using UnityEngine; namespace Obi { public interface ISolverImpl { #region Lifecycle void Destroy(); #endregion #region Inertial Frame void InitializeFrame(Vector4 translation, Vector4 scale, Quaternion rotation); void UpdateFrame(Vector4 translation, Vector4 scale, Quaternion rotation, float deltaTime); IObiJobHandle ApplyFrame(float worldLinearInertiaScale, float worldAngularInertiaScale, float deltaTime); #endregion #region Particles void ParticleCountChanged(ObiSolver solver); void MaxFoamParticleCountChanged(ObiSolver solver); void SetActiveParticles(ObiNativeIntList indices); uint activeFoamParticleCount { get; } #endregion #region Rigidbodies void SetRigidbodyArrays(ObiSolver solver); #endregion #region Constraints IConstraintsBatchImpl CreateConstraintsBatch(Oni.ConstraintType type); void DestroyConstraintsBatch(IConstraintsBatchImpl batch); int GetConstraintCount(Oni.ConstraintType type); void SetConstraintGroupParameters(Oni.ConstraintType type, ref Oni.ConstraintParameters parameters); #endregion #region Update IObiJobHandle UpdateBounds(IObiJobHandle inputDeps, float stepTime); IObiJobHandle CollisionDetection(IObiJobHandle inputDeps, float stepTime); IObiJobHandle Substep(IObiJobHandle inputDeps, float stepTime, float substepTime, int steps, float timeLeft); IObiJobHandle ApplyInterpolation(IObiJobHandle inputDeps, ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime); void FinishSimulation(); void PushData(); void RequestReadback(); #endregion #region Deformable shapes void SetDeformableTriangles(ObiNativeIntList indices, ObiNativeVector2List uvs); void SetDeformableEdges(ObiNativeIntList indices); #endregion #region Simplices void SetSimplices(ObiNativeIntList simplices, SimplexCounts counts); #endregion #region Utils void SetParameters(Oni.SolverParameters parameters); void GetBounds(ref Vector3 min, ref Vector3 max); int GetParticleGridSize(); void GetParticleGrid(ObiNativeAabbList cells); void SpatialQuery(ObiNativeQueryShapeList shapes, ObiNativeAffineTransformList transforms, ObiNativeQueryResultList results); #endregion } }