendModePreserveSpecular", Float) = 0
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[HideInInspector]_SrcBlend("_SrcBlend", Float) = 1
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[HideInInspector]_DstBlend("_DstBlend", Float) = 0
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[HideInInspector][ToggleUI]_ZWrite("_ZWrite", Float) = 1
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[HideInInspector]_ZWriteControl("_ZWriteControl", Float) = 0
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[HideInInspector]_ZTest("_ZTest", Float) = 4
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[HideInInspector]_Cull("_Cull", Float) = 2
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[HideInInspector]_AlphaToMask("_AlphaToMask", Float) = 1
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[HideInInspector]_QueueOffset("_QueueOffset", Float) = 0
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[HideInInspector]_QueueControl("_QueueControl", Float) = -1
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[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
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}
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SubShader
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{
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Tags
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{
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"RenderPipeline"="UniversalPipeline"
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"RenderType"="Opaque"
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"UniversalMaterialType" = "Lit"
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"Queue"="AlphaTest"
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"ShaderGraphShader"="true"
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"ShaderGraphTargetId"="UniversalLitSubTarget"
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}
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Pass
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{
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Name "Universal Forward"
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Tags
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{
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"LightMode" = "UniversalForward"
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}
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// Render State
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Cull [_Cull]
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Blend [_SrcBlend] [_DstBlend]
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ZTest [_ZTest]
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ZWrite [_ZWrite]
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// Debug
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// <None>
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 4.5
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#pragma exclude_renderers gles gles3 glcore
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#pragma multi_compile_instancing
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#pragma multi_compile_fog
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#pragma instancing_options renderinglayer
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#pragma vertex vert
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#pragma fragment frag
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// Keywords
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DYNAMICLIGHTMAP_ON
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _SHADOWS_SOFT
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#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
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#pragma multi_compile _ SHADOWS_SHADOWMASK
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#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
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#pragma multi_compile_fragment _ _LIGHT_LAYERS
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#pragma multi_compile _ _FORWARD_PLUS
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#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
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#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
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#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
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#pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON
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#pragma shader_feature_local_fragment _ _ALPHATEST_ON
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#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
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#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
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#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
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// GraphKeywords: <None>
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// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_TEXCOORD2
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#define ATTRIBUTES_NEED_COLOR
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_NORMAL_WS
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#define VARYINGS_NEED_TANGENT_WS
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#define VARYINGS_NEED_TEXCOORD0
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#define VARYINGS_NEED_COLOR
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#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
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#define VARYINGS_NEED_SHADOW_COORD
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_FORWARD
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#define _FOG_FRAGMENT 1
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#define USE_UNITY_CROSSFADE 1
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/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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float4 color : COLOR;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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float4 color;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh;
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#endif
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float4 fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 WorldSpaceNormal;
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float3 TangentSpaceNormal;
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float3 WorldSpaceTangent;
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float3 WorldSpaceBiTangent;
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float3 WorldSpacePosition;
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float3 AbsoluteWorldSpacePosition;
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float4 uv0;
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float4 VertexColor;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float3 interp0 : INTERP0;
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float3 interp1 : INTERP1;
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float4 interp2 : INTERP2;
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float4 interp3 : INTERP3;
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float4 interp4 : INTERP4;
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float2 interp5 : INTERP5;
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float2 interp6 : INTERP6;
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float3 interp7 : INTERP7;
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float4 interp8 : INTERP8;
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float4 interp9 : INTERP9;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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output.interp0.xyz = input.positionWS;
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output.interp1.xyz = input.normalWS;
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output.interp2.xyzw = input.tangentWS;
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output.interp3.xyzw = input.texCoord0;
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output.interp4.xyzw = input.color;
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#if defined(LIGHTMAP_ON)
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output.interp5.xy = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.interp6.xy = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.interp7.xyz = input.sh;
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#endif
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output.interp8.xyzw = input.fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.interp9.xyzw = input.shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
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output.positionCS = input.positionCS;
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output.positionWS = input.interp0.xyz;
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output.normalWS = input.interp1.xyz;
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output.tangentWS = input.interp2.xyzw;
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output.texCoord0 = input.interp3.xyzw;
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output.color = input.interp4.xyzw;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.interp5.xy;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.interp6.xy;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.interp7.xyz;
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#endif
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output.fogFactorAndVertexLight = input.interp8.xyzw;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.interp9.xyzw;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float _AlphaCutoff;
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float4 _BaseColor;
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float4 _BaseColorMap_TexelSize;
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float4 _BaseTilingOffset;
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float _BaseTriplanarThreshold;
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float4 _BaseNormalMap_TexelSize;
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float _BaseNormalScale;
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float4 _BaseMaskMap_TexelSize;
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float _BaseMetallic;
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float _BaseAORemapMin;
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float _BaseAORemapMax;
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float _BaseSmoothnessRemapMin;
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float _BaseSmoothnessRemapMax;
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float4 _LayerMask_TexelSize;
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float _Invert_Layer_Mask;
|
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float _Height_Transition;
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float _HeightMin;
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float _HeightMax;
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float _HeightOffset;
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float _HeightMin2;
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|
float _HeightMax2;
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|
float _HeightOffset2;
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float4 _Base2Color;
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|
float4 _Base2ColorMap_TexelSize;
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float4 _Base2TilingOffset;
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|
float _Base2TriplanarThreshold;
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|
float4 _Base2NormalMap_TexelSize;
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float _Base2NormalScale;
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float4 _Base2MaskMap_TexelSize;
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float _Base2Metallic;
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float _Base2SmoothnessRemapMin;
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float _Base2SmoothnessRemapMax;
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float _Base2AORemapMin;
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float _Base2AORemapMax;
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float4 _WetColor;
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float _WetSmoothness;
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CBUFFER_END
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// Object and Global properties
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SAMPLER(SamplerState_Linear_Repeat);
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SAMPLER(SamplerState_Linear_Repeat_Aniso8);
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TEXTURE2D(_BaseColorMap);
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SAMPLER(sampler_BaseColorMap);
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TEXTURE2D(_BaseNormalMap);
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SAMPLER(sampler_BaseNormalMap);
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TEXTURE2D(_BaseMaskMap);
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SAMPLER(sampler_BaseMaskMap);
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TEXTURE2D(_LayerMask);
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SAMPLER(sampler_LayerMask);
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TEXTURE2D(_Base2ColorMap);
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SAMPLER(sampler_Base2ColorMap);
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TEXTURE2D(_Base2NormalMap);
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SAMPLER(sampler_Base2NormalMap);
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TEXTURE2D(_Base2MaskMap);
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SAMPLER(sampler_Base2MaskMap);
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// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
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// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
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float4 _SelectionID;
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#endif
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// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
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int _ObjectId;
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int _PassValue;
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#endif
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// Graph Functions
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void AddPragma_float(float3 A, out float3 Out){
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#pragma instancing_options renderinglayer procedural:setupVSPro
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Out = A;
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}
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struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
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{
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};
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void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
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{
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float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
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float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
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InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
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float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
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AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
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ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
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}
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void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A / B;
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}
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A * B;
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}
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void Unity_Sign_float3(float3 In, out float3 Out)
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{
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Out = sign(In);
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}
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void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A * B;
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}
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void Unity_Absolute_float3(float3 In, out float3 Out)
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{
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Out = abs(In);
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}
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void Unity_Power_float3(float3 A, float3 B, out float3 Out)
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{
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Out = pow(A, B);
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}
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void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
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{
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Out = A * B;
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}
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void Unity_Multiply_float_float(float A, float B, out float Out)
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{
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Out = A * B;
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}
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void Unity_Add_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A + B;
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}
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void Unity_Add_float(float A, float B, out float Out)
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{
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Out = A + B;
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}
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struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
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{
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float3 WorldSpaceNormal;
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float3 AbsoluteWorldSpacePosition;
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};
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void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
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{
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UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
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float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
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float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
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float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
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float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
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float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
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float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
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float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
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float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
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float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
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Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
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|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
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Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
