34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
About scene:
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BEFORE YOU START:
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- you need Unity 2022.3 or higher
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- you need HD SRP pipeline 14.0 if you use higher etc custom shaders could not work but seems they should.
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That's why we provide 14.0 version which seems to work with much higher versions aswell.
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For all higher RP versions please use 14.0 HD RP support pack.
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Be patient this tech is so fluid... we coudn't follow every beta version
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Step 1
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- !!!! IMPORTANT !!!! Open "Project settings" ->"Gaphics"-> "HDRP global settings" -> "Diffusion Profile Assets"
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and drag and drop our SSS settings diffusion profiles for foliage and water into Diffusion profile list:
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NM_SSSSettings_Skin_Foliage
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NM_SSSSettings_Skin_NM Foliage
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NM_SSSSettings_Skin_NM Foliage Trees
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Without this foliage materials will not become affected by scattering and they will look wrong.
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Open "HDRPMediumQuality" in project settings or "HDRPHighQuality" depends what unity use i your projectas default and:
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- LOD Bias to = 1 or 1.5
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Step 2 Go to project settings and quality and set:
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- Set VSync to don't sync
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Setp 3 Find HD SRP Demo Small and open it.
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Step 4 - HIT PLAY!:)
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Play with it, give us feedback and learn about hd srp power.
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IMPORTANT:
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If you notice in console error:
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No more space in Reflection Probe Atlas. To solve this issue, increase the size of the Reflection Probe Atlas in the HDRP settings.
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UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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Just change reflection atlas size at hd rp settings into 4kx8k. |