Files
Fishing2/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendState.cs

31 lines
970 B
C#

// Designed by KINEMATION, 2025.
using UnityEngine;
namespace KINEMATION.MagicBlend.Runtime
{
public class MagicBlendState : StateMachineBehaviour
{
[SerializeField] private MagicBlendAsset magicBlendAsset;
private bool _isInitialized;
private MagicBlending _magicBlending;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (!_isInitialized)
{
_magicBlending = animator.gameObject.GetComponent<MagicBlending>();
if (_magicBlending == null) return;
_isInitialized = true;
}
float blendTime = animator.GetAnimatorTransitionInfo(layerIndex).duration;
_magicBlending.UpdateMagicBlendAsset(magicBlendAsset, new MagicBlendingData()
{
blendTime = blendTime,
useLinear = true
});
}
}
}