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|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
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float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
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float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
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float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
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|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
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float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
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Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
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float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
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|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
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|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
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|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
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float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
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Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
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float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
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float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
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Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
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float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
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Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
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|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
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|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
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|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
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|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
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|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
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|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
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float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
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Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
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|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
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Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
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float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
|
|
{
|
|
};
|
|
|
|
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
|
|
{
|
|
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
|
|
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
|
|
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
|
|
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
|
|
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
|
|
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
|
|
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
|
|
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
|
|
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
|
|
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
|
|
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
|
|
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
|
|
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
|
|
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
|
|
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
|
|
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
|
|
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
|
|
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
|
|
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
|
|
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
|
|
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
|
|
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
|
|
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
|
|
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
|
|
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
|
|
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
|
|
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
|
|
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
|
|
float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) );
|
|
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
|
|
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
|
|
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
|
|
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
|
|
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
|
|
float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2);
|
|
float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2;
|
|
Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2);
|
|
float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1);
|
|
float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) );
|
|
_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0);
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5);
|
|
float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2);
|
|
float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2;
|
|
Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2);
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0;
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0;
|
|
float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1);
|
|
float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) );
|
|
_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0);
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float _Multiply_4649b768be76d784a3284bacde795359_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2);
|
|
float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5);
|
|
float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2);
|
|
float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2;
|
|
Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2);
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0;
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0;
|
|
float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1);
|
|
float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1;
|
|
{
|
|
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true);
|
|
}
|
|
float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1;
|
|
Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1);
|
|
XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0));
|
|
XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0));
|
|
YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0));
|
|
XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0));
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float3 Specular;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float4 _Property_17f0f1bec4ec6485881127275660d4f1_Out_0 = _BaseColor;
|
|
float4 _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _Property_17f0f1bec4ec6485881127275660d4f1_Out_0, _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_11586ef261ce8e87953046ff84ce22ab_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_ca3aaaec266f85859b75e37163da7cba;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11586ef261ce8e87953046ff84ce22ab_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4);
|
|
float4 _Property_60dff9cc4310ea89874789591a78d84b_Out_0 = _Base2Color;
|
|
float4 _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _Property_60dff9cc4310ea89874789591a78d84b_Out_0, _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
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float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
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float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
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float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
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Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
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float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
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Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
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UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
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Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
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_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
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|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
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float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
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float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
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float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
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float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
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|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
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float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
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float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
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float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
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float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
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float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
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float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
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|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
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|
float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
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|
float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
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Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
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float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
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Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
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float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
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Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
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|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
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|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
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float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
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|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
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|
float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
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|
Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
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|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
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|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_d30f443b26dc0d8087616105058c020a;
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|
float3 _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1;
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|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2.xyz), _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, (_Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2.xyz), _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_d30f443b26dc0d8087616105058c020a, _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1);
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|
float4 _Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0 = _WetColor;
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|
float3 _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2;
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|
Unity_Multiply_float3_float3((_Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0.xyz), _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2);
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|
float _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1;
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|
Unity_OneMinus_float(_Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1);
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|
float3 _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
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|
Unity_Lerp_float3(_HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2, (_OneMinus_f1784d825dacdb8785770d3eca446428_Out_1.xxx), _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3);
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|
UnityTexture2D _Property_72c615246e955087b85288c29905f048_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_72c615246e955087b85288c29905f048_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4);
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|
float _Property_7edd97bda70eb38a8c4253094700be37_Out_0 = _BaseNormalScale;
|
|
float3 _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1.xyz), _Property_7edd97bda70eb38a8c4253094700be37_Out_0, _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2);
|
|
UnityTexture2D _Property_6809577d1aa24984aa957e13d0574602_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_6809577d1aa24984aa957e13d0574602_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4);
|
|
float _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0 = _Base2NormalScale;
|
|
float3 _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1.xyz), _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2);
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_a6bf16c3496e828984e7277239132d42;
|
|
float3 _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_a6bf16c3496e828984e7277239132d42, _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1);
|
|
float _Property_57dab79b7e7fc28c99642ba557430a27_Out_0 = _BaseMetallic;
|
|
float _Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2;
|
|
Unity_Multiply_float_float(_Split_866a663ed067f988862843fe32765ff8_R_1, _Property_57dab79b7e7fc28c99642ba557430a27_Out_0, _Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2);
|
|
float _Property_27a0c97d2207ca89af0ef30bd5d6c062_Out_0 = _BaseAORemapMin;
|
|
float _Property_5a040fb62cd8888895d4f920c4036587_Out_0 = _BaseAORemapMax;
|
|
float2 _Vector2_6f9956f2c0302f8382a2f5c741da0609_Out_0 = float2(_Property_27a0c97d2207ca89af0ef30bd5d6c062_Out_0, _Property_5a040fb62cd8888895d4f920c4036587_Out_0);
|
|
float _Remap_de2674403349aa85b1136d42692d26f9_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_G_2, float2 (0, 1), _Vector2_6f9956f2c0302f8382a2f5c741da0609_Out_0, _Remap_de2674403349aa85b1136d42692d26f9_Out_3);
|
|
float _Property_a1b1d767544de781a39d6415872f7285_Out_0 = _BaseSmoothnessRemapMin;
|
|
float _Property_a0fd73b9dac07285b1d70b54ca659a15_Out_0 = _BaseSmoothnessRemapMax;
|
|
float2 _Vector2_fc66e35bdc72f589a802edd7bfb7555b_Out_0 = float2(_Property_a1b1d767544de781a39d6415872f7285_Out_0, _Property_a0fd73b9dac07285b1d70b54ca659a15_Out_0);
|
|
float _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_A_4, float2 (0, 1), _Vector2_fc66e35bdc72f589a802edd7bfb7555b_Out_0, _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3);
|
|
float3 _Vector3_4c4100faab122d8da757a32364182844_Out_0 = float3(_Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2, _Remap_de2674403349aa85b1136d42692d26f9_Out_3, _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3);
|
|
float _Property_7cdf7bda907cf087942cd072e635a869_Out_0 = _Base2Metallic;
|
|
float _Multiply_befa03f2838946858f28ac63a284b0f8_Out_2;
|
|
Unity_Multiply_float_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1, _Property_7cdf7bda907cf087942cd072e635a869_Out_0, _Multiply_befa03f2838946858f28ac63a284b0f8_Out_2);
|
|
float _Property_b334f6ce40e54186b9864b004fbe88d2_Out_0 = _Base2AORemapMin;
|
|
float _Property_0ee0b6f693d6ed8c830707e558e38b7b_Out_0 = _Base2AORemapMax;
|
|
float2 _Vector2_ec982e7ec425d587a82289de9dcba701_Out_0 = float2(_Property_b334f6ce40e54186b9864b004fbe88d2_Out_0, _Property_0ee0b6f693d6ed8c830707e558e38b7b_Out_0);
|
|
float _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2, float2 (0, 1), _Vector2_ec982e7ec425d587a82289de9dcba701_Out_0, _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3);
|
|
float _Property_a9807e270c8ae68db2a00b23b4aceb82_Out_0 = _Base2SmoothnessRemapMin;
|
|
float _Property_0106a1baaa017b8d93c6d416dda17e61_Out_0 = _Base2SmoothnessRemapMax;
|
|
float2 _Vector2_92da7adc0ff49f8cba8bafca74304dbd_Out_0 = float2(_Property_a9807e270c8ae68db2a00b23b4aceb82_Out_0, _Property_0106a1baaa017b8d93c6d416dda17e61_Out_0);
|
|
float _Remap_697b96439d3a0983800a051b2b4edd90_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4, float2 (0, 1), _Vector2_92da7adc0ff49f8cba8bafca74304dbd_Out_0, _Remap_697b96439d3a0983800a051b2b4edd90_Out_3);
|
|
float3 _Vector3_d5775a771fd8c48e8c9af11a4af046aa_Out_0 = float3(_Multiply_befa03f2838946858f28ac63a284b0f8_Out_2, _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3, _Remap_697b96439d3a0983800a051b2b4edd90_Out_3);
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_05358f196f0ec3849124c9bfd64e3003;
|
|
float3 _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_4c4100faab122d8da757a32364182844_Out_0, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, _Vector3_d5775a771fd8c48e8c9af11a4af046aa_Out_0, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_05358f196f0ec3849124c9bfd64e3003, _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1);
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_R_1 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[0];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_G_2 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[1];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_B_3 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[2];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_A_4 = 0;
|
|
float _Property_e82022180c38e18e958213dc27e38977_Out_0 = _WetSmoothness;
|
|
float _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3;
|
|
Unity_Lerp_float(_Split_22fc6cf606e48f8fa771c4e8cab49553_B_3, _Property_e82022180c38e18e958213dc27e38977_Out_0, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1, _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.BaseColor = _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
surface.NormalTS = _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = _Split_22fc6cf606e48f8fa771c4e8cab49553_R_1;
|
|
surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5));
|
|
surface.Smoothness = _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3;
|
|
surface.Occlusion = _Split_22fc6cf606e48f8fa771c4e8cab49553_G_2;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "GBuffer"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalGBuffer"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZTest [_ZTest]
|
|
ZWrite [_ZWrite]
|
|
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
|
|
#pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
|
|
#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
|
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_GBUFFER
|
|
#define _FOG_FRAGMENT 1
|
|
#define USE_UNITY_CROSSFADE 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh;
|
|
#endif
|
|
float4 fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float2 interp5 : INTERP5;
|
|
float2 interp6 : INTERP6;
|
|
float3 interp7 : INTERP7;
|
|
float4 interp8 : INTERP8;
|
|
