using UnityEngine; namespace PhysicsTools { internal class SCapsulePos { public Vector3 vPos; public Vector3 vDir; public Vector3 vPrevPos; public Vector3 vPrevDir; public float fLen; public SCapsulePos() { vPos = new Vector3(0f, 0f, 0f); vDir = new Vector3(0f, 0f, 0f); vPrevPos = new Vector3(0f, 0f, 0f); vPrevDir = new Vector3(0f, 0f, 0f); fLen = 0f; } } }