40 lines
1.9 KiB
Plaintext
40 lines
1.9 KiB
Plaintext
BEFORE YOU START:
|
|
- you need Unity 6 or higher
|
|
- you need HD SRP pipeline 17 if you use higher etc custom shaders could not work but seems they should.
|
|
That's why we provide 17 version which seems to work with much higher versions aswell.
|
|
For all higher RP versions please use 17 HD RP support pack.
|
|
|
|
Be patient this tech is so fluid... we coudn't follow every beta version
|
|
|
|
Step 1
|
|
- !!!! IMPORTANT !!!! Open "Project settings" ->"Gaphics"-> "Pipline Specific Settings" -> "Diffusion Profile List"
|
|
and drag and drop our SSS settings diffusion profiles for foliage and water into Diffusion profile list:
|
|
NM_SSSSettings_Skin_Foliage
|
|
NM_SSSSettings_Skin_NM Foliage
|
|
NM_SSSSettings_Skin_NM Foliage Trees
|
|
NM_SSSSettings_Water_Forest
|
|
Without this foliage, water materials will not become affected by scattering and they will look wrong.
|
|
|
|
Step 2 Go to quality settings and quality and set:
|
|
- Set VSync to don't sync
|
|
|
|
Step 3 Find "HD RP Forest Demo Scene" and open it.
|
|
|
|
Step 4 - Choose way of movement. Movie track or free movement.
|
|
Choose camera and turn on or off "playable director" and "animation" or leave free camera movement turned on.
|
|
|
|
Step 5 - HIT PLAY!:)
|
|
|
|
About scene construction:
|
|
- There is post process profile: Post Process Volume. Manage post process by scene post process object.
|
|
- There is Sky and Fog Volume object, It's are important like hell because basically it's the core of rendering and light management.
|
|
- There are Density Volume objects which manage volumetric fog density in specific areas
|
|
- Prefab wind manage wind speed and direction at the scene
|
|
|
|
Play with it, give us feedback and learn about hd srp power.
|
|
|
|
IMPORTANT:
|
|
If you notice in console error:
|
|
No more space in Reflection Probe Atlas. To solve this issue, increase the size of the Reflection Probe Atlas in the HDRP settings.
|
|
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
|
|
Just change reflection atlas size at hd rp settings into 4kx8k. |