float4 interp9 : INTERP9;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.color;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.interp5.xy = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.interp6.xy = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.interp7.xyz = input.sh;
|
|
#endif
|
|
output.interp8.xyzw = input.fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.interp9.xyzw = input.shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.color = input.interp4.xyzw;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.interp5.xy;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.interp6.xy;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.interp7.xyz;
|
|
#endif
|
|
output.fogFactorAndVertexLight = input.interp8.xyzw;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.interp9.xyzw;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
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#include "./NM_Object_VSPro_Indirect.cginc"
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// -- Property used by ScenePickingPass
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#ifdef SCENEPICKINGPASS
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float4 _SelectionID;
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#endif
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// -- Properties used by SceneSelectionPass
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#ifdef SCENESELECTIONPASS
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int _ObjectId;
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int _PassValue;
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#endif
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// Graph Functions
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void AddPragma_float(float3 A, out float3 Out){
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#pragma instancing_options renderinglayer procedural:setupVSPro
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Out = A;
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}
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struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
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{
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};
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void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
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{
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float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
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float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
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InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
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float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
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AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
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ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
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}
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void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A / B;
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}
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A * B;
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}
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void Unity_Sign_float3(float3 In, out float3 Out)
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{
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Out = sign(In);
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}
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void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A * B;
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}
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void Unity_Absolute_float3(float3 In, out float3 Out)
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{
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Out = abs(In);
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}
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void Unity_Power_float3(float3 A, float3 B, out float3 Out)
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{
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Out = pow(A, B);
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}
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void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
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{
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Out = A * B;
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}
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void Unity_Multiply_float_float(float A, float B, out float Out)
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{
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Out = A * B;
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}
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void Unity_Add_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A + B;
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}
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void Unity_Add_float(float A, float B, out float Out)
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{
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Out = A + B;
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}
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struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
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{
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float3 WorldSpaceNormal;
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float3 AbsoluteWorldSpacePosition;
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};
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void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
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{
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UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
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float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
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float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
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float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
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float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
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float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
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float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
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float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
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float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
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float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
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Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
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float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
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Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
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float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
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float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
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float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
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float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
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float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
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float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
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Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
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float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
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float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
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Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
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float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
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float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
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Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
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float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
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Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
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float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
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Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
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float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
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float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
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float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
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float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
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Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
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float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
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Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
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float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
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float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
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Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
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float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
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float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
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float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
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float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
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float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
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float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
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Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
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float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
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float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
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float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
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float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
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Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
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float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
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float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
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Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
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float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
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float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
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float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
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float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
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float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
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float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
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Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
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float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
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Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
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float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
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Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
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float _Add_e59af300bba2498db32eac1412123447_Out_2;
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Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
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float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
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Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
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|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
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|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
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XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
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XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
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YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
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XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
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}
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void Unity_Add_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A + B;
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}
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void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
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{
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Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
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}
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void Unity_OneMinus_float(float In, out float Out)
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{
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Out = 1 - In;
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}
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void Unity_Branch_float(float Predicate, float True, float False, out float Out)
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{
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Out = Predicate ? True : False;
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}
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void Unity_Maximum_float(float A, float B, out float Out)
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{
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Out = max(A, B);
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}
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void Unity_Subtract_float(float A, float B, out float Out)
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{
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Out = A - B;
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}
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void Unity_Add_float3(float3 A, float3 B, out float3 Out)
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{
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Out = A + B;
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}
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void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
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|
{
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Out = A / B;
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}
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struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
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|
{
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};
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void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
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{
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float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
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float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
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float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
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float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
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float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
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Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
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float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
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float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
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Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
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float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
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Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
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float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
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Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
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float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
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Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
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float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
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float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
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float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
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Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
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float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
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Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
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float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
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Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
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float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
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Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
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float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
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Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
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float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
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Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
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float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
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Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
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OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
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}
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void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
