Shader "NatureManufacture/URP/Layered/Triplanar Cover" { Properties { _AlphaCutoff("Alpha Cutoff", Range(0, 1)) = 0 _BaseColor("Base Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_BaseColorMap("Base Map(RGB) Alpha(A)", 2D) = "white" {} [ToggleUI]_BaseUsePlanarUV("Base Use Planar UV", Float) = 0 _BaseTilingOffset("Base Tiling and Offset", Vector) = (1, 1, 0, 0) [Normal][NoScaleOffset]_BaseNormalMap("Base Normal Map", 2D) = "bump" {} _BaseNormalScale("Base Normal Scale", Range(0, 8)) = 1 [NoScaleOffset]_BaseMaskMap("Base Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {} _BaseMetallic("Base Metallic", Range(0, 1)) = 1 _BaseAORemapMin("Base AO Remap Min", Range(0, 1)) = 0 _BaseAORemapMax("Base AO Remap Max", Range(0, 1)) = 1 _BaseSmoothnessRemapMin("Base Smoothness Remap Min", Range(0, 1)) = 0 _BaseSmoothnessRemapMax("Base Smoothness Remap Max", Range(0, 1)) = 1 [NoScaleOffset]_LayerMask("Layer Mask (R)", 2D) = "black" {} [ToggleUI]_Invert_Layer_Mask("Invert Layer Mask", Float) = 0 _Height_Transition("Height Blend Transition", Range(0.001, 1)) = 1 _HeightMin("Height Min", Float) = 0 _HeightMax("Height Max", Float) = 1 _HeightOffset("Height Offset", Float) = 0 _HeightMin2("Height 2 Min", Float) = 0 _HeightMax2("Height 2 Max", Float) = 1 _HeightOffset2("Height 2 Offset", Float) = 0 _Base2Color("Base 2 Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_Base2ColorMap("Base 2 Map", 2D) = "white" {} _Base2TilingOffset("Base 2 Tiling and Offset", Vector) = (1, 1, 0, 0) [Normal][NoScaleOffset]_Base2NormalMap("Base 2 Normal Map", 2D) = "bump" {} _Base2NormalScale("Base 2 Normal Scale", Range(0, 8)) = 1 [ToggleUI]_Base2UsePlanarUV("Base 2 Use Planar UV", Float) = 0 [NoScaleOffset]_Base2MaskMap("Base 2 Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {} Vector1_D38A0468("Base 2 Metallic", Range(0, 1)) = 1 _Base2SmoothnessRemapMin("Base 2 Smoothness Remap Min", Range(0, 1)) = 0 _Base2SmoothnessRemapMax("Base 2 Smoothness Remap Max", Range(0, 1)) = 1 _Base2AORemapMin("Base 2 AO Remap Min", Range(0, 1)) = 0 _Base2AORemapMax("Base 2 AO Remap Max", Range(0, 1)) = 1 _CoverMaskPower("Cover Mask Power", Range(0, 10)) = 1 _Cover_Amount("Cover Amount", Range(0, 2)) = 0 _Cover_Amount_Grow_Speed("Cover Amount Grow Speed", Range(0, 3)) = 3 _CoverDirection("Cover Direction", Vector) = (0, 1, 0, 0) _Cover_Max_Angle("Cover Max Angle", Range(0.001, 90)) = 35 _Cover_Min_Height("Cover Min Height", Float) = -10000 _Cover_Min_Height_Blending("Cover Min Height Blending", Range(0, 500)) = 1 _CoverBaseColor("Cover Base Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_CoverBaseColorMap("Cover Base Map (RGB) Mask (A)", 2D) = "white" {} _CoverTilingOffset("Cover Tiling Offset", Vector) = (1, 1, 0, 0) _CoverTriplanarThreshold("Cover Triplanar Threshold", Range(1, 8)) = 5 [Normal][NoScaleOffset]_CoverNormalMap("Cover Normal Map", 2D) = "bump" {} _CoverNormalScale("Cover Normal Scale", Range(0, 8)) = 1 _CoverNormalBlendHardness("Cover Normal Blend Hardness", Range(0, 8)) = 1 _CoverHardness("Cover Hardness", Range(0, 10)) = 5 _CoverHeightMapMin("Cover Height Map Min", Float) = 0 _CoverHeightMapMax("Cover Height Map Max", Float) = 1 _CoverHeightMapOffset("Cover Height Map Offset", Float) = 0 [NoScaleOffset]_CoverMaskMap("Cover Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {} _CoverMetallic("Cover Metallic", Range(0, 1)) = 1 _CoverAORemapMin("Cover AO Remap Min", Range(0, 1)) = 0 _CoverAORemapMax("Cover Smoothness Remap Min", Range(0, 1)) = 0 _CoverSmoothnessRemapMin("Cover AO Remap Max", Range(0, 1)) = 1 _CoverSmoothnessRemapMax("Cover Smoothness Remap Max", Range(0, 1)) = 1 _WetColor("Wet Color Vertex(R)", Color) = (0.7735849, 0.7735849, 0.7735849, 0) _WetSmoothness("Wet Smoothness Vertex(R)", Range(0, 1)) = 1 [Toggle]_USEDYNAMICCOVERTSTATICMASKF("Use Dynamic Cover (T) Static Mask (F)", Float) = 1 [HideInInspector]_WorkflowMode("_WorkflowMode", Float) = 1 [HideInInspector]_CastShadows("_CastShadows", Float) = 1 [HideInInspector]_ReceiveShadows("_ReceiveShadows", Float) = 1 [HideInInspector]_Surface("_Surface", Float) = 0 [HideInInspector]_Blend("_Blend", Float) = 0 [HideInInspector]_AlphaClip("_AlphaClip", Float) = 1 [HideInInspector]_BlendModePreserveSpecular("_BlendModePreserveSpecular", Float) = 0 [HideInInspector]_SrcBlend("_SrcBlend", Float) = 1 [HideInInspector]_DstBlend("_DstBlend", Float) = 0 [HideInInspector][ToggleUI]_ZWrite("_ZWrite", Float) = 1 [HideInInspector]_ZWriteControl("_ZWriteControl", Float) = 0 [HideInInspector]_ZTest("_ZTest", Float) = 4 [HideInInspector]_Cull("_Cull", Float) = 2 [HideInInspector]_AlphaToMask("_AlphaToMask", Float) = 1 [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 [HideInInspector]_QueueControl("_QueueControl", Float) = -1 [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="AlphaTest" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _FORWARD_PLUS #pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_SHADOW_COORD #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 staticLightmapUV; #endif #endif #if defined(DYNAMICLIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 dynamicLightmapUV; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord; #endif #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp5 : INTERP5; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp6 : INTERP6; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp7 : INTERP7; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp8 : INTERP8; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp9 : INTERP9; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if defined(LIGHTMAP_ON) output.interp5.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp6.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp9.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp5.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp9.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_2c84a3da85882688884fbe610ed37b04_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2; Unity_Multiply_float4_float4(_PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2, _Property_2c84a3da85882688884fbe610ed37b04_Out_0, _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8125b53543ccd48bb9175630cf7bbc44; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.uv0 = IN.uv0; float4 _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_8125b53543ccd48bb9175630cf7bbc44, _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0 = _Base2Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_934c5505e5759286921bda248879c83f_Out_2; Unity_Multiply_float4_float4(_PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2, _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0, _Multiply_934c5505e5759286921bda248879c83f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_00a99a7141c28f80a07c77242fa96942; float3 _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2.xyz), _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, (_Multiply_934c5505e5759286921bda248879c83f_Out_2.xyz), _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_00a99a7141c28f80a07c77242fa96942, _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_7aa1ee497ef585889e9e6889c832028b; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6f1e31130250ca80aae786393f8e97e4_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_14ce5f06524122898b5641da23fb0105_Out_2; Unity_Multiply_float4_float4(_TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _Property_6f1e31130250ca80aae786393f8e97e4_Out_0, _Multiply_14ce5f06524122898b5641da23fb0105_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3; Unity_Lerp_float3(_HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1, (_Multiply_14ce5f06524122898b5641da23fb0105_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_31a17346fd9f4c848d23d733884e0a21_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2; Unity_Multiply_float3_float3((_Property_31a17346fd9f4c848d23d733884e0a21_Out_0.xyz), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1; Unity_OneMinus_float(_Split_bc8eb833b059c2879abda47a13239f66_R_1, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; Unity_Lerp_float3(_Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2, (_OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1.xxx), _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2, (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bddb7f0e467fae83bd30033562884a1f_Out_0 = _BaseMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_520a1f20f5851e8784f74c90958c759b_Out_2; Unity_Multiply_float_float(_Split_2873060f5cfdf687b30bd679f8a5291e_R_1, _Property_bddb7f0e467fae83bd30033562884a1f_Out_0, _Multiply_520a1f20f5851e8784f74c90958c759b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_365fcb6b42fbbf80b0ad1551f65d0d79_Out_0 = _BaseAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7b9578c5167556858885b1052c521b82_Out_0 = _BaseAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_186923b985bed0889756a055aca45f77_Out_0 = float2(_Property_365fcb6b42fbbf80b0ad1551f65d0d79_Out_0, _Property_7b9578c5167556858885b1052c521b82_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_G_2, float2 (0, 1), _Vector2_186923b985bed0889756a055aca45f77_Out_0, _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ffc0886b0bd8f683b7c260396a254f0d_Out_0 = _BaseSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ed1ed7534d5bbc8a812f4e2c91eb4d27_Out_0 = _BaseSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_9f356451f28b418e9cc44004a78eb446_Out_0 = float2(_Property_ffc0886b0bd8f683b7c260396a254f0d_Out_0, _Property_ed1ed7534d5bbc8a812f4e2c91eb4d27_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_e70d59563b773082921c927223d0056b_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_A_4, float2 (0, 1), _Vector2_9f356451f28b418e9cc44004a78eb446_Out_0, _Remap_e70d59563b773082921c927223d0056b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_dfc453344d7b688392a22f34c30d7ee6_Out_0 = float3(_Multiply_520a1f20f5851e8784f74c90958c759b_Out_2, _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3, _Remap_e70d59563b773082921c927223d0056b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_49182bd63019538fabef6c0ac3737d33_Out_0 = Vector1_D38A0468; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5d46838930c54c86b88f3afe5932862d_Out_2; Unity_Multiply_float_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_R_1, _Property_49182bd63019538fabef6c0ac3737d33_Out_0, _Multiply_5d46838930c54c86b88f3afe5932862d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_f4951ef14a57b887b4b549bbd1a45728_Out_0 = _Base2AORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d805b60932adc489a0052e59316cbb10_Out_0 = _Base2AORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_e1e3bdefc5d9278295461c92199a4fb6_Out_0 = float2(_Property_f4951ef14a57b887b4b549bbd1a45728_Out_0, _Property_d805b60932adc489a0052e59316cbb10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_G_2, float2 (0, 1), _Vector2_e1e3bdefc5d9278295461c92199a4fb6_Out_0, _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bc02a3c78cb8f380b32a2780aeccba49_Out_0 = _Base2SmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_f2c0de3471b8a58b96284bd911d1ce7b_Out_0 = _Base2SmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_118158dff625d48c89694ef41adb8bcf_Out_0 = float2(_Property_bc02a3c78cb8f380b32a2780aeccba49_Out_0, _Property_f2c0de3471b8a58b96284bd911d1ce7b_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_0224ddc5750883828a786535b2f26496_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_A_4, float2 (0, 1), _Vector2_118158dff625d48c89694ef41adb8bcf_Out_0, _Remap_0224ddc5750883828a786535b2f26496_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_a0b8ad478d83d489b924550da01c2a54_Out_0 = float3(_Multiply_5d46838930c54c86b88f3afe5932862d_Out_2, _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3, _Remap_0224ddc5750883828a786535b2f26496_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_bc4e69186829ce8d8911633acc600be9; float3 _HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_dfc453344d7b688392a22f34c30d7ee6_Out_0, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _Vector3_a0b8ad478d83d489b924550da01c2a54_Out_0, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_bc4e69186829ce8d8911633acc600be9, _HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c0a045a0dc4d5f87874d34f04188fd70_Out_0 = _CoverMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a8b871073810d28d9bd8d3120e857702_Out_2; Unity_Multiply_float_float(_Split_c4201edf3801a487849415809068865b_R_1, _Property_c0a045a0dc4d5f87874d34f04188fd70_Out_0, _Multiply_a8b871073810d28d9bd8d3120e857702_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_972767088651fd81a18710d4abed06bd_Out_0 = _CoverAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c1f2a075f19c418a8de66773562aeac5_Out_0 = _CoverSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_55d60e7a912b9586a1a4e0ab7ee9d63e_Out_0 = float2(_Property_972767088651fd81a18710d4abed06bd_Out_0, _Property_c1f2a075f19c418a8de66773562aeac5_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_f213189e6704968c9c351b22062f572a_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_G_2, float2 (0, 1), _Vector2_55d60e7a912b9586a1a4e0ab7ee9d63e_Out_0, _Remap_f213189e6704968c9c351b22062f572a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_671df4578f70b5889e32d4d031e3325f_Out_0 = _CoverAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81e665a4559e758f88b198b26d9d3d9d_Out_0 = _CoverSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_a760bfaedfb6ed89929adc637d313d07_Out_0 = float2(_Property_671df4578f70b5889e32d4d031e3325f_Out_0, _Property_81e665a4559e758f88b198b26d9d3d9d_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_A_4, float2 (0, 1), _Vector2_a760bfaedfb6ed89929adc637d313d07_Out_0, _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_7b3197b44930698ca0c6b0edc5972259_Out_0 = float3(_Multiply_a8b871073810d28d9bd8d3120e857702_Out_2, _Remap_f213189e6704968c9c351b22062f572a_Out_3, _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3; Unity_Lerp_float3(_HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1, _Vector3_7b3197b44930698ca0c6b0edc5972259_Out_0, (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_a706ba7c451da28d8a49835ea16f26df_R_1 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[0]; float _Split_a706ba7c451da28d8a49835ea16f26df_G_2 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[1]; float _Split_a706ba7c451da28d8a49835ea16f26df_B_3 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[2]; float _Split_a706ba7c451da28d8a49835ea16f26df_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6d180b9572284389bfceac29bb40560f_Out_0 = _WetSmoothness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3; Unity_Lerp_float(_Split_a706ba7c451da28d8a49835ea16f26df_B_3, _Property_6d180b9572284389bfceac29bb40560f_Out_0, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1, _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; surface.NormalTS = _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_a706ba7c451da28d8a49835ea16f26df_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3; surface.Occlusion = _Split_a706ba7c451da28d8a49835ea16f26df_G_2; surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "GBuffer" Tags { "LightMode" = "UniversalGBuffer" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_SHADOW_COORD #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_GBUFFER #define _FOG_FRAGMENT 1 #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 staticLightmapUV; #endif #endif #if defined(DYNAMICLIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 dynamicLightmapUV; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord; #endif #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp5 : INTERP5; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp6 : INTERP6; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp7 : INTERP7; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp8 : INTERP8; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp9 : INTERP9; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if defined(LIGHTMAP_ON) output.interp5.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp6.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp9.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp5.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp9.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_2c84a3da85882688884fbe610ed37b04_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2; Unity_Multiply_float4_float4(_PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2, _Property_2c84a3da85882688884fbe610ed37b04_Out_0, _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8125b53543ccd48bb9175630cf7bbc44; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.uv0 = IN.uv0; float4 _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_8125b53543ccd48bb9175630cf7bbc44, _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0 = _Base2Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_934c5505e5759286921bda248879c83f_Out_2; Unity_Multiply_float4_float4(_PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2, _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0, _Multiply_934c5505e5759286921bda248879c83f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_00a99a7141c28f80a07c77242fa96942; float3 _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2.xyz), _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, (_Multiply_934c5505e5759286921bda248879c83f_Out_2.xyz), _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_00a99a7141c28f80a07c77242fa96942, _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_7aa1ee497ef585889e9e6889c832028b; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6f1e31130250ca80aae786393f8e97e4_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_14ce5f06524122898b5641da23fb0105_Out_2; Unity_Multiply_float4_float4(_TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _Property_6f1e31130250ca80aae786393f8e97e4_Out_0, _Multiply_14ce5f06524122898b5641da23fb0105_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3; Unity_Lerp_float3(_HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1, (_Multiply_14ce5f06524122898b5641da23fb0105_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_31a17346fd9f4c848d23d733884e0a21_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2; Unity_Multiply_float3_float3((_Property_31a17346fd9f4c848d23d733884e0a21_Out_0.xyz), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1; Unity_OneMinus_float(_Split_bc8eb833b059c2879abda47a13239f66_R_1, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; Unity_Lerp_float3(_Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2, (_OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1.xxx), _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2, (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bddb7f0e467fae83bd30033562884a1f_Out_0 = _BaseMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_520a1f20f5851e8784f74c90958c759b_Out_2; Unity_Multiply_float_float(_Split_2873060f5cfdf687b30bd679f8a5291e_R_1, _Property_bddb7f0e467fae83bd30033562884a1f_Out_0, _Multiply_520a1f20f5851e8784f74c90958c759b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_365fcb6b42fbbf80b0ad1551f65d0d79_Out_0 = _BaseAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7b9578c5167556858885b1052c521b82_Out_0 = _BaseAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_186923b985bed0889756a055aca45f77_Out_0 = float2(_Property_365fcb6b42fbbf80b0ad1551f65d0d79_Out_0, _Property_7b9578c5167556858885b1052c521b82_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_G_2, float2 (0, 1), _Vector2_186923b985bed0889756a055aca45f77_Out_0, _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ffc0886b0bd8f683b7c260396a254f0d_Out_0 = _BaseSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ed1ed7534d5bbc8a812f4e2c91eb4d27_Out_0 = _BaseSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_9f356451f28b418e9cc44004a78eb446_Out_0 = float2(_Property_ffc0886b0bd8f683b7c260396a254f0d_Out_0, _Property_ed1ed7534d5bbc8a812f4e2c91eb4d27_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_e70d59563b773082921c927223d0056b_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_A_4, float2 (0, 1), _Vector2_9f356451f28b418e9cc44004a78eb446_Out_0, _Remap_e70d59563b773082921c927223d0056b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_dfc453344d7b688392a22f34c30d7ee6_Out_0 = float3(_Multiply_520a1f20f5851e8784f74c90958c759b_Out_2, _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3, _Remap_e70d59563b773082921c927223d0056b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_49182bd63019538fabef6c0ac3737d33_Out_0 = Vector1_D38A0468; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5d46838930c54c86b88f3afe5932862d_Out_2; Unity_Multiply_float_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_R_1, _Property_49182bd63019538fabef6c0ac3737d33_Out_0, _Multiply_5d46838930c54c86b88f3afe5932862d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_f4951ef14a57b887b4b549bbd1a45728_Out_0 = _Base2AORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d805b60932adc489a0052e59316cbb10_Out_0 = _Base2AORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_e1e3bdefc5d9278295461c92199a4fb6_Out_0 = float2(_Property_f4951ef14a57b887b4b549bbd1a45728_Out_0, _Property_d805b60932adc489a0052e59316cbb10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_G_2, float2 (0, 1), _Vector2_e1e3bdefc5d9278295461c92199a4fb6_Out_0, _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bc02a3c78cb8f380b32a2780aeccba49_Out_0 = _Base2SmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_f2c0de3471b8a58b96284bd911d1ce7b_Out_0 = _Base2SmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_118158dff625d48c89694ef41adb8bcf_Out_0 = float2(_Property_bc02a3c78cb8f380b32a2780aeccba49_Out_0, _Property_f2c0de3471b8a58b96284bd911d1ce7b_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_0224ddc5750883828a786535b2f26496_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_A_4, float2 (0, 1), _Vector2_118158dff625d48c89694ef41adb8bcf_Out_0, _Remap_0224ddc5750883828a786535b2f26496_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_a0b8ad478d83d489b924550da01c2a54_Out_0 = float3(_Multiply_5d46838930c54c86b88f3afe5932862d_Out_2, _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3, _Remap_0224ddc5750883828a786535b2f26496_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_bc4e69186829ce8d8911633acc600be9; float3 _HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_dfc453344d7b688392a22f34c30d7ee6_Out_0, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _Vector3_a0b8ad478d83d489b924550da01c2a54_Out_0, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_bc4e69186829ce8d8911633acc600be9, _HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c0a045a0dc4d5f87874d34f04188fd70_Out_0 = _CoverMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a8b871073810d28d9bd8d3120e857702_Out_2; Unity_Multiply_float_float(_Split_c4201edf3801a487849415809068865b_R_1, _Property_c0a045a0dc4d5f87874d34f04188fd70_Out_0, _Multiply_a8b871073810d28d9bd8d3120e857702_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_972767088651fd81a18710d4abed06bd_Out_0 = _CoverAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c1f2a075f19c418a8de66773562aeac5_Out_0 = _CoverSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_55d60e7a912b9586a1a4e0ab7ee9d63e_Out_0 = float2(_Property_972767088651fd81a18710d4abed06bd_Out_0, _Property_c1f2a075f19c418a8de66773562aeac5_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_f213189e6704968c9c351b22062f572a_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_G_2, float2 (0, 1), _Vector2_55d60e7a912b9586a1a4e0ab7ee9d63e_Out_0, _Remap_f213189e6704968c9c351b22062f572a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_671df4578f70b5889e32d4d031e3325f_Out_0 = _CoverAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81e665a4559e758f88b198b26d9d3d9d_Out_0 = _CoverSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_a760bfaedfb6ed89929adc637d313d07_Out_0 = float2(_Property_671df4578f70b5889e32d4d031e3325f_Out_0, _Property_81e665a4559e758f88b198b26d9d3d9d_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_A_4, float2 (0, 1), _Vector2_a760bfaedfb6ed89929adc637d313d07_Out_0, _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_7b3197b44930698ca0c6b0edc5972259_Out_0 = float3(_Multiply_a8b871073810d28d9bd8d3120e857702_Out_2, _Remap_f213189e6704968c9c351b22062f572a_Out_3, _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3; Unity_Lerp_float3(_HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1, _Vector3_7b3197b44930698ca0c6b0edc5972259_Out_0, (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_a706ba7c451da28d8a49835ea16f26df_R_1 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[0]; float _Split_a706ba7c451da28d8a49835ea16f26df_G_2 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[1]; float _Split_a706ba7c451da28d8a49835ea16f26df_B_3 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[2]; float _Split_a706ba7c451da28d8a49835ea16f26df_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6d180b9572284389bfceac29bb40560f_Out_0 = _WetSmoothness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3; Unity_Lerp_float(_Split_a706ba7c451da28d8a49835ea16f26df_B_3, _Property_6d180b9572284389bfceac29bb40560f_Out_0, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1, _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; surface.NormalTS = _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_a706ba7c451da28d8a49835ea16f26df_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3; surface.Occlusion = _Split_a706ba7c451da28d8a49835ea16f26df_G_2; surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.texCoord0 = input.interp2.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask R // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : INTERP1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2, (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.NormalTS = _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp5 : INTERP5; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp6 : INTERP6; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.texCoord1; output.interp5.xyzw = input.texCoord2; output.interp6.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.texCoord1 = input.interp4.xyzw; output.texCoord2 = input.interp5.xyzw; output.color = input.interp6.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_2c84a3da85882688884fbe610ed37b04_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2; Unity_Multiply_float4_float4(_PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2, _Property_2c84a3da85882688884fbe610ed37b04_Out_0, _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8125b53543ccd48bb9175630cf7bbc44; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.uv0 = IN.uv0; float4 _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_8125b53543ccd48bb9175630cf7bbc44, _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0 = _Base2Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_934c5505e5759286921bda248879c83f_Out_2; Unity_Multiply_float4_float4(_PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2, _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0, _Multiply_934c5505e5759286921bda248879c83f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_00a99a7141c28f80a07c77242fa96942; float3 _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2.xyz), _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, (_Multiply_934c5505e5759286921bda248879c83f_Out_2.xyz), _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_00a99a7141c28f80a07c77242fa96942, _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_7aa1ee497ef585889e9e6889c832028b; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6f1e31130250ca80aae786393f8e97e4_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_14ce5f06524122898b5641da23fb0105_Out_2; Unity_Multiply_float4_float4(_TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _Property_6f1e31130250ca80aae786393f8e97e4_Out_0, _Multiply_14ce5f06524122898b5641da23fb0105_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3; Unity_Lerp_float3(_HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1, (_Multiply_14ce5f06524122898b5641da23fb0105_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_31a17346fd9f4c848d23d733884e0a21_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2; Unity_Multiply_float3_float3((_Property_31a17346fd9f4c848d23d733884e0a21_Out_0.xyz), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1; Unity_OneMinus_float(_Split_bc8eb833b059c2879abda47a13239f66_R_1, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; Unity_Lerp_float3(_Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2, (_OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1.xxx), _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; surface.Emission = float3(0, 0, 0); surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : INTERP1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : INTERP1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_2c84a3da85882688884fbe610ed37b04_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2; Unity_Multiply_float4_float4(_PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2, _Property_2c84a3da85882688884fbe610ed37b04_Out_0, _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8125b53543ccd48bb9175630cf7bbc44; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.uv0 = IN.uv0; float4 _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_8125b53543ccd48bb9175630cf7bbc44, _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0 = _Base2Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_934c5505e5759286921bda248879c83f_Out_2; Unity_Multiply_float4_float4(_PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2, _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0, _Multiply_934c5505e5759286921bda248879c83f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_00a99a7141c28f80a07c77242fa96942; float3 _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2.xyz), _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, (_Multiply_934c5505e5759286921bda248879c83f_Out_2.xyz), _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_00a99a7141c28f80a07c77242fa96942, _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_7aa1ee497ef585889e9e6889c832028b; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6f1e31130250ca80aae786393f8e97e4_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_14ce5f06524122898b5641da23fb0105_Out_2; Unity_Multiply_float4_float4(_TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _Property_6f1e31130250ca80aae786393f8e97e4_Out_0, _Multiply_14ce5f06524122898b5641da23fb0105_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3; Unity_Lerp_float3(_HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1, (_Multiply_14ce5f06524122898b5641da23fb0105_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_31a17346fd9f4c848d23d733884e0a21_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2; Unity_Multiply_float3_float3((_Property_31a17346fd9f4c848d23d733884e0a21_Out_0.xyz), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1; Unity_OneMinus_float(_Split_bc8eb833b059c2879abda47a13239f66_R_1, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; Unity_Lerp_float3(_Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2, (_OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1.xxx), _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="AlphaTest" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile_fog #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma instancing_options renderinglayer #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _FORWARD_PLUS #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_SHADOW_COORD #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 staticLightmapUV; #endif #endif #if defined(DYNAMICLIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 dynamicLightmapUV; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord; #endif #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp5 : INTERP5; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp6 : INTERP6; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp7 : INTERP7; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp8 : INTERP8; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp9 : INTERP9; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if defined(LIGHTMAP_ON) output.interp5.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp6.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp9.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp5.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp9.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_2c84a3da85882688884fbe610ed37b04_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2; Unity_Multiply_float4_float4(_PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2, _Property_2c84a3da85882688884fbe610ed37b04_Out_0, _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8125b53543ccd48bb9175630cf7bbc44; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.uv0 = IN.uv0; float4 _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_8125b53543ccd48bb9175630cf7bbc44, _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0 = _Base2Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_934c5505e5759286921bda248879c83f_Out_2; Unity_Multiply_float4_float4(_PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2, _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0, _Multiply_934c5505e5759286921bda248879c83f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_00a99a7141c28f80a07c77242fa96942; float3 _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2.xyz), _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, (_Multiply_934c5505e5759286921bda248879c83f_Out_2.xyz), _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_00a99a7141c28f80a07c77242fa96942, _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_7aa1ee497ef585889e9e6889c832028b; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6f1e31130250ca80aae786393f8e97e4_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_14ce5f06524122898b5641da23fb0105_Out_2; Unity_Multiply_float4_float4(_TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _Property_6f1e31130250ca80aae786393f8e97e4_Out_0, _Multiply_14ce5f06524122898b5641da23fb0105_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3; Unity_Lerp_float3(_HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1, (_Multiply_14ce5f06524122898b5641da23fb0105_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_31a17346fd9f4c848d23d733884e0a21_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2; Unity_Multiply_float3_float3((_Property_31a17346fd9f4c848d23d733884e0a21_Out_0.xyz), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1; Unity_OneMinus_float(_Split_bc8eb833b059c2879abda47a13239f66_R_1, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; Unity_Lerp_float3(_Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2, (_OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1.xxx), _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2, (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bddb7f0e467fae83bd30033562884a1f_Out_0 = _BaseMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_520a1f20f5851e8784f74c90958c759b_Out_2; Unity_Multiply_float_float(_Split_2873060f5cfdf687b30bd679f8a5291e_R_1, _Property_bddb7f0e467fae83bd30033562884a1f_Out_0, _Multiply_520a1f20f5851e8784f74c90958c759b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_365fcb6b42fbbf80b0ad1551f65d0d79_Out_0 = _BaseAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7b9578c5167556858885b1052c521b82_Out_0 = _BaseAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_186923b985bed0889756a055aca45f77_Out_0 = float2(_Property_365fcb6b42fbbf80b0ad1551f65d0d79_Out_0, _Property_7b9578c5167556858885b1052c521b82_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_G_2, float2 (0, 1), _Vector2_186923b985bed0889756a055aca45f77_Out_0, _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ffc0886b0bd8f683b7c260396a254f0d_Out_0 = _BaseSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ed1ed7534d5bbc8a812f4e2c91eb4d27_Out_0 = _BaseSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_9f356451f28b418e9cc44004a78eb446_Out_0 = float2(_Property_ffc0886b0bd8f683b7c260396a254f0d_Out_0, _Property_ed1ed7534d5bbc8a812f4e2c91eb4d27_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_e70d59563b773082921c927223d0056b_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_A_4, float2 (0, 1), _Vector2_9f356451f28b418e9cc44004a78eb446_Out_0, _Remap_e70d59563b773082921c927223d0056b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_dfc453344d7b688392a22f34c30d7ee6_Out_0 = float3(_Multiply_520a1f20f5851e8784f74c90958c759b_Out_2, _Remap_ab666a00bc3fa68fa731124a3496d2cb_Out_3, _Remap_e70d59563b773082921c927223d0056b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_49182bd63019538fabef6c0ac3737d33_Out_0 = Vector1_D38A0468; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5d46838930c54c86b88f3afe5932862d_Out_2; Unity_Multiply_float_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_R_1, _Property_49182bd63019538fabef6c0ac3737d33_Out_0, _Multiply_5d46838930c54c86b88f3afe5932862d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_f4951ef14a57b887b4b549bbd1a45728_Out_0 = _Base2AORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d805b60932adc489a0052e59316cbb10_Out_0 = _Base2AORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_e1e3bdefc5d9278295461c92199a4fb6_Out_0 = float2(_Property_f4951ef14a57b887b4b549bbd1a45728_Out_0, _Property_d805b60932adc489a0052e59316cbb10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_G_2, float2 (0, 1), _Vector2_e1e3bdefc5d9278295461c92199a4fb6_Out_0, _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bc02a3c78cb8f380b32a2780aeccba49_Out_0 = _Base2SmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_f2c0de3471b8a58b96284bd911d1ce7b_Out_0 = _Base2SmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_118158dff625d48c89694ef41adb8bcf_Out_0 = float2(_Property_bc02a3c78cb8f380b32a2780aeccba49_Out_0, _Property_f2c0de3471b8a58b96284bd911d1ce7b_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_0224ddc5750883828a786535b2f26496_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_A_4, float2 (0, 1), _Vector2_118158dff625d48c89694ef41adb8bcf_Out_0, _Remap_0224ddc5750883828a786535b2f26496_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_a0b8ad478d83d489b924550da01c2a54_Out_0 = float3(_Multiply_5d46838930c54c86b88f3afe5932862d_Out_2, _Remap_6dbae7a19e4e838989e4d44854c6441a_Out_3, _Remap_0224ddc5750883828a786535b2f26496_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_bc4e69186829ce8d8911633acc600be9; float3 _HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_dfc453344d7b688392a22f34c30d7ee6_Out_0, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _Vector3_a0b8ad478d83d489b924550da01c2a54_Out_0, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_bc4e69186829ce8d8911633acc600be9, _HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c0a045a0dc4d5f87874d34f04188fd70_Out_0 = _CoverMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a8b871073810d28d9bd8d3120e857702_Out_2; Unity_Multiply_float_float(_Split_c4201edf3801a487849415809068865b_R_1, _Property_c0a045a0dc4d5f87874d34f04188fd70_Out_0, _Multiply_a8b871073810d28d9bd8d3120e857702_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_972767088651fd81a18710d4abed06bd_Out_0 = _CoverAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c1f2a075f19c418a8de66773562aeac5_Out_0 = _CoverSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_55d60e7a912b9586a1a4e0ab7ee9d63e_Out_0 = float2(_Property_972767088651fd81a18710d4abed06bd_Out_0, _Property_c1f2a075f19c418a8de66773562aeac5_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_f213189e6704968c9c351b22062f572a_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_G_2, float2 (0, 1), _Vector2_55d60e7a912b9586a1a4e0ab7ee9d63e_Out_0, _Remap_f213189e6704968c9c351b22062f572a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_671df4578f70b5889e32d4d031e3325f_Out_0 = _CoverAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81e665a4559e758f88b198b26d9d3d9d_Out_0 = _CoverSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_a760bfaedfb6ed89929adc637d313d07_Out_0 = float2(_Property_671df4578f70b5889e32d4d031e3325f_Out_0, _Property_81e665a4559e758f88b198b26d9d3d9d_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_A_4, float2 (0, 1), _Vector2_a760bfaedfb6ed89929adc637d313d07_Out_0, _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_7b3197b44930698ca0c6b0edc5972259_Out_0 = float3(_Multiply_a8b871073810d28d9bd8d3120e857702_Out_2, _Remap_f213189e6704968c9c351b22062f572a_Out_3, _Remap_eaad94569cd3ce8db75f64a4d5f45c60_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3; Unity_Lerp_float3(_HeightBlend_bc4e69186829ce8d8911633acc600be9_OutVector4_1, _Vector3_7b3197b44930698ca0c6b0edc5972259_Out_0, (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_a706ba7c451da28d8a49835ea16f26df_R_1 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[0]; float _Split_a706ba7c451da28d8a49835ea16f26df_G_2 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[1]; float _Split_a706ba7c451da28d8a49835ea16f26df_B_3 = _Lerp_a1b6048a7be83680bd6519ecf36ab33d_Out_3[2]; float _Split_a706ba7c451da28d8a49835ea16f26df_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6d180b9572284389bfceac29bb40560f_Out_0 = _WetSmoothness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3; Unity_Lerp_float(_Split_a706ba7c451da28d8a49835ea16f26df_B_3, _Property_6d180b9572284389bfceac29bb40560f_Out_0, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1, _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; surface.NormalTS = _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_a706ba7c451da28d8a49835ea16f26df_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_91a91912ec11ff8c8626f233ef8403fb_Out_3; surface.Occlusion = _Split_a706ba7c451da28d8a49835ea16f26df_G_2; surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.texCoord0 = input.interp2.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask R // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : INTERP1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_5d0494d42dd1358ba8e98a2561f73d5d_Out_0, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_e307c529ee67f888a39ef097cca48511_Out_2, (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.NormalTS = _Lerp_0fff104b2f78178ea3d3449b8610ead6_Out_3; surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp5 : INTERP5; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp6 : INTERP6; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.texCoord1; output.interp5.xyzw = input.texCoord2; output.interp6.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.texCoord1 = input.interp4.xyzw; output.texCoord2 = input.interp5.xyzw; output.color = input.interp6.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_2c84a3da85882688884fbe610ed37b04_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2; Unity_Multiply_float4_float4(_PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2, _Property_2c84a3da85882688884fbe610ed37b04_Out_0, _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8125b53543ccd48bb9175630cf7bbc44; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.uv0 = IN.uv0; float4 _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_8125b53543ccd48bb9175630cf7bbc44, _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0 = _Base2Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_934c5505e5759286921bda248879c83f_Out_2; Unity_Multiply_float4_float4(_PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2, _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0, _Multiply_934c5505e5759286921bda248879c83f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_00a99a7141c28f80a07c77242fa96942; float3 _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2.xyz), _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, (_Multiply_934c5505e5759286921bda248879c83f_Out_2.xyz), _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_00a99a7141c28f80a07c77242fa96942, _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_7aa1ee497ef585889e9e6889c832028b; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6f1e31130250ca80aae786393f8e97e4_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_14ce5f06524122898b5641da23fb0105_Out_2; Unity_Multiply_float4_float4(_TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _Property_6f1e31130250ca80aae786393f8e97e4_Out_0, _Multiply_14ce5f06524122898b5641da23fb0105_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3; Unity_Lerp_float3(_HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1, (_Multiply_14ce5f06524122898b5641da23fb0105_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_31a17346fd9f4c848d23d733884e0a21_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2; Unity_Multiply_float3_float3((_Property_31a17346fd9f4c848d23d733884e0a21_Out_0.xyz), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1; Unity_OneMinus_float(_Split_bc8eb833b059c2879abda47a13239f66_R_1, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; Unity_Lerp_float3(_Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2, (_OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1.xxx), _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; surface.Emission = float3(0, 0, 0); surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : INTERP1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : INTERP1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : INTERP4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float _Base2UsePlanarUV; float4 _Base2MaskMap_TexelSize; float Vector1_D38A0468; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float3 _CoverDirection; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float4 _CoverTilingOffset; float _CoverTriplanarThreshold; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Divide_float4(float4 A, float4 B, out float4 Out) { Out = A / B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float4 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2) ); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float4 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2) ); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float4 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float4_float4(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float4 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float4(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float4 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float4(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float4 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float4(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; YZ_3 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0; XY_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; }; void SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(UnityTexture2D Texture2D_80A3D28F, float Vector1_41461AC9, float Vector1_E4D1C13A, Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float IN, out float4 XYZ_1, out float4 XZ_2, out float4 YZ_3, out float4 XY_4) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.WorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.WorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.WorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float _Property_47988ec10c0c18879d461e00bed806e7_Out_0 = Vector1_41461AC9; float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2; Unity_Multiply_float2_float2((_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_a87753ad90594382bf3a3a95abbadbc8_Out_2) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2); float3 _Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_e4fe778b81456d819c52bb414cd95968_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float3 _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float3_float3(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2.xxx), _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float4 _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2; Unity_Multiply_float4_float4(_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_138240d0d4846e87b0febabec0d6891b_Out_2); float _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2; Unity_Multiply_float_float(_Split_6299d4ddcc4c74828aea40a46fdb896e_B_3, -1, _Multiply_de711f4a4614bd89a463b53374cf4036_Out_2); float2 _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0 = float2(_Multiply_de711f4a4614bd89a463b53374cf4036_Out_2, 1); float2 _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2; Unity_Multiply_float2_float2((_Multiply_138240d0d4846e87b0febabec0d6891b_Out_2.xy), _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2); float4 _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_2af6058cc6ccb88caefd2799bb5941e8_Out_2) ); _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0); float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.r; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.g; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.b; float _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_A_7 = _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_RGBA_0.a; float2 _Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0 = float2(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_R_4, _SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_G_5); float2 _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2; Unity_Multiply_float2_float2(_Vector2_fe9aedd4528c7486ada4abdca0b0944e_Out_0, _Vector2_4ed33f0c73b2698fa6f3c1b77fe76808_Out_0, _Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2); float2 _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_b227c84042055e8faa1a9fdc69529707_Out_2; Unity_Add_float2(_Multiply_02b9b4665ad9918d8721bcaddc82f06f_Out_2, _Vector2_a74a85274da15181abb63cc5e8df0de1_Out_0, _Add_b227c84042055e8faa1a9fdc69529707_Out_2); float _Split_2cfb9eacd8762483941459cdf28bda97_R_1 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[0]; float _Split_2cfb9eacd8762483941459cdf28bda97_G_2 = _Add_b227c84042055e8faa1a9fdc69529707_Out_2[1]; float _Split_2cfb9eacd8762483941459cdf28bda97_B_3 = 0; float _Split_2cfb9eacd8762483941459cdf28bda97_A_4 = 0; float _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2; Unity_Multiply_float_float(_SampleTexture2D_ba083a478bc22280af2e2cc93ffd5027_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0 = float3(_Split_2cfb9eacd8762483941459cdf28bda97_R_1, _Split_2cfb9eacd8762483941459cdf28bda97_G_2, _Multiply_1d65ce08ce672087879125f2e13c4004_Out_2); float3 _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float3_float3(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3.xxx), _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float4 _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2; Unity_Multiply_float4_float4(_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, (_Property_47988ec10c0c18879d461e00bed806e7_Out_0.xxxx), _Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2); float2 _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_R_1, 1); float2 _Multiply_862402885a49f18cb87278ab53bc6744_Out_2; Unity_Multiply_float2_float2((_Multiply_2c0864423b014f8b8af8523f68cbb63c_Out_2.xy), _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_862402885a49f18cb87278ab53bc6744_Out_2); float4 _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Multiply_862402885a49f18cb87278ab53bc6744_Out_2) ); _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0); float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.r; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.g; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.b; float _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_A_7 = _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_RGBA_0.a; float _Multiply_4649b768be76d784a3284bacde795359_Out_2; Unity_Multiply_float_float(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Multiply_4649b768be76d784a3284bacde795359_Out_2); float2 _Vector2_819fcd5eb484438eacad1987576d7d67_Out_0 = float2(_SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_R_4, _SampleTexture2D_30c5fd692044ae87b9c4029fa46973fa_G_5); float2 _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2; Unity_Multiply_float2_float2(_Vector2_819fcd5eb484438eacad1987576d7d67_Out_0, _Vector2_a1e23e0f921b6484818f009a2b12a5ba_Out_0, _Multiply_58530ebb3c6d798b93686a76247bf505_Out_2); float2 _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2); float2 _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2; Unity_Add_float2(_Multiply_58530ebb3c6d798b93686a76247bf505_Out_2, _Vector2_e293c112b2f49e88a5fe46dfb1fbeb40_Out_0, _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2); float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[0]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2 = _Add_cf00fb232c6e2b8e973ab2f84453f55e_Out_2[1]; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_B_3 = 0; float _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_A_4 = 0; float3 _Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0 = float3(_Multiply_4649b768be76d784a3284bacde795359_Out_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_G_2, _Split_3ea3e61d32bdd78f82c686b75ff3fd9b_R_1); float3 _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float3_float3(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, (_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1.xxx), _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float3 _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float3(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float3 _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float3(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float3 _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float3(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, (_Add_e855069f047fae8ea9027d56acb61e56_Out_2.xxx), _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); float3 _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1 = TransformWorldToTangent(_Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2.xyz, tangentTransform, true); } float3 _Normalize_15ef346824db0a8797631ed8b998e673_Out_1; Unity_Normalize_float3(_Transform_73eecc0c3689d184a34c8d0f28a58adf_Out_1, _Normalize_15ef346824db0a8797631ed8b998e673_Out_1); XYZ_1 = (float4(_Normalize_15ef346824db0a8797631ed8b998e673_Out_1, 1.0)); XZ_2 = (float4(_Vector3_08f62c5c01619e849f1a7d85a44531ac_Out_0, 1.0)); YZ_3 = (float4(_Vector3_ba6cfb4671e8c58f9b41ea1dc23102ca_Out_0, 1.0)); XY_4 = (float4(_Vector3_13a08d5940172a84a78ee3d9b8766833_Out_0, 1.0)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31; float3 _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31, _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_140716305f80408ab577483fd0925f31_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c4d58d2885325e85994407e8fe45e088_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_939c16e3e51f06888092ac69b8f75998; _PlanarNM_939c16e3e51f06888092ac69b8f75998.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_939c16e3e51f06888092ac69b8f75998.uv0 = IN.uv0; float4 _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_9877f7d14ab03a82ac49746caa97aeb7_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_939c16e3e51f06888092ac69b8f75998, _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_2c84a3da85882688884fbe610ed37b04_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2; Unity_Multiply_float4_float4(_PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2, _Property_2c84a3da85882688884fbe610ed37b04_Out_0, _Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c.uv0 = IN.uv0; float4 _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_75d5c7e24ff6e88ab1561e2a54e6463d_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c, _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_2873060f5cfdf687b30bd679f8a5291e_R_1 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[0]; float _Split_2873060f5cfdf687b30bd679f8a5291e_G_2 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[1]; float _Split_2873060f5cfdf687b30bd679f8a5291e_B_3 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[2]; float _Split_2873060f5cfdf687b30bd679f8a5291e_A_4 = _PlanarNM_f82d57d4f65ad48d9435f5e38fd6ce0c_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0 = _HeightMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b3c11986fefcb082abf933a1c5505d71_Out_0 = _HeightMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0 = float2(_Property_57489d8e60c5e48ebbd4e6f83cd04306_Out_0, _Property_b3c11986fefcb082abf933a1c5505d71_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d430dab1be180289a026a73080dc2a0d_Out_0 = _HeightOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2; Unity_Add_float2(_Vector2_bf00af3771fe7882a94dd98123dc06eb_Out_0, (_Property_d430dab1be180289a026a73080dc2a0d_Out_0.xx), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3; Unity_Remap_float(_Split_2873060f5cfdf687b30bd679f8a5291e_B_3, float2 (0, 1), _Add_30485ad75da6dd8e9e1036d4537f114c_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0 = _Base2TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9b9b4cee220da8892912acbd91575dd_Out_0 = _Base2UsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8125b53543ccd48bb9175630cf7bbc44; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8125b53543ccd48bb9175630cf7bbc44.uv0 = IN.uv0; float4 _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_99f7c3ef40e2a280b853a4806f4377cc_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_8125b53543ccd48bb9175630cf7bbc44, _PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0 = _Base2Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_934c5505e5759286921bda248879c83f_Out_2; Unity_Multiply_float4_float4(_PlanarNM_8125b53543ccd48bb9175630cf7bbc44_XZ_2, _Property_a87fae0c6b1a0984b9ef7861ccc92da9_Out_0, _Multiply_934c5505e5759286921bda248879c83f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bc8eb833b059c2879abda47a13239f66_R_1 = IN.VertexColor[0]; float _Split_bc8eb833b059c2879abda47a13239f66_G_2 = IN.VertexColor[1]; float _Split_bc8eb833b059c2879abda47a13239f66_B_3 = IN.VertexColor[2]; float _Split_bc8eb833b059c2879abda47a13239f66_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_67acbc8108127387b3521a5887c8fd65_Out_0 = _Invert_Layer_Mask; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0 = SAMPLE_TEXTURE2D(_Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.tex, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.samplerstate, _Property_ec66fdea21d60b889b53e96094a2bb5f_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.r; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_G_5 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.g; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_B_6 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.b; float _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_A_7 = _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1; Unity_OneMinus_float(_SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3; Unity_Branch_float(_Property_67acbc8108127387b3521a5887c8fd65_Out_0, _OneMinus_2ab824386c8b5f86a4f1baf709dea28e_Out_1, _SampleTexture2D_1e04ec71d2a6c38aaa9df937b66dc947_R_4, _Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_312b7343c77e2a8eb60f73d6993817b8_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_b5a5b9c7b16e58839fd9378c90580282; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_b5a5b9c7b16e58839fd9378c90580282.uv0 = IN.uv0; float4 _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_312b7343c77e2a8eb60f73d6993817b8_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_b5a5b9c7b16e58839fd9378c90580282, _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b4d828c4dcef5489b007ef9d639c65c7_R_1 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[0]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_G_2 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[1]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_B_3 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[2]; float _Split_b4d828c4dcef5489b007ef9d639c65c7_A_4 = _PlanarNM_b5a5b9c7b16e58839fd9378c90580282_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6f4f0f0f513da587b5c0331584e50187_Out_0 = _HeightMin2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a348a4abb5736887afa1734255606c10_Out_0 = _HeightMax2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0 = float2(_Property_6f4f0f0f513da587b5c0331584e50187_Out_0, _Property_a348a4abb5736887afa1734255606c10_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0 = _HeightOffset2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_d827365fdb96108d96671f09a466ed5b_Out_2; Unity_Add_float2(_Vector2_942eb4b05e4bd5808636661f3c5d2a5c_Out_0, (_Property_5c92bca7a057e082a9ad31b6c041afbf_Out_0.xx), _Add_d827365fdb96108d96671f09a466ed5b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_76e4189c648f8389be05c05c248baa84_Out_3; Unity_Remap_float(_Split_b4d828c4dcef5489b007ef9d639c65c7_B_3, float2 (0, 1), _Add_d827365fdb96108d96671f09a466ed5b_Out_2, _Remap_76e4189c648f8389be05c05c248baa84_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2; Unity_Multiply_float_float(_Branch_6f5d54f970d03d8b8bfbf860a10aa6dc_Out_3, _Remap_76e4189c648f8389be05c05c248baa84_Out_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_B_3, _Multiply_b11faa069f3e798ab16c6246251d3f13_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0 = _Height_Transition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_00a99a7141c28f80a07c77242fa96942; float3 _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_4dd3ecf3f3b38786bdcf91b238ffdbb2_Out_2.xyz), _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, (_Multiply_934c5505e5759286921bda248879c83f_Out_2.xyz), _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_00a99a7141c28f80a07c77242fa96942, _HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2; Unity_Divide_float4(float4(1, 1, 0, 0), _Property_8229e2bff7eeb784bda5cb1a71007335_Out_0, _Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d62f7360b612d9809c3e73ad07243f08_Out_0 = _CoverTriplanarThreshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_7aa1ee497ef585889e9e6889c832028b; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_7aa1ee497ef585889e9e6889c832028b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3; float4 _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_11ef2dfbd610ec809f27f54da5f6d8eb_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XZ_2, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_YZ_3, _TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6f1e31130250ca80aae786393f8e97e4_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_14ce5f06524122898b5641da23fb0105_Out_2; Unity_Multiply_float4_float4(_TriplanarNM_7aa1ee497ef585889e9e6889c832028b_XYZ_1, _Property_6f1e31130250ca80aae786393f8e97e4_Out_0, _Multiply_14ce5f06524122898b5641da23fb0105_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.tex, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.samplerstate, _Property_9ff2eaae0dc74d9c9745b3fd09addcc9_Out_0.GetTransformedUV((_UV_95a3b3f395e44d84a287ca09a90c4b36_Out_0.xy)) ); float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_R_4 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.r; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_G_5 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.g; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_B_6 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.b; float _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7 = _SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_39083fd581a9858f8617da21e8049448_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2; Unity_Multiply_float_float(_SampleTexture2D_1208d4f2cad47a8aa3dd7db5bdac6dbf_A_7, _Property_39083fd581a9858f8617da21e8049448_Out_0, _Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_237fdddd221902858486e07d232e016c_Out_3; Unity_Clamp_float(_Multiply_d719ca05fe62698aa94e1a1a45abb189_Out_2, 0, 1, _Clamp_237fdddd221902858486e07d232e016c_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Property_577e31e406d3dd8fb1a321606123ec09_Out_0 = _CoverDirection; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7b0c7a6d68832f8499160064dd98697c; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7b0c7a6d68832f8499160064dd98697c.uv0 = IN.uv0; float4 _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1d71aa77d4c8d8848d8a70a7494d504c_Out_0, _Property_cdba86d1e85a37858062d83b2fa6392d_Out_0, _Property_c4d58d2885325e85994407e8fe45e088_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7b0c7a6d68832f8499160064dd98697c, _PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_087816ca8e015a8a9fb223d9087b4182_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2; Unity_NormalStrength_float((_PlanarNMn_7b0c7a6d68832f8499160064dd98697c_XZ_2.xyz), _Property_087816ca8e015a8a9fb223d9087b4182_Out_0, _NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9.uv0 = IN.uv0; float4 _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_e5d4c2313e3f328eb3d72ab688d42df9_Out_0, _Property_391bce0a1bc4ae8a8574996dcfefab13_Out_0, _Property_b9b9b4cee220da8892912acbd91575dd_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9, _PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_65daec252a065086889328ae1155bba3_Out_0 = _Base2NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2; Unity_NormalStrength_float((_PlanarNMn_7c412fcb6bd3a782a5b9fa87a359b5e9_XZ_2.xyz), _Property_65daec252a065086889328ae1155bba3_Out_0, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4; float3 _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_37595aefbf2c5782a9e1ac3bf5c68089_Out_2, _Remap_347bc01c0ddf72878c4eb9274baae4ff_Out_3, _NormalStrength_0db20ce64d0949819e7c8a183ae1ea63_Out_2, _Multiply_1653ac275d976082acb8cc3cb2c7e0a9_Out_2, _Property_3fbe3f08ee2f5f8cb4e5ea37c77f429b_Out_0, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4, _HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNMn_059da9746584140498cd018db3c76047_float _TriplanarNMn_6714bba323a48182841b11d72f43ee6c; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceTangent = IN.WorldSpaceTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _TriplanarNMn_6714bba323a48182841b11d72f43ee6c.WorldSpacePosition = IN.WorldSpacePosition; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3; float4 _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4; SG_TriplanarNMn_059da9746584140498cd018db3c76047_float(_Property_57136e4b37c63b88b0458bbd6cf2f9cc_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XZ_2, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_YZ_3, _TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_81149b236e506f8697e192ede27f3971_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2; Unity_NormalStrength_float((_TriplanarNMn_6714bba323a48182841b11d72f43ee6c_XYZ_1.xyz), _Property_81149b236e506f8697e192ede27f3971_Out_0, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, IN.WorldSpaceNormal, _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_bfe793e2ad24488ab75574988e5fd48c_R_1 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[0]; float _Split_bfe793e2ad24488ab75574988e5fd48c_G_2 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[1]; float _Split_bfe793e2ad24488ab75574988e5fd48c_B_3 = _Multiply_c6669a1338d35b8f935151fcb153d31a_Out_2[2]; float _Split_bfe793e2ad24488ab75574988e5fd48c_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ec8faba2956f458394b586f041c36885_Out_2; Unity_Add_float(_Split_bfe793e2ad24488ab75574988e5fd48c_R_1, _Split_bfe793e2ad24488ab75574988e5fd48c_G_2, _Add_ec8faba2956f458394b586f041c36885_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_314959d6b3555188936bb9790f9181c8_Out_2; Unity_Add_float(_Add_ec8faba2956f458394b586f041c36885_Out_2, _Split_bfe793e2ad24488ab75574988e5fd48c_B_3, _Add_314959d6b3555188936bb9790f9181c8_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_41f9e80571036b84980ab755a1cd2b8a_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2; Unity_Subtract_float(4, _Property_b15b5b7f74ac668fae6ac756ac65860d_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2; Unity_Divide_float(_Property_41f9e80571036b84980ab755a1cd2b8a_Out_0, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1; Unity_Absolute_float(_Divide_75c861c3d8dd338e811f59b0e389e75b_Out_2, _Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_30e184dd6ca0ef868b0bce3265609949_Out_2; Unity_Power_float(_Absolute_a4c9f15f226ae4878cd93d6ebf12a62e_Out_1, _Subtract_f2404bbb61f6e9898d6a04e2423218b2_Out_2, _Power_30e184dd6ca0ef868b0bce3265609949_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3; Unity_Clamp_float(_Power_30e184dd6ca0ef868b0bce3265609949_Out_2, 0, 2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2; Unity_Multiply_float_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1; Unity_Saturate_float(_Multiply_2e58826b071117889ca7fab41db4b5cb_Out_2, _Saturate_746c9a45346e4b8d871894da64501f4f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_833503f9746faf8f85a13d818f245d98_Out_3; Unity_Clamp_float(_Add_314959d6b3555188936bb9790f9181c8_Out_2, 0, 0.9999, _Clamp_833503f9746faf8f85a13d818f245d98_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1d0a578b9126a084837bf496f4134806_Out_2; Unity_Divide_float(_Property_e9dfafaa9b18ad85938c76c7194739a2_Out_0, 45, _Divide_1d0a578b9126a084837bf496f4134806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_f1935851a5f58984af13653d306d6189_Out_1; Unity_OneMinus_float(_Divide_1d0a578b9126a084837bf496f4134806_Out_2, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2; Unity_Subtract_float(_Clamp_833503f9746faf8f85a13d818f245d98_Out_3, _OneMinus_f1935851a5f58984af13653d306d6189_Out_1, _Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3; Unity_Clamp_float(_Subtract_1269997e8c2b0f83ac902b1b23348c03_Out_2, 0, 