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2025-05-10 12:49:47 +08:00

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About scene:
BEFORE YOU START:
- you need Unity 2022.3 or higher
- you need HD SRP pipeline 14.0 if you use higher etc custom shaders could not work but seems they should.
That's why we provide 14.0 version which seems to work with much higher versions aswell.
For all higher RP versions please use 14.0 HD RP support pack.
Be patient this tech is so fluid... we coudn't follow every beta version
Step 1
- !!!! IMPORTANT !!!! Open "Project settings" ->"Gaphics"-> "HDRP global settings" -> "Diffusion Profile Assets"
and drag and drop our SSS settings diffusion profiles for foliage and water into Diffusion profile list:
NM_SSSSettings_Skin_Foliage
NM_SSSSettings_Skin_NM Foliage
NM_SSSSettings_Skin_NM Foliage Trees
Without this foliage materials will not become affected by scattering and they will look wrong.
Open "HDRPMediumQuality" in project settings or "HDRPHighQuality" depends what unity use i your projectas default and:
- LOD Bias to = 1 or 1.5
Step 2 Go to project settings and quality and set:
- Set VSync to don't sync
Setp 3 Find HD SRP Demo Small and open it.
Step 4 - HIT PLAY!:)
Play with it, give us feedback and learn about hd srp power.
IMPORTANT:
If you notice in console error:
No more space in Reflection Probe Atlas. To solve this issue, increase the size of the Reflection Probe Atlas in the HDRP settings.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Just change reflection atlas size at hd rp settings into 4kx8k.