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{
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Out = lerp(A, B, T);
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}
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void Unity_Normalize_float3(float3 In, out float3 Out)
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|
{
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Out = normalize(In);
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}
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struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float
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{
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float3 WorldSpaceNormal;
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float3 WorldSpaceTangent;
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float3 WorldSpaceBiTangent;
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float3 WorldSpacePosition;
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};
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void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
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{
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UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
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float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0];
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float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1];
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float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2];
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|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
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|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
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float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
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float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
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|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
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|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
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Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
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|
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
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Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
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|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
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|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
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|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
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|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
|
|
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
|
|
float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2;
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|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) );
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|
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
|
|
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
|
|
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
|
|
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
|
|
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
|
|
float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2);
|
|
float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2;
|
|
Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2);
|
|
float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1);
|
|
float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) );
|
|
_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0);
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5);
|
|
float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2);
|
|
float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2;
|
|
Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2);
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0;
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0;
|
|
float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1);
|
|
float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) );
|
|
_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0);
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float _Multiply_4649b768be76d784a3284bacde795359_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2);
|
|
float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5);
|
|
float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2);
|
|
float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2;
|
|
Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2);
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0;
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0;
|
|
float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1);
|
|
float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1;
|
|
{
|
|
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true);
|
|
}
|
|
float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1;
|
|
Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1);
|
|
XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0));
|
|
XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0));
|
|
YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0));
|
|
XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0));
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float3 Specular;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float4 _Property_17f0f1bec4ec6485881127275660d4f1_Out_0 = _BaseColor;
|
|
float4 _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _Property_17f0f1bec4ec6485881127275660d4f1_Out_0, _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_11586ef261ce8e87953046ff84ce22ab_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_ca3aaaec266f85859b75e37163da7cba;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11586ef261ce8e87953046ff84ce22ab_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4);
|
|
float4 _Property_60dff9cc4310ea89874789591a78d84b_Out_0 = _Base2Color;
|
|
float4 _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _Property_60dff9cc4310ea89874789591a78d84b_Out_0, _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
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float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
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float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
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float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
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float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
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float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
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Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
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float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
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Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
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UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
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Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
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_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
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_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
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float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
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float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
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float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
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float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
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SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
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float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
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float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
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float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
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float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
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float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
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float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
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|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
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float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
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float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
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Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
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float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
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Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
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float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
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Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
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float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
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float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
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float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
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float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
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float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
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Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
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|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
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|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_d30f443b26dc0d8087616105058c020a;
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|
float3 _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1;
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|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2.xyz), _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, (_Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2.xyz), _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_d30f443b26dc0d8087616105058c020a, _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1);
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|
float4 _Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0 = _WetColor;
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|
float3 _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2;
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|
Unity_Multiply_float3_float3((_Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0.xyz), _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2);
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|
float _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1;
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|
Unity_OneMinus_float(_Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1);
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|
float3 _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
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|
Unity_Lerp_float3(_HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2, (_OneMinus_f1784d825dacdb8785770d3eca446428_Out_1.xxx), _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3);
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|
UnityTexture2D _Property_72c615246e955087b85288c29905f048_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0;
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|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceNormal = IN.WorldSpaceNormal;
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|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceTangent = IN.WorldSpaceTangent;
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|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1;
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|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3;
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|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4;
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|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_72c615246e955087b85288c29905f048_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4);
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|
float _Property_7edd97bda70eb38a8c4253094700be37_Out_0 = _BaseNormalScale;
|
|
float3 _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1.xyz), _Property_7edd97bda70eb38a8c4253094700be37_Out_0, _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2);
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|
UnityTexture2D _Property_6809577d1aa24984aa957e13d0574602_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_6809577d1aa24984aa957e13d0574602_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4);
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|
float _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0 = _Base2NormalScale;
|
|
float3 _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1.xyz), _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2);
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|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_a6bf16c3496e828984e7277239132d42;
|
|
float3 _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_a6bf16c3496e828984e7277239132d42, _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1);
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|
float _Property_57dab79b7e7fc28c99642ba557430a27_Out_0 = _BaseMetallic;
|
|
float _Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2;
|
|
Unity_Multiply_float_float(_Split_866a663ed067f988862843fe32765ff8_R_1, _Property_57dab79b7e7fc28c99642ba557430a27_Out_0, _Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2);
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|
float _Property_27a0c97d2207ca89af0ef30bd5d6c062_Out_0 = _BaseAORemapMin;
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|
float _Property_5a040fb62cd8888895d4f920c4036587_Out_0 = _BaseAORemapMax;
|
|
float2 _Vector2_6f9956f2c0302f8382a2f5c741da0609_Out_0 = float2(_Property_27a0c97d2207ca89af0ef30bd5d6c062_Out_0, _Property_5a040fb62cd8888895d4f920c4036587_Out_0);
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|
float _Remap_de2674403349aa85b1136d42692d26f9_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_G_2, float2 (0, 1), _Vector2_6f9956f2c0302f8382a2f5c741da0609_Out_0, _Remap_de2674403349aa85b1136d42692d26f9_Out_3);
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|
float _Property_a1b1d767544de781a39d6415872f7285_Out_0 = _BaseSmoothnessRemapMin;
|
|
float _Property_a0fd73b9dac07285b1d70b54ca659a15_Out_0 = _BaseSmoothnessRemapMax;
|
|
float2 _Vector2_fc66e35bdc72f589a802edd7bfb7555b_Out_0 = float2(_Property_a1b1d767544de781a39d6415872f7285_Out_0, _Property_a0fd73b9dac07285b1d70b54ca659a15_Out_0);
|
|
float _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_A_4, float2 (0, 1), _Vector2_fc66e35bdc72f589a802edd7bfb7555b_Out_0, _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3);
|
|
float3 _Vector3_4c4100faab122d8da757a32364182844_Out_0 = float3(_Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2, _Remap_de2674403349aa85b1136d42692d26f9_Out_3, _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3);
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|
float _Property_7cdf7bda907cf087942cd072e635a869_Out_0 = _Base2Metallic;
|
|
float _Multiply_befa03f2838946858f28ac63a284b0f8_Out_2;
|
|
Unity_Multiply_float_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1, _Property_7cdf7bda907cf087942cd072e635a869_Out_0, _Multiply_befa03f2838946858f28ac63a284b0f8_Out_2);
|
|
float _Property_b334f6ce40e54186b9864b004fbe88d2_Out_0 = _Base2AORemapMin;
|
|
float _Property_0ee0b6f693d6ed8c830707e558e38b7b_Out_0 = _Base2AORemapMax;
|
|
float2 _Vector2_ec982e7ec425d587a82289de9dcba701_Out_0 = float2(_Property_b334f6ce40e54186b9864b004fbe88d2_Out_0, _Property_0ee0b6f693d6ed8c830707e558e38b7b_Out_0);
|
|
float _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2, float2 (0, 1), _Vector2_ec982e7ec425d587a82289de9dcba701_Out_0, _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3);
|
|
float _Property_a9807e270c8ae68db2a00b23b4aceb82_Out_0 = _Base2SmoothnessRemapMin;
|
|
float _Property_0106a1baaa017b8d93c6d416dda17e61_Out_0 = _Base2SmoothnessRemapMax;
|
|
float2 _Vector2_92da7adc0ff49f8cba8bafca74304dbd_Out_0 = float2(_Property_a9807e270c8ae68db2a00b23b4aceb82_Out_0, _Property_0106a1baaa017b8d93c6d416dda17e61_Out_0);
|
|
float _Remap_697b96439d3a0983800a051b2b4edd90_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4, float2 (0, 1), _Vector2_92da7adc0ff49f8cba8bafca74304dbd_Out_0, _Remap_697b96439d3a0983800a051b2b4edd90_Out_3);
|
|
float3 _Vector3_d5775a771fd8c48e8c9af11a4af046aa_Out_0 = float3(_Multiply_befa03f2838946858f28ac63a284b0f8_Out_2, _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3, _Remap_697b96439d3a0983800a051b2b4edd90_Out_3);
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_05358f196f0ec3849124c9bfd64e3003;
|
|
float3 _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_4c4100faab122d8da757a32364182844_Out_0, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, _Vector3_d5775a771fd8c48e8c9af11a4af046aa_Out_0, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_05358f196f0ec3849124c9bfd64e3003, _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1);
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_R_1 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[0];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_G_2 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[1];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_B_3 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[2];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_A_4 = 0;
|
|
float _Property_e82022180c38e18e958213dc27e38977_Out_0 = _WetSmoothness;
|
|
float _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3;
|
|
Unity_Lerp_float(_Split_22fc6cf606e48f8fa771c4e8cab49553_B_3, _Property_e82022180c38e18e958213dc27e38977_Out_0, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1, _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.BaseColor = _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
surface.NormalTS = _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = _Split_22fc6cf606e48f8fa771c4e8cab49553_R_1;
|
|
surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5));
|
|
surface.Smoothness = _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3;
|
|
surface.Occlusion = _Split_22fc6cf606e48f8fa771c4e8cab49553_G_2;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define USE_UNITY_CROSSFADE 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
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|
{
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UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
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float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
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float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
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float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
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float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
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float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
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float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
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float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