2, _Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_d765d4d25642de87aad736264e311fe3_Out_2; Unity_Divide_float(1, _Divide_1d0a578b9126a084837bf496f4134806_Out_2, _Divide_d765d4d25642de87aad736264e311fe3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2; Unity_Multiply_float_float(_Clamp_f2a5e28fa01e468cbcafbbb0a26fb215_Out_3, _Divide_d765d4d25642de87aad736264e311fe3_Out_2, _Multiply_530d3c7a368c90858bf313378f2045d6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1; Unity_Absolute_float(_Multiply_530d3c7a368c90858bf313378f2045d6_Out_2, _Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_d1d84226b1add48a96efc66cd5251277_Out_2; Unity_Power_float(_Absolute_68cdb5b5fd7bc48e8abb6670b34f797a_Out_1, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Power_d1d84226b1add48a96efc66cd5251277_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_36ce546f2e8c1683870a69c4b80b0056_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1; Unity_OneMinus_float(_Property_36ce546f2e8c1683870a69c4b80b0056_Out_0, _OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8275b8a1f9b13a8ba2aab1effe981e24_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_8275b8a1f9b13a8ba2aab1effe981e24_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d60e277443199583bf879c33a84040aa_Out_2; Unity_Add_float(_OneMinus_1bbfeb5150a7258fbce4159ef98004fa_Out_1, _Split_8275b8a1f9b13a8ba2aab1effe981e24_G_2, _Add_d60e277443199583bf879c33a84040aa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d22c42648995508796312c1309a3e675_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, 1, _Add_d22c42648995508796312c1309a3e675_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3; Unity_Clamp_float(_Add_d22c42648995508796312c1309a3e675_Out_2, 0, 1, _Clamp_a9fafcac1555c785b00d2066da56c188_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5efe9e928026f188bd7f2227f8a81665_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2; Unity_Add_float(_Add_d60e277443199583bf879c33a84040aa_Out_2, _Property_5efe9e928026f188bd7f2227f8a81665_Out_0, _Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_9a88520d364f4d839eae92761e805274_Out_2; Unity_Divide_float(_Add_c8fe7b6f1cf6b4818c460afd271bf24f_Out_2, _Add_d60e277443199583bf879c33a84040aa_Out_2, _Divide_9a88520d364f4d839eae92761e805274_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1; Unity_OneMinus_float(_Divide_9a88520d364f4d839eae92761e805274_Out_2, _OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_99637080d5a5318ea8891ba128076958_Out_2; Unity_Add_float(_OneMinus_3f76521a462f978eae3dc15480703bf4_Out_1, -0.5, _Add_99637080d5a5318ea8891ba128076958_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3; Unity_Clamp_float(_Add_99637080d5a5318ea8891ba128076958_Out_2, 0, 1, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_ff67eea748c00386b91058b2876cee40_Out_2; Unity_Add_float(_Clamp_a9fafcac1555c785b00d2066da56c188_Out_3, _Clamp_d7e00ff03b780e8785aa0ba35cd32193_Out_3, _Add_ff67eea748c00386b91058b2876cee40_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_697ecf534f2574889ebd8b15de892826_Out_3; Unity_Clamp_float(_Add_ff67eea748c00386b91058b2876cee40_Out_2, 0, 1, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2; Unity_Multiply_float_float(_Power_d1d84226b1add48a96efc66cd5251277_Out_2, _Clamp_697ecf534f2574889ebd8b15de892826_Out_3, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2; Unity_Multiply_float_float(_Saturate_746c9a45346e4b8d871894da64501f4f_Out_1, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3; Unity_Lerp_float3(_HeightBlend_2aea92908228ec8dbdea2d76ee4c8bd4_OutVector4_1, _NormalStrength_b81b0d8a1b4c8d89ac37806f8964f442_Out_2, (_Multiply_2d43633f93e4ee84aba21650c4f73a01_Out_2.xxx), _Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Transform_654244b6738ef485b35a6c1ee581f307_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_654244b6738ef485b35a6c1ee581f307_Out_1 = TransformTangentToWorldDir(_Lerp_807d7c05dc7fed88aa1ae547effba70e_Out_3.xyz, tangentTransform, true).xyz; } #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_e52384b35afef9818b65d43f1474b495_Out_2; Unity_Multiply_float3_float3(_Property_577e31e406d3dd8fb1a321606123ec09_Out_0, _Transform_654244b6738ef485b35a6c1ee581f307_Out_1, _Multiply_e52384b35afef9818b65d43f1474b495_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_9eab4717084c17859a8e63f351c1711d_R_1 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[0]; float _Split_9eab4717084c17859a8e63f351c1711d_G_2 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[1]; float _Split_9eab4717084c17859a8e63f351c1711d_B_3 = _Multiply_e52384b35afef9818b65d43f1474b495_Out_2[2]; float _Split_9eab4717084c17859a8e63f351c1711d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_da2b031a4805ce839d2c63184da7401e_Out_2; Unity_Add_float(_Split_9eab4717084c17859a8e63f351c1711d_R_1, _Split_9eab4717084c17859a8e63f351c1711d_G_2, _Add_da2b031a4805ce839d2c63184da7401e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_2dc170e840729981a3725f6afdd8f992_Out_2; Unity_Add_float(_Add_da2b031a4805ce839d2c63184da7401e_Out_2, _Split_9eab4717084c17859a8e63f351c1711d_B_3, _Add_2dc170e840729981a3725f6afdd8f992_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2; Unity_Multiply_float_float(_Add_2dc170e840729981a3725f6afdd8f992_Out_2, _Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2; Unity_Multiply_float_float(_Clamp_30f12b6e93f7e08cb5a962e6b9f27ff2_Out_3, _Property_6bc8be76ebefd081b09d70c3aa8f7e9a_Out_0, _Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2; Unity_Multiply_float_float(_Multiply_08afa1de8ac2f18f857bbc71c64e8ceb_Out_2, _Multiply_de11d28b9823c388af9dd6a504362c51_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2; Unity_Multiply_float_float(_Multiply_e5832320c3941e8ea5e26a4d0ca92908_Out_2, _Multiply_09e51444a0b1e882aea42e6ef85919fb_Out_2, _Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_1c1357d48e493e8089f5da7fa0727392_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3; float4 _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4; SG_TriplanarNM_bc609ed95f52591469ab35dbfe0efcea_float(_Property_1c1357d48e493e8089f5da7fa0727392_Out_0, (_Divide_417e4c87f5de7b8abda7c05a2ef88056_Out_2).x, _Property_d62f7360b612d9809c3e73ad07243f08_Out_0, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XZ_2, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_YZ_3, _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XY_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c4201edf3801a487849415809068865b_R_1 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[0]; float _Split_c4201edf3801a487849415809068865b_G_2 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[1]; float _Split_c4201edf3801a487849415809068865b_B_3 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[2]; float _Split_c4201edf3801a487849415809068865b_A_4 = _TriplanarNM_de0bf6c56768c884965bb2b78b534b4e_XYZ_1[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_7d292a2f5737ad89aa4116a32a770401_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b9485b720982198888701b70c808a574_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_be52d4e98cb63c8e899d455afac49761_Out_0 = float2(_Property_7d292a2f5737ad89aa4116a32a770401_Out_0, _Property_b9485b720982198888701b70c808a574_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a028eb148d51f986846eb00dba5b8c21_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_36a89f63a185118a88e38098f08f30e7_Out_2; Unity_Add_float2(_Vector2_be52d4e98cb63c8e899d455afac49761_Out_0, (_Property_a028eb148d51f986846eb00dba5b8c21_Out_0.xx), _Add_36a89f63a185118a88e38098f08f30e7_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3; Unity_Remap_float(_Split_c4201edf3801a487849415809068865b_B_3, float2 (0, 1), _Add_36a89f63a185118a88e38098f08f30e7_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2; Unity_Multiply_float_float(_Multiply_3649a34f052f1d89a3e555f2fd7a2622_Out_2, _Remap_89daf117afa72e87b0e7a6b7b973a4b6_Out_3, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2; Unity_Multiply_float_float(_Split_bc8eb833b059c2879abda47a13239f66_G_2, _Multiply_91860731e65c2c878b131ffd43bf54a5_Out_2, _Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1; Unity_Saturate_float(_Multiply_a1e9d262d487f98ab3a94dd6fef22908_Out_2, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; Unity_Multiply_float_float(_Clamp_237fdddd221902858486e07d232e016c_Out_3, _Saturate_a73982c803e41e80bb2d82e77e4921db_Out_1, _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Multiply_3b6375a3a8f3398eb5630bb0cc4abea6_Out_2; #else float _UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0 = _Clamp_237fdddd221902858486e07d232e016c_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3; Unity_Lerp_float3(_HeightBlend_00a99a7141c28f80a07c77242fa96942_OutVector4_1, (_Multiply_14ce5f06524122898b5641da23fb0105_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_8587b1680d796886bd267db30b112d6f_Out_0.xxx), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_31a17346fd9f4c848d23d733884e0a21_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2; Unity_Multiply_float3_float3((_Property_31a17346fd9f4c848d23d733884e0a21_Out_0.xyz), _Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1; Unity_OneMinus_float(_Split_bc8eb833b059c2879abda47a13239f66_R_1, _OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; Unity_Lerp_float3(_Lerp_4fca1aa155472b85bd876a8324386f37_Out_3, _Multiply_cebc9c67173afa86af7299b1b4fddee1_Out_2, (_OneMinus_98f57a743ea0c9899240fca6b106aaec_Out_1.xxx), _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_208942f638bd09818be8a2afbf76c6e7_R_1 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[0]; float _Split_208942f638bd09818be8a2afbf76c6e7_G_2 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[1]; float _Split_208942f638bd09818be8a2afbf76c6e7_B_3 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[2]; float _Split_208942f638bd09818be8a2afbf76c6e7_A_4 = _PlanarNM_939c16e3e51f06888092ac69b8f75998_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_c7df5e0362cf3b82b5fc62aee758f480_Out_3; surface.Alpha = _Split_208942f638bd09818be8a2afbf76c6e7_A_4; surface.AlphaClipThreshold = _Property_fb2f800e35d50e84bc11a285a594a4cf_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpacePosition = input.positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI" CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" FallBack "Hidden/Shader Graph/FallbackError" }