using ECM2.Examples;
using UnityEngine.InputSystem;
namespace ECM2.Walkthrough.Ex42
{
///
/// Extends CharacterInput adding support to handle the Sprint Ability.
///
public class SprintAbilityInput : CharacterInput
{
// The Sprint Ability
private SprintAbility _sprintAbility;
///
/// Sprint InputAction.
///
public InputAction sprintInputAction { get; set; }
///
/// Sprint InputAction handler.
///
public virtual void OnSprint(InputAction.CallbackContext context)
{
if (context.started)
_sprintAbility.Sprint();
else if (context.canceled)
_sprintAbility.StopSprinting();
}
protected override void InitPlayerInput()
{
base.InitPlayerInput();
// Setup Sprint input action handlers
sprintInputAction = inputActionsAsset.FindAction("Sprint");
if (sprintInputAction != null)
{
sprintInputAction.started += OnSprint;
sprintInputAction.canceled += OnSprint;
sprintInputAction.Enable();
}
}
protected override void DeinitPlayerInput()
{
base.DeinitPlayerInput();
if (sprintInputAction != null)
{
sprintInputAction.started -= OnSprint;
sprintInputAction.canceled -= OnSprint;
sprintInputAction.Disable();
sprintInputAction = null;
}
}
protected override void Awake()
{
// Call base method implementation (a MUST)
base.Awake();
// Cache character sprint ability component
_sprintAbility = GetComponent();
}
}
}