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float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
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float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
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Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
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float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
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Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
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float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
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float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
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float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
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float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
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float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
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float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
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Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
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float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
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float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
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float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
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Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
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float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
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float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
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Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
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float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
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Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
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float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
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|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
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float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
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|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
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|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
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float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
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|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
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float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
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Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
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|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
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Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
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float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
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float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
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|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
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|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
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|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
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|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
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float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
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float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
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float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
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|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
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|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
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|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
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|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
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|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
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|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
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|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
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|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
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|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
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|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
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|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
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|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
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|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
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|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
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|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
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|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
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|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
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|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
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|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
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|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
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|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
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|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
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|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
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|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
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|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
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|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
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|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
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|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
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|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
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|
}
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|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
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|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask R
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define USE_UNITY_CROSSFADE 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_DEPTHNORMALS
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#define USE_UNITY_CROSSFADE 1
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/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
|
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
|
|
{
|
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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|
float4 uv1 : TEXCOORD1;
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float4 color : COLOR;
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|
#if UNITY_ANY_INSTANCING_ENABLED
|
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uint instanceID : INSTANCEID_SEMANTIC;
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|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
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float4 positionCS : SV_POSITION;
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float3 positionWS;
|
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float3 normalWS;
|
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float4 tangentWS;
|
|
float4 texCoord0;
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float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.color = input.interp4.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
|
|
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
|
|
float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) );
|
|
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
|
|
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
|
|
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
|
|
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
|
|
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
|
|
float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2);
|
|
float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2;
|
|
Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2);
|
|
float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1);
|
|
float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) );
|
|
_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0);
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5);
|
|
float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2);
|
|
float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2;
|
|
Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2);
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0;
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0;
|
|
float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1);
|
|
float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) );
|
|
_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0);
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float _Multiply_4649b768be76d784a3284bacde795359_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2);
|
|
float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5);
|
|
float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2);
|
|
float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2;
|
|
Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2);
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0;
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0;
|
|
float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1);
|
|
float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1;
|
|
{
|
|
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true);
|
|
}
|
|
float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1;
|
|
Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1);
|
|
XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0));
|
|
XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0));
|
|
YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0));
|
|
XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0));
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
|
|
{
|
|
};
|
|
|
|
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
|
|
{
|
|
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
|
|
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
|
|
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
|
|
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
|
|
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
|
|
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
|
|
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
|
|
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
|
|
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
|
|
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
|
|
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
|
|
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
|
|
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
|
|
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
|
|
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
|
|
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
|
|
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
|
|
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
|
|
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
|
|
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
|
|
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
|
|
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
|
|
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
|
|
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
|
|
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
|
|
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
|
|
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_72c615246e955087b85288c29905f048_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_72c615246e955087b85288c29905f048_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4);
|
|
float _Property_7edd97bda70eb38a8c4253094700be37_Out_0 = _BaseNormalScale;
|
|
float3 _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1.xyz), _Property_7edd97bda70eb38a8c4253094700be37_Out_0, _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_6809577d1aa24984aa957e13d0574602_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_6809577d1aa24984aa957e13d0574602_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4);
|
|
float _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0 = _Base2NormalScale;
|
|
float3 _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1.xyz), _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
|
|
float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
|
|
Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
|
|
float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
|
|
Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
|
|
UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
|
|
float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
|
|
float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
|
|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
|
|
float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
|
|
float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
|
|
Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
|
|
float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
|
|
float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
|
|
Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
|
|
float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
|
|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_a6bf16c3496e828984e7277239132d42;
|
|
float3 _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_a6bf16c3496e828984e7277239132d42, _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1);
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.NormalTS = _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.texCoord0;
|
|
output.interp3.xyzw = input.texCoord1;
|
|
output.interp4.xyzw = input.texCoord2;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.texCoord0 = input.interp2.xyzw;
|
|
output.texCoord1 = input.interp3.xyzw;
|
|
output.texCoord2 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
|
|
{
|
|
};
|
|
|
|
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
|
|
{
|
|
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
|
|
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
|
|
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
|
|
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
|
|
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
|
|
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
|
|
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
|
|
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
|
|
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
|
|
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
|
|
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
|
|
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
|
|
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
|
|
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
|
|
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
|
|
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
|
|
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
|
|
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
|
|
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
|
|
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
|
|
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
|
|
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
|
|
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
|
|
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
|
|
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
|
|
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
|
|
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float4 _Property_17f0f1bec4ec6485881127275660d4f1_Out_0 = _BaseColor;
|
|
float4 _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _Property_17f0f1bec4ec6485881127275660d4f1_Out_0, _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_11586ef261ce8e87953046ff84ce22ab_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_ca3aaaec266f85859b75e37163da7cba;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11586ef261ce8e87953046ff84ce22ab_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4);
|
|
float4 _Property_60dff9cc4310ea89874789591a78d84b_Out_0 = _Base2Color;
|
|
float4 _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _Property_60dff9cc4310ea89874789591a78d84b_Out_0, _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
|
|
float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
|
|
Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
|
|
float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
|
|
Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
|
|
UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
|
|
float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
|
|
float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
|
|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
|
|
float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
|
|
float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
|
|
Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
|
|
float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
|
|
float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
|
|
Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
|
|
float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
|
|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_d30f443b26dc0d8087616105058c020a;
|
|
float3 _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2.xyz), _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, (_Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2.xyz), _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_d30f443b26dc0d8087616105058c020a, _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1);
|
|
float4 _Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0 = _WetColor;
|
|
float3 _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2;
|
|
Unity_Multiply_float3_float3((_Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0.xyz), _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2);
|
|
float _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1;
|
|
Unity_OneMinus_float(_Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1);
|
|
float3 _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
Unity_Lerp_float3(_HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2, (_OneMinus_f1784d825dacdb8785770d3eca446428_Out_1.xxx), _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.BaseColor = _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 WorldSpaceNormal;
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float3 AbsoluteWorldSpacePosition;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float3 interp0 : INTERP0;
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float3 interp1 : INTERP1;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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output.interp0.xyz = input.positionWS;
