using UnityEngine; namespace NBF { public class FishingLineNode : MonoBehaviour { public enum NodeType { Start, Float, Weight, Tail } private FishingLineSolver _solver; [Header("Node")] [SerializeField] private NodeType nodeType = NodeType.Tail; [SerializeField] private Rigidbody body; public NodeType Type { get => nodeType; set => nodeType = value; } public Rigidbody Body => body; private void Awake() { _solver = GetComponentInParent(); body = GetComponent(); } } }