// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using WaveHarmonic.Crest.Internal;
namespace WaveHarmonic.Crest
{
///
/// Marks a camera to render water regardless of exclusions.
///
///
/// This is only necessary when using .
///
[AddComponentMenu(Constants.k_MenuPrefixScripts + "Water Camera")]
public sealed class WaterCamera : ManagedBehaviour
{
}
}