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output.interp1.xyz = input.normalWS;
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
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output.positionCS = input.positionCS;
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output.positionWS = input.interp0.xyz;
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output.normalWS = input.interp1.xyz;
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float _AlphaCutoff;
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float4 _BaseColor;
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float4 _BaseColorMap_TexelSize;
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float4 _BaseTilingOffset;
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float _BaseTriplanarThreshold;
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float4 _BaseNormalMap_TexelSize;
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float _BaseNormalScale;
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float4 _BaseMaskMap_TexelSize;
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float _BaseMetallic;
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float _BaseAORemapMin;
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float _BaseAORemapMax;
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float _BaseSmoothnessRemapMin;
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float _BaseSmoothnessRemapMax;
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float4 _LayerMask_TexelSize;
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float _Invert_Layer_Mask;
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float _Height_Transition;
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float _HeightMin;
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float _HeightMax;
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float _HeightOffset;
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float _HeightMin2;
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float _HeightMax2;
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float _HeightOffset2;
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float4 _Base2Color;
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float4 _Base2ColorMap_TexelSize;
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float4 _Base2TilingOffset;
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float _Base2TriplanarThreshold;
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float4 _Base2NormalMap_TexelSize;
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float _Base2NormalScale;
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float4 _Base2MaskMap_TexelSize;
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float _Base2Metallic;
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float _Base2SmoothnessRemapMin;
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float _Base2SmoothnessRemapMax;
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float _Base2AORemapMin;
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float _Base2AORemapMax;
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float4 _WetColor;
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float _WetSmoothness;
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CBUFFER_END
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// Object and Global properties
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SAMPLER(SamplerState_Linear_Repeat);
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SAMPLER(SamplerState_Linear_Repeat_Aniso8);
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TEXTURE2D(_BaseColorMap);
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SAMPLER(sampler_BaseColorMap);
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TEXTURE2D(_BaseNormalMap);
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SAMPLER(sampler_BaseNormalMap);
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TEXTURE2D(_BaseMaskMap);
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SAMPLER(sampler_BaseMaskMap);
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TEXTURE2D(_LayerMask);
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SAMPLER(sampler_LayerMask);
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TEXTURE2D(_Base2ColorMap);
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SAMPLER(sampler_Base2ColorMap);
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TEXTURE2D(_Base2NormalMap);
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SAMPLER(sampler_Base2NormalMap);
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TEXTURE2D(_Base2MaskMap);
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SAMPLER(sampler_Base2MaskMap);
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// Graph Includes
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#include "./NM_Object_VSPro_Indirect.cginc"
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// -- Property used by ScenePickingPass
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#ifdef SCENEPICKINGPASS
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float4 _SelectionID;
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#endif
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// -- Properties used by SceneSelectionPass
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#ifdef SCENESELECTIONPASS
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int _ObjectId;
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int _PassValue;
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#endif
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// Graph Functions
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|
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void AddPragma_float(float3 A, out float3 Out){
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#pragma instancing_options renderinglayer procedural:setupVSPro
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Out = A;
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}
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struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
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{
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};
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void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
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|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
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float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
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InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
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float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
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|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
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ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
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|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
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|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
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|
}
|
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|
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void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
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|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
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|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
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}
|
|
|
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void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
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|
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void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
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float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
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float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
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|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
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|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
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float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
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Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
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|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
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Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
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|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
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|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
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|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
// Name: <None>
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZTest [_ZTest]
|
|
ZWrite [_ZWrite]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.texCoord0;
|
|
output.interp3.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.texCoord0 = input.interp2.xyzw;
|
|
output.color = input.interp3.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
|
|
{
|
|
};
|
|
|
|
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
|
|
{
|
|
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
|
|
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
|
|
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
|
|
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
|
|
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
|
|
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
|
|
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
|
|
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
|
|
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
|
|
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
|
|
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
|
|
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
|
|
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
|
|
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
|
|
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
|
|
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
|
|
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
|
|
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
|
|
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
|
|
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
|
|
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
|
|
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
|
|
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
|
|
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
|
|
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
|
|
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
|
|
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float4 _Property_17f0f1bec4ec6485881127275660d4f1_Out_0 = _BaseColor;
|
|
float4 _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _Property_17f0f1bec4ec6485881127275660d4f1_Out_0, _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_11586ef261ce8e87953046ff84ce22ab_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_ca3aaaec266f85859b75e37163da7cba;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11586ef261ce8e87953046ff84ce22ab_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4);
|
|
float4 _Property_60dff9cc4310ea89874789591a78d84b_Out_0 = _Base2Color;
|
|
float4 _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _Property_60dff9cc4310ea89874789591a78d84b_Out_0, _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
|
|
float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
|
|
Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
|
|
float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
|
|
Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
|
|
UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
|
|
float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
|
|
float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
|
|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
|
|
float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
|
|
float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
|
|
Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
|
|
float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
|
|
float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
|
|
Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
|
|
float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
|
|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_d30f443b26dc0d8087616105058c020a;
|
|
float3 _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2.xyz), _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, (_Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2.xyz), _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_d30f443b26dc0d8087616105058c020a, _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1);
|
|
float4 _Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0 = _WetColor;
|
|
float3 _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2;
|
|
Unity_Multiply_float3_float3((_Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0.xyz), _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2);
|
|
float _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1;
|
|
Unity_OneMinus_float(_Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1);
|
|
float3 _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
Unity_Lerp_float3(_HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2, (_OneMinus_f1784d825dacdb8785770d3eca446428_Out_1.xxx), _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.BaseColor = _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderPipeline"="UniversalPipeline"
|
|
"RenderType"="Opaque"
|
|
"UniversalMaterialType" = "Lit"
|
|
"Queue"="AlphaTest"
|
|
"ShaderGraphShader"="true"
|
|
"ShaderGraphTargetId"="UniversalLitSubTarget"
|
|
}
|
|
Pass
|
|
{
|
|
Name "Universal Forward"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalForward"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZTest [_ZTest]
|
|
ZWrite [_ZWrite]
|
|
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma target 3.5 DOTS_INSTANCING_ON
|
|
#pragma instancing_options renderinglayer
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _FORWARD_PLUS
|
|
#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
|
|
#pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
|
|
#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
|
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_FORWARD
|
|
#define _FOG_FRAGMENT 1
|
|
#define USE_UNITY_CROSSFADE 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh;
|
|
#endif
|
|
float4 fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float2 interp5 : INTERP5;
|
|
float2 interp6 : INTERP6;
|
|
float3 interp7 : INTERP7;
|
|
float4 interp8 : INTERP8;
|
|
float4 interp9 : INTERP9;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.color;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.interp5.xy = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.interp6.xy = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.interp7.xyz = input.sh;
|
|
#endif
|
|
output.interp8.xyzw = input.fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.interp9.xyzw = input.shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.color = input.interp4.xyzw;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.interp5.xy;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.interp6.xy;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.interp7.xyz;
|
|
#endif
|
|
output.fogFactorAndVertexLight = input.interp8.xyzw;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.interp9.xyzw;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
|
|
{
|
|
};
|
|
|
|
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
|
|
{
|
|
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
|
|
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
|
|
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
|
|
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
|
|
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
|
|
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
|
|
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
|
|
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
|
|
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
|
|
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
|
|
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
|
|
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
|
|
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
|
|
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
|
|
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
|
|
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
|
|
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
|
|
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
|
|
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
|
|
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
|
|
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
|
|
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
|
|
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
|
|
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
|
|
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
|
|
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
|
|
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
|
|
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
|
|
float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) );
|
|
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
|
|
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
|
|
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
|
|
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
|
|
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
|
|
float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2);
|
|
float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2;
|
|
Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2);
|
|
float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1);
|
|
float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) );
|
|
_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0);
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5);
|
|
float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2);
|
|
float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2;
|
|
Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2);
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0;
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0;
|
|
float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1);
|
|
float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) );
|
|
_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0);
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float _Multiply_4649b768be76d784a3284bacde795359_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2);
|
|
float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5);
|
|
float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2);
|
|
float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2;
|
|
Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2);
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0;
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0;
|
|
float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1);
|
|
float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1;
|
|
{
|
|
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true);
|
|
}
|
|
float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1;
|
|
Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1);
|
|
XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0));
|
|
XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0));
|
|
YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0));
|
|
XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0));
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float3 Specular;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float4 _Property_17f0f1bec4ec6485881127275660d4f1_Out_0 = _BaseColor;
|
|
float4 _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _Property_17f0f1bec4ec6485881127275660d4f1_Out_0, _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_11586ef261ce8e87953046ff84ce22ab_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_ca3aaaec266f85859b75e37163da7cba;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11586ef261ce8e87953046ff84ce22ab_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4);
