// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. #define BUILTIN_TARGET_API 1 #define CREST_BIRP 1 #define CREST_SHADERGRAPH_CONSTANTS_H #pragma multi_compile_fragment _ DIRECTIONAL_COOKIE #include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/Defines.hlsl" #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/Core.hlsl" #include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/LegacySurfaceVertex.hlsl" #include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/DeclareOpaqueTexture.hlsl" #include "Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/DeclareDepthTexture.hlsl"