using UnityEngine; namespace PhysicsTools { internal class BoneSegment : Segment { public GameObject bone; public Matrix4x4 initTransform; public BoneSegment(string name, float len, Vector3 pos, Quaternion q, SegmentPropertiesBase segProperties, Rope r, GameObject b) : base(name, len, pos, q, segProperties, r) { bone = b; initTransform = seg.transform.worldToLocalMatrix * bone.transform.localToWorldMatrix; } } }