|
|
float4 _Property_60dff9cc4310ea89874789591a78d84b_Out_0 = _Base2Color;
|
|
float4 _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _Property_60dff9cc4310ea89874789591a78d84b_Out_0, _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
|
|
float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
|
|
Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
|
|
float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
|
|
Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
|
|
UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
|
|
float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
|
|
float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
|
|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
|
|
float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
|
|
float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
|
|
Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
|
|
float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
|
|
float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
|
|
Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
|
|
float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
|
|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_d30f443b26dc0d8087616105058c020a;
|
|
float3 _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2.xyz), _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, (_Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2.xyz), _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_d30f443b26dc0d8087616105058c020a, _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1);
|
|
float4 _Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0 = _WetColor;
|
|
float3 _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2;
|
|
Unity_Multiply_float3_float3((_Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0.xyz), _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2);
|
|
float _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1;
|
|
Unity_OneMinus_float(_Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1);
|
|
float3 _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
Unity_Lerp_float3(_HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2, (_OneMinus_f1784d825dacdb8785770d3eca446428_Out_1.xxx), _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3);
|
|
UnityTexture2D _Property_72c615246e955087b85288c29905f048_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_72c615246e955087b85288c29905f048_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4);
|
|
float _Property_7edd97bda70eb38a8c4253094700be37_Out_0 = _BaseNormalScale;
|
|
float3 _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1.xyz), _Property_7edd97bda70eb38a8c4253094700be37_Out_0, _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2);
|
|
UnityTexture2D _Property_6809577d1aa24984aa957e13d0574602_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_6809577d1aa24984aa957e13d0574602_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4);
|
|
float _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0 = _Base2NormalScale;
|
|
float3 _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1.xyz), _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2);
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_a6bf16c3496e828984e7277239132d42;
|
|
float3 _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_a6bf16c3496e828984e7277239132d42, _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1);
|
|
float _Property_57dab79b7e7fc28c99642ba557430a27_Out_0 = _BaseMetallic;
|
|
float _Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2;
|
|
Unity_Multiply_float_float(_Split_866a663ed067f988862843fe32765ff8_R_1, _Property_57dab79b7e7fc28c99642ba557430a27_Out_0, _Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2);
|
|
float _Property_27a0c97d2207ca89af0ef30bd5d6c062_Out_0 = _BaseAORemapMin;
|
|
float _Property_5a040fb62cd8888895d4f920c4036587_Out_0 = _BaseAORemapMax;
|
|
float2 _Vector2_6f9956f2c0302f8382a2f5c741da0609_Out_0 = float2(_Property_27a0c97d2207ca89af0ef30bd5d6c062_Out_0, _Property_5a040fb62cd8888895d4f920c4036587_Out_0);
|
|
float _Remap_de2674403349aa85b1136d42692d26f9_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_G_2, float2 (0, 1), _Vector2_6f9956f2c0302f8382a2f5c741da0609_Out_0, _Remap_de2674403349aa85b1136d42692d26f9_Out_3);
|
|
float _Property_a1b1d767544de781a39d6415872f7285_Out_0 = _BaseSmoothnessRemapMin;
|
|
float _Property_a0fd73b9dac07285b1d70b54ca659a15_Out_0 = _BaseSmoothnessRemapMax;
|
|
float2 _Vector2_fc66e35bdc72f589a802edd7bfb7555b_Out_0 = float2(_Property_a1b1d767544de781a39d6415872f7285_Out_0, _Property_a0fd73b9dac07285b1d70b54ca659a15_Out_0);
|
|
float _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_A_4, float2 (0, 1), _Vector2_fc66e35bdc72f589a802edd7bfb7555b_Out_0, _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3);
|
|
float3 _Vector3_4c4100faab122d8da757a32364182844_Out_0 = float3(_Multiply_aa5299d5bb4d2080af3ab6b593e1aa2c_Out_2, _Remap_de2674403349aa85b1136d42692d26f9_Out_3, _Remap_0c05c4433df8c8898decaf8c2ca17cb2_Out_3);
|
|
float _Property_7cdf7bda907cf087942cd072e635a869_Out_0 = _Base2Metallic;
|
|
float _Multiply_befa03f2838946858f28ac63a284b0f8_Out_2;
|
|
Unity_Multiply_float_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1, _Property_7cdf7bda907cf087942cd072e635a869_Out_0, _Multiply_befa03f2838946858f28ac63a284b0f8_Out_2);
|
|
float _Property_b334f6ce40e54186b9864b004fbe88d2_Out_0 = _Base2AORemapMin;
|
|
float _Property_0ee0b6f693d6ed8c830707e558e38b7b_Out_0 = _Base2AORemapMax;
|
|
float2 _Vector2_ec982e7ec425d587a82289de9dcba701_Out_0 = float2(_Property_b334f6ce40e54186b9864b004fbe88d2_Out_0, _Property_0ee0b6f693d6ed8c830707e558e38b7b_Out_0);
|
|
float _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2, float2 (0, 1), _Vector2_ec982e7ec425d587a82289de9dcba701_Out_0, _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3);
|
|
float _Property_a9807e270c8ae68db2a00b23b4aceb82_Out_0 = _Base2SmoothnessRemapMin;
|
|
float _Property_0106a1baaa017b8d93c6d416dda17e61_Out_0 = _Base2SmoothnessRemapMax;
|
|
float2 _Vector2_92da7adc0ff49f8cba8bafca74304dbd_Out_0 = float2(_Property_a9807e270c8ae68db2a00b23b4aceb82_Out_0, _Property_0106a1baaa017b8d93c6d416dda17e61_Out_0);
|
|
float _Remap_697b96439d3a0983800a051b2b4edd90_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4, float2 (0, 1), _Vector2_92da7adc0ff49f8cba8bafca74304dbd_Out_0, _Remap_697b96439d3a0983800a051b2b4edd90_Out_3);
|
|
float3 _Vector3_d5775a771fd8c48e8c9af11a4af046aa_Out_0 = float3(_Multiply_befa03f2838946858f28ac63a284b0f8_Out_2, _Remap_e36fdc5121ad638e8112d325bff9b6c2_Out_3, _Remap_697b96439d3a0983800a051b2b4edd90_Out_3);
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_05358f196f0ec3849124c9bfd64e3003;
|
|
float3 _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_4c4100faab122d8da757a32364182844_Out_0, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, _Vector3_d5775a771fd8c48e8c9af11a4af046aa_Out_0, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_05358f196f0ec3849124c9bfd64e3003, _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1);
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_R_1 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[0];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_G_2 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[1];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_B_3 = _HeightBlend_05358f196f0ec3849124c9bfd64e3003_OutVector4_1[2];
|
|
float _Split_22fc6cf606e48f8fa771c4e8cab49553_A_4 = 0;
|
|
float _Property_e82022180c38e18e958213dc27e38977_Out_0 = _WetSmoothness;
|
|
float _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3;
|
|
Unity_Lerp_float(_Split_22fc6cf606e48f8fa771c4e8cab49553_B_3, _Property_e82022180c38e18e958213dc27e38977_Out_0, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1, _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.BaseColor = _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
surface.NormalTS = _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = _Split_22fc6cf606e48f8fa771c4e8cab49553_R_1;
|
|
surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5));
|
|
surface.Smoothness = _Lerp_2247e6fe06a85b8098ccf90406a20ab1_Out_3;
|
|
surface.Occlusion = _Split_22fc6cf606e48f8fa771c4e8cab49553_G_2;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma target 3.5 DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define USE_UNITY_CROSSFADE 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask R
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma target 3.5 DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define USE_UNITY_CROSSFADE 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma target 3.5 DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALS
|
|
#define USE_UNITY_CROSSFADE 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.color = input.interp4.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
|
|
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
|
|
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
|
|
float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) );
|
|
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
|
|
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
|
|
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
|
|
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
|
|
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
|
|
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
|
|
float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2);
|
|
float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2;
|
|
Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2);
|
|
float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1);
|
|
float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) );
|
|
_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0);
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5);
|
|
float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2);
|
|
float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2;
|
|
Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2);
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1];
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0;
|
|
float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0;
|
|
float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2);
|
|
float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1);
|
|
float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) );
|
|
_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0);
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float _Multiply_4649b768be76d784a3284bacde795359_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2);
|
|
float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5);
|
|
float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2);
|
|
float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2);
|
|
float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2;
|
|
Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2);
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1];
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0;
|
|
float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0;
|
|
float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1);
|
|
float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
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|
Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
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|
float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
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|
Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1;
|
|
{
|
|
float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true);
|
|
}
|
|
float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1;
|
|
Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1);
|
|
XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0));
|
|
XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0));
|
|
YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0));
|
|
XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0));
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
|
|
{
|
|
};
|
|
|
|
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
|
|
{
|
|
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
|
|
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
|
|
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
|
|
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
|
|
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
|
|
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
|
|
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
|
|
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
|
|
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
|
|
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
|
|
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
|
|
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
|
|
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
|
|
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
|
|
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
|
|
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
|
|
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
|
|
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
|
|
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
|
|
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
|
|
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
|
|
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
|
|
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
|
|
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
|
|
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
|
|
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
|
|
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_72c615246e955087b85288c29905f048_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3;
|
|
float4 _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_72c615246e955087b85288c29905f048_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XZ_2, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_YZ_3, _TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XY_4);
|
|
float _Property_7edd97bda70eb38a8c4253094700be37_Out_0 = _BaseNormalScale;
|
|
float3 _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8dd9a87de3576e81ba1da2f170dd9cc0_XYZ_1.xyz), _Property_7edd97bda70eb38a8c4253094700be37_Out_0, _NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_6809577d1aa24984aa957e13d0574602_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceTangent = IN.WorldSpaceTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
|
|
_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3;
|
|
float4 _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4;
|
|
SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_6809577d1aa24984aa957e13d0574602_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XZ_2, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_YZ_3, _TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XY_4);
|
|
float _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0 = _Base2NormalScale;
|
|
float3 _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2;
|
|
Unity_NormalStrength_float((_TriplanarNMn_8890d23c68a4598d85a048422a8f36fc_XYZ_1.xyz), _Property_c3260886a9a91b82a3d14c25e6fd0d2c_Out_0, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
|
|
float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
|
|
Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
|
|
float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
|
|
Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
|
|
UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
|
|
float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
|
|
float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
|
|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
|
|
float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
|
|
float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
|
|
Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
|
|
float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
|
|
float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
|
|
Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
|
|
float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
|
|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_a6bf16c3496e828984e7277239132d42;
|
|
float3 _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_8bafa3d69de37c818a39fccf03db9518_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, _NormalStrength_d049a259d0377180a2e5959b925a78bc_Out_2, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_a6bf16c3496e828984e7277239132d42, _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1);
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.NormalTS = _HeightBlend_a6bf16c3496e828984e7277239132d42_OutVector4_1;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma target 3.5 DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.texCoord0;
|
|
output.interp3.xyzw = input.texCoord1;
|
|
output.interp4.xyzw = input.texCoord2;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.texCoord0 = input.interp2.xyzw;
|
|
output.texCoord1 = input.interp3.xyzw;
|
|
output.texCoord2 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
|
|
{
|
|
};
|
|
|
|
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
|
|
{
|
|
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
|
|
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
|
|
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
|
|
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
|
|
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
|
|
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
|
|
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
|
|
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
|
|
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
|
|
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
|
|
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
|
|
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
|
|
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
|
|
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
|
|
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
|
|
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
|
|
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
|
|
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
|
|
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
|
|
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
|
|
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
|
|
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
|
|
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
|
|
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
|
|
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
|
|
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
|
|
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float4 _Property_17f0f1bec4ec6485881127275660d4f1_Out_0 = _BaseColor;
|
|
float4 _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _Property_17f0f1bec4ec6485881127275660d4f1_Out_0, _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_11586ef261ce8e87953046ff84ce22ab_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_ca3aaaec266f85859b75e37163da7cba;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11586ef261ce8e87953046ff84ce22ab_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4);
|
|
float4 _Property_60dff9cc4310ea89874789591a78d84b_Out_0 = _Base2Color;
|
|
float4 _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _Property_60dff9cc4310ea89874789591a78d84b_Out_0, _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
|
|
float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
|
|
Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
|
|
float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
|
|
Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
|
|
UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
|
|
float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
|
|
float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
|
|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
|
|
float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
|
|
float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
|
|
Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
|
|
float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
|
|
float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
|
|
Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
|
|
float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
|
|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_d30f443b26dc0d8087616105058c020a;
|
|
float3 _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2.xyz), _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, (_Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2.xyz), _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_d30f443b26dc0d8087616105058c020a, _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1);
|
|
float4 _Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0 = _WetColor;
|
|
float3 _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2;
|
|
Unity_Multiply_float3_float3((_Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0.xyz), _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2);
|
|
float _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1;
|
|
Unity_OneMinus_float(_Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1);
|
|
float3 _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
Unity_Lerp_float3(_HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2, (_OneMinus_f1784d825dacdb8785770d3eca446428_Out_1.xxx), _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.BaseColor = _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma target 3.5 DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma target 3.5 DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
// Name: <None>
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZTest [_ZTest]
|
|
ZWrite [_ZWrite]
|
|
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma target 3.5 DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 VertexColor;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.texCoord0;
|
|
output.interp3.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.texCoord0 = input.interp2.xyzw;
|
|
output.color = input.interp3.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColor;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _BaseTilingOffset;
|
|
float _BaseTriplanarThreshold;
|
|
float4 _BaseNormalMap_TexelSize;
|
|
float _BaseNormalScale;
|
|
float4 _BaseMaskMap_TexelSize;
|
|
float _BaseMetallic;
|
|
float _BaseAORemapMin;
|
|
float _BaseAORemapMax;
|
|
float _BaseSmoothnessRemapMin;
|
|
float _BaseSmoothnessRemapMax;
|
|
float4 _LayerMask_TexelSize;
|
|
float _Invert_Layer_Mask;
|
|
float _Height_Transition;
|
|
float _HeightMin;
|
|
float _HeightMax;
|
|
float _HeightOffset;
|
|
float _HeightMin2;
|
|
float _HeightMax2;
|
|
float _HeightOffset2;
|
|
float4 _Base2Color;
|
|
float4 _Base2ColorMap_TexelSize;
|
|
float4 _Base2TilingOffset;
|
|
float _Base2TriplanarThreshold;
|
|
float4 _Base2NormalMap_TexelSize;
|
|
float _Base2NormalScale;
|
|
float4 _Base2MaskMap_TexelSize;
|
|
float _Base2Metallic;
|
|
float _Base2SmoothnessRemapMin;
|
|
float _Base2SmoothnessRemapMax;
|
|
float _Base2AORemapMin;
|
|
float _Base2AORemapMax;
|
|
float4 _WetColor;
|
|
float _WetSmoothness;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_BaseNormalMap);
|
|
SAMPLER(sampler_BaseNormalMap);
|
|
TEXTURE2D(_BaseMaskMap);
|
|
SAMPLER(sampler_BaseMaskMap);
|
|
TEXTURE2D(_LayerMask);
|
|
SAMPLER(sampler_LayerMask);
|
|
TEXTURE2D(_Base2ColorMap);
|
|
SAMPLER(sampler_Base2ColorMap);
|
|
TEXTURE2D(_Base2NormalMap);
|
|
SAMPLER(sampler_Base2NormalMap);
|
|
TEXTURE2D(_Base2MaskMap);
|
|
SAMPLER(sampler_Base2MaskMap);
|
|
|
|
// Graph Includes
|
|
#include "./NM_Object_VSPro_Indirect.cginc"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void AddPragma_float(float3 A, out float3 Out){
|
|
#pragma instancing_options renderinglayer procedural:setupVSPro
|
|
Out = A;
|
|
}
|
|
|
|
struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float
|
|
{
|
|
};
|
|
|
|
void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1)
|
|
{
|
|
float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600;
|
|
float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1;
|
|
InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1);
|
|
float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1);
|
|
ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1;
|
|
}
|
|
|
|
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Absolute_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Power_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
};
|
|
|
|
void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4)
|
|
{
|
|
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
|
|
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
|
|
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
|
|
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
|
|
float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9;
|
|
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
|
|
float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1);
|
|
float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0];
|
|
float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1];
|
|
float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2];
|
|
float _Split_742547a7039de986a646d04c157ae549_A_4 = 0;
|
|
float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1);
|
|
float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2);
|
|
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) );
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
|
|
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
|
|
float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1;
|
|
Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1);
|
|
float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A;
|
|
float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2;
|
|
Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2);
|
|
float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2;
|
|
Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2);
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2];
|
|
float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0;
|
|
float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2);
|
|
float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4;
|
|
float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5;
|
|
float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6);
|
|
float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2);
|
|
float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2;
|
|
Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2);
|
|
float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1);
|
|
float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2);
|
|
float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) );
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b;
|
|
float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a;
|
|
float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2);
|
|
float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4;
|
|
float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5;
|
|
float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6;
|
|
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6);
|
|
float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2;
|
|
Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2);
|
|
float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1);
|
|
float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2);
|
|
float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) );
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b;
|
|
float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a;
|
|
float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2);
|
|
float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2;
|
|
Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2);
|
|
float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2;
|
|
Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2);
|
|
float _Add_e59af300bba2498db32eac1412123447_Out_2;
|
|
Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2);
|
|
float _Add_e855069f047fae8ea9027d56acb61e56_Out_2;
|
|
Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2);
|
|
float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2);
|
|
XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2;
|
|
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
|
|
YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0;
|
|
XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
|
|
{
|
|
};
|
|
|
|
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
|
|
{
|
|
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
|
|
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
|
|
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
|
|
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
|
|
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
|
|
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
|
|
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
|
|
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
|
|
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
|
|
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
|
|
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
|
|
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
|
|
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
|
|
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
|
|
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
|
|
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
|
|
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
|
|
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
|
|
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
|
|
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
|
|
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
|
|
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
|
|
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
|
|
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
|
|
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
|
|
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
|
|
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
|
|
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
|
|
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df;
|
|
float3 _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df, _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1);
|
|
description.Position = _NMObjectVSProIndirect_f87cbaf846cb908ca9af419f2ace60df_ObjectSpacePosition_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d92b1410e1d6bc81a86076b09e35f302_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_d4a357b2daff5587ae46468726a33797_Out_0 = _BaseTilingOffset;
|
|
float4 _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_d4a357b2daff5587ae46468726a33797_Out_0, _Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2);
|
|
float _Property_b168be530d5b4082a2816fc835b55e19_Out_0 = _BaseTriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3;
|
|
float4 _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_d92b1410e1d6bc81a86076b09e35f302_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XZ_2, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_YZ_3, _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XY_4);
|
|
float4 _Property_17f0f1bec4ec6485881127275660d4f1_Out_0 = _BaseColor;
|
|
float4 _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1, _Property_17f0f1bec4ec6485881127275660d4f1_Out_0, _Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2);
|
|
UnityTexture2D _Property_080b6cb46abb00848263c964726eac36_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3;
|
|
float4 _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_080b6cb46abb00848263c964726eac36_Out_0, (_Divide_c703c79d4bf76e8c9848ea2ecd29211f_Out_2).x, _Property_b168be530d5b4082a2816fc835b55e19_Out_0, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XZ_2, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_YZ_3, _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XY_4);
|
|
float _Split_866a663ed067f988862843fe32765ff8_R_1 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[0];
|
|
float _Split_866a663ed067f988862843fe32765ff8_G_2 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[1];
|
|
float _Split_866a663ed067f988862843fe32765ff8_B_3 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[2];
|
|
float _Split_866a663ed067f988862843fe32765ff8_A_4 = _TriplanarNM_26fef41c0b7e9a8489d2a70057ea5f5c_XYZ_1[3];
|
|
float _Property_3b9891099f2f3e84b765eb453f6f6810_Out_0 = _HeightMin;
|
|
float _Property_bde21360babd9089a90a45cd2843925b_Out_0 = _HeightMax;
|
|
float2 _Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0 = float2(_Property_3b9891099f2f3e84b765eb453f6f6810_Out_0, _Property_bde21360babd9089a90a45cd2843925b_Out_0);
|
|
float _Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0 = _HeightOffset;
|
|
float2 _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2;
|
|
Unity_Add_float2(_Vector2_9f8e90f51ffcfe8bb3d495766c0cabca_Out_0, (_Property_6ff6d72f7b1d0083b4e4ce61e7e7c8d3_Out_0.xx), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2);
|
|
float _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3;
|
|
Unity_Remap_float(_Split_866a663ed067f988862843fe32765ff8_B_3, float2 (0, 1), _Add_39687f6bf7045086bc2d1ccf5f94c9de_Out_2, _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3);
|
|
UnityTexture2D _Property_11586ef261ce8e87953046ff84ce22ab_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
|
|
float4 _Property_221c724b2137d58c8c387fee5b48be14_Out_0 = _Base2TilingOffset;
|
|
float4 _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2;
|
|
Unity_Divide_float4(float4(1, 1, 0, 0), _Property_221c724b2137d58c8c387fee5b48be14_Out_0, _Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2);
|
|
float _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0 = _Base2TriplanarThreshold;
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_ca3aaaec266f85859b75e37163da7cba;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_ca3aaaec266f85859b75e37163da7cba.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3;
|
|
float4 _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11586ef261ce8e87953046ff84ce22ab_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XZ_2, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_YZ_3, _TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XY_4);
|
|
float4 _Property_60dff9cc4310ea89874789591a78d84b_Out_0 = _Base2Color;
|
|
float4 _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2;
|
|
Unity_Multiply_float4_float4(_TriplanarNM_ca3aaaec266f85859b75e37163da7cba_XYZ_1, _Property_60dff9cc4310ea89874789591a78d84b_Out_0, _Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2);
|
|
float _Property_312b653a29ccc087849b1493611fb73c_Out_0 = _Invert_Layer_Mask;
|
|
UnityTexture2D _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
|
|
float4 _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0 = SAMPLE_TEXTURE2D(_Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.tex, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.samplerstate, _Property_1004d4c014377e8c8fa291ed748b9f84_Out_0.GetTransformedUV(IN.uv0.xy) );
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.r;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_G_5 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.g;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_B_6 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.b;
|
|
float _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_A_7 = _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_RGBA_0.a;
|
|
float _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1;
|
|
Unity_OneMinus_float(_SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1);
|
|
float _Branch_6b7615e16629338ba87d3570a0096f66_Out_3;
|
|
Unity_Branch_float(_Property_312b653a29ccc087849b1493611fb73c_Out_0, _OneMinus_bc0b8885b596648d9b594130faa6585c_Out_1, _SampleTexture2D_c910b4b42510578d81c16169d3cb5727_R_4, _Branch_6b7615e16629338ba87d3570a0096f66_Out_3);
|
|
UnityTexture2D _Property_b4749c77856157858fffde0aed55fc74_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
|
|
Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3;
|
|
float4 _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4;
|
|
SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_b4749c77856157858fffde0aed55fc74_Out_0, (_Divide_9f3f46254d5f7a8e87f60c4aa6f5522c_Out_2).x, _Property_20f6a96f64098d87b850c83bc45ddcee_Out_0, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XZ_2, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_YZ_3, _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XY_4);
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_R_1 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[0];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_G_2 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[1];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[2];
|
|
float _Split_0b441b86fba0ea80bc060dae9d7ed0d7_A_4 = _TriplanarNM_e1cbd521c1f2548db05840885a8dbe6b_XYZ_1[3];
|
|
float _Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0 = _HeightMin2;
|
|
float _Property_145222f375008a879315637be0f172c5_Out_0 = _HeightMax2;
|
|
float2 _Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0 = float2(_Property_c1de6a6321562383bfac4b318fc7b0d3_Out_0, _Property_145222f375008a879315637be0f172c5_Out_0);
|
|
float _Property_8be924d801daee88b294af592a560e75_Out_0 = _HeightOffset2;
|
|
float2 _Add_37703f1eb9ce078daaedca833705f5dd_Out_2;
|
|
Unity_Add_float2(_Vector2_416c3ee3a60cc686b2d2360a073acfad_Out_0, (_Property_8be924d801daee88b294af592a560e75_Out_0.xx), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2);
|
|
float _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3;
|
|
Unity_Remap_float(_Split_0b441b86fba0ea80bc060dae9d7ed0d7_B_3, float2 (0, 1), _Add_37703f1eb9ce078daaedca833705f5dd_Out_2, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3);
|
|
float _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2;
|
|
Unity_Multiply_float_float(_Branch_6b7615e16629338ba87d3570a0096f66_Out_3, _Remap_5a8467f2416dc98699682a4cf64a69aa_Out_3, _Multiply_d9f42ca072d9188ab2566400157a199f_Out_2);
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1 = IN.VertexColor[0];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_G_2 = IN.VertexColor[1];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3 = IN.VertexColor[2];
|
|
float _Split_b4d08e724ec3df88ab7743c5b7a3f081_A_4 = IN.VertexColor[3];
|
|
float _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_d9f42ca072d9188ab2566400157a199f_Out_2, _Split_b4d08e724ec3df88ab7743c5b7a3f081_B_3, _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2);
|
|
float _Property_c0dc9341fd635288a1c2869945617704_Out_0 = _Height_Transition;
|
|
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_d30f443b26dc0d8087616105058c020a;
|
|
float3 _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1;
|
|
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_6434c1e27d77608fb8dcec94697eb8d3_Out_2.xyz), _Remap_ddc02d039a9d5388b8add0d2d673d4ac_Out_3, (_Multiply_4d8e3ca1454e2d85963c9d240239a171_Out_2.xyz), _Multiply_55cb55224306dc818a87a2dbf82d5af0_Out_2, _Property_c0dc9341fd635288a1c2869945617704_Out_0, _HeightBlend_d30f443b26dc0d8087616105058c020a, _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1);
|
|
float4 _Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0 = _WetColor;
|
|
float3 _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2;
|
|
Unity_Multiply_float3_float3((_Property_2ff5681ef4527d809ef09fdc5f8ef937_Out_0.xyz), _HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2);
|
|
float _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1;
|
|
Unity_OneMinus_float(_Split_b4d08e724ec3df88ab7743c5b7a3f081_R_1, _OneMinus_f1784d825dacdb8785770d3eca446428_Out_1);
|
|
float3 _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
Unity_Lerp_float3(_HeightBlend_d30f443b26dc0d8087616105058c020a_OutVector4_1, _Multiply_85d9904c4b12ce85939f7948252c76b2_Out_2, (_OneMinus_f1784d825dacdb8785770d3eca446428_Out_1.xxx), _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3);
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_R_1 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[0];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_G_2 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[1];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_B_3 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[2];
|
|
float _Split_2f38c4b6e08da48093bd9896985f29eb_A_4 = _TriplanarNM_2b9b27a1a1bba68194edddb5fe422579_XYZ_1[3];
|
|
float _Property_a55cb5b55044058c90b91c360cd49672_Out_0 = _AlphaCutoff;
|
|
surface.BaseColor = _Lerp_f330c9b8f318a885ac2822e63f9269e8_Out_3;
|
|
surface.Alpha = _Split_2f38c4b6e08da48093bd9896985f29eb_A_4;
|
|
surface.AlphaClipThreshold = _Property_a55cb5b55044058c90b91c360cd49672_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
output.VertexColor = input.color;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
|
|